As Yang Chen said on the official blog, players who like this type of panic suddenly panicked.
After the development is completed, will Mr. Yang have to clear the customs before it will be officially released?
Aren't you making trouble?
President Yang’s talent in this kind of ARPG action-based games, who doesn’t know who doesn’t know?
Spicy and delicious, this is Mr. Yang's technical label.
In addition, President Yang is not a pure player, but also responsible for the development of other games. It is impossible to concentrate on "Dark Soul".
In the case of fishing for three days and drying the net for two days, probably "Dark Souls" is not a cake, but a series for a lifetime.
So online players have asked Yang Chen to withdraw his decision under the official blog of Yang Chen.
‘Mr. Yang, think twice before acting! ’
‘Don’t! We like the difficulty that Mr. Yang can't get through. Only then can we feel happiness! ’
‘+1, only the kind of people who are so hard to despair is the joy of this game! ’
In the Nebula game, Yang Chen brushed his official blog comments in the studio, glanced at them with Wang Ye, and said with a smile: "You see players like this kind of high difficulty, and remember that the strength of the mobs behind it is a little higher, Let go."
Listening to Yang Chen, Wang Ye and others couldn't help being speechless.
Can players take what they say seriously?
And the difficulty of the game is high enough!
Although the actual DEMO, including the subsequent monsters, was not made, but according to the numerical value and the design of the skills, even Wang Ye felt that there are some mobs and similar elite monsters, which are more powerful than the BOSS salary king.
Especially with some maps that made him feel full of malice, such as the French Fortress Swamp and Youyou Church.
Compared to "Wolf: Shadows Die Twice", Wang Ye feels that the game "Dark Soul" may be more capable of torturing players.
At least in "Wolf: Shadows Die Twice", the player can die very handsome, such as the iron "Dangdang Dang", then BOSS a gorgeous combo to kill the player.
This will allow players to produce this kind of BOSS is so strong. This gorgeous combo must be a big skill. I am not losing this wave of death. In the face of this gorgeous combo skill, this life is damn.
But in "The Dark Soul", compared to the gorgeous battle of "Wolf: Shadows Die Twice", it can be said that it is a full-blown fighting style.
No cornices, no gorgeous combos.
Players often face that when the enemy hacks down with a big knife, their blood bar disappears instantly, and then the screen falls into black and white and kneels directly on the ground.
Or the enemy stabs and his blood bar is emptied, and the whole person is stabbed.
In "Dark Souls", when the player himself is facing death, he always feels like he is being chopped to death by a boss or a mob like a little chicken.
It is ruthless.
For players who are first exposed to this type of game, Yang Chen feels that "Wolf: Shadows Die Twice" is more suitable because it is even dead.
Players can also appreciate the more handsome method of death.
And in terms of style, "Dark Soul" is biased towards a dark style, which will bring greater depression to players.
…………
As far as the players who are concerned about when the game is released, people in the game circle care more about what kind of thinking this time Nebula game will use to design "Dark Soul".
After "Wolf: Shadows Die Twice" came out, a game with high difficulty forcing players to strengthen their skills, which almost no one had dared to do before.
Even if there are some high levels of difficulty, players can choose by themselves. If the difficulty design is cancelled, only the highest difficulty will be retained to force players to strengthen themselves?
Few game manufacturers do this. After all, everyone has a default thinking, that is, players are playing games, not being abused.
But the birth of "Wolf: Shadows Die Twice" proves that as long as you control the abuse of the player and the sense of accomplishment you can get after the abuse, it will become a big success.
Even to a certain extent, "Wolf: Shadows Die Twice" can become a cool swim.
The premise is that players can adapt to the mode of the game.
And this kind of thing cannot be too much.
Just like a film and television drama, the so-called divorce and genius become waste wood, all want to be first.
But if it is too much, it will collapse.
For example, in a film and television drama, the protagonist was originally a genius, and there is a beautiful fiancee. Then the protagonist becomes waste wood and the fiancee retires.
At most, it makes people feel a little suffocated, but if you add a little more on this basis.
When the protagonist turned waste wood, he was also interrupted by his hands and legs. In addition to retiring, the fiancée also got in touch with other people and sent a forgive hat.
Who can stand this!
"It feels difficult to break through? After all, "Wolf: Shadows Die Twice" has already done this mode perfectly. "Dark Soul" feels that it should just change the story. The whole template is still "Wolf: Shadows Die Twice." "The template."
"It feels like this, just like Nebula's "Resident Evil" series."
"Not necessarily, you must know that "Dark Soul" is Yang Chen's responsibility, and "Resident Evil" is already an old IP. As long as there is not much difference after the previous work, the sales will not worry. The conservative system is better, and "Biochemical" "Crisis" was also made by Lin Jiayi's studio."
"+1, I feel that "Dark Soul" may really be a bit different. Didn't Yang Chen say it, completely different from a game in "Wolf: Shadows Die Twice", if other people I definitely think it is a publicity gimmick, but The Nebula game is inaccurate, just like "Super Mario: Odyssey", who can think of the box game can be made like that?"
"Speaking of "Super Mario: Odyssey", I am more curious about the game "The Legend of Zelda: Breath of the Wild". I have also studied the function of the switch. The master 3A open world masterpiece is really difficult. The Elder Scrolls: Skyrim and Epic Continent are already optimized and super good transplants, but there are still places where frames will be dropped, and many places are castrated of."
"Waiting to watch, but there haven't been any recent masterpieces from players that compete with Nebula games."
"Nebula Games is also considered to be a big player in the industry, and its reputation has always been very good. Some players even said that the products produced by Nebula must be high-quality products. Who will have nothing to do with Nebula Games? But at the same time, UEgame seems to have a 3A masterpiece. It’s on sale, but it’s a different type and it’s not a competitor.”
Other people's attention to "Dark Soul" does not affect Yang Chen. Currently, he is still working on the development of "Dark Soul".
The art aspect is not a problem. The dusk-like style of the gods of the Nordic mythology is biased towards a dark style.
In terms of game story, according to the adjustments given by Yang Chen, it is almost the same as the outline.
The project team of this department is outsourced, just like a machine, producing parts for each part of the game, and then the core development team creates the core and assembles the parts into a whole.