Chapter 464: The core element of "Dark Soul"?

With the growing popularity of "Dark Souls", major game manufacturers have been lost in research.

But Yang Chen didn't know, even if he knew it, he could helplessly spread his hands.

The difficulty of open-book and closed-book exams is completely different.

There are already finished products, and feedback from players in the dream memory, Yang Chen can clearly understand which core elements in the game are essential, and what will not affect the core experience of the game even if it is replaced.

These are the abilities only Yang Chen has.

Why does "Dark Soul" seem so difficult, and can it be liked by players?

The main point is that the difficulty curve of "Dark Soul" may seem difficult, but in fact it is very reasonable.

For example, the bosses faced by players in the game are very large monsters.

This is very mysterious.

On the one hand, the huge monsters give players a strong sense of oppression and shock.

It also allows players to have a stronger sense of accomplishment after defeating these huge monsters.

Even in "Wolf: Shadows Die Twice", it is not the twilight style of the Nordic mythology like the background of the "Dark Soul", but the realistic myth that is biased towards the east.

But most of the bosses faced in the game will also be much taller than the wolf the player manipulates.

In "Dark Soul", the shock of this huge BOSS is even stronger.

Especially in this hard-core action game, the huge monsters and the difficulty of the game itself give players a higher sense of accomplishment after defeating BOSS.

On the other hand, this huge monster is actually another measure to reduce the difficulty of stealth in order to take care of the player, because the volume is large enough to raise the hand of various release attacks, so that the player can easily identify and then respond Method.

In fact, the huge BOSS, under the premise of the same skills and attributes, is much easier to deal with than the small BOSS.

Various factors have made "Dark Soul" seem difficult, but in fact aside map maliciousness and monster maliciousness, it is actually a game that takes care of novices, not just like the arcade games of the last century. Just for the sake of difficulty, after all, the difficulty of arcade games is to carry the important task of playing the game currency in the hands of players.

This can be seen from the high scores of various media in "Soul of Darkness", as well as the players' comments on the community forums and Amway's suggestions.

'If you haven't played "Wolf: Shadows Die Twice" and some **** games, "Dark Soul" may make you feel dissatisfied when you first get started, and make you feel this game is so difficult! But in fact this game is really not difficult at all! Most bosses still have mobs, and they die a dozen or twenty times at most. Basically, they can be overcome with a better foundation! ’

"Send a word to all the new guys who enter the "Dark Soul", don't be greedy for the sword! Faced with the temptation of BOSS and a small tube of blood countless times, I want to be greedy with a knife or two, kill BOSS by a dozen seconds or twenty or thirty seconds in advance, but forget that I have died a dozen times in order to defeat it, and Tumble carefully, never use unskilled rebounds, and grind him for more than ten minutes! ’

'Excellent combat system and action elements, even if you put aside the difficulty elements of the game, this will be a good enough game, insist on playing Kudat and passing through the high wall of Losrik, then you can experience this Fun of this game! ’

‘When you enter a room, there is no monster but there is a treasure chest, note that this is a trap! When you are in front of the valley but there is a treasure without monsters guarding, pay attention to looking up at the sky, maybe a monster holding a large tank is waiting for you; you encounter an enemy on a narrow cliff road, Pay attention to see that there will be hidden monsters waiting to attack you! ’

‘Tell you one thing, the fire girl is my wife! ’

‘? ? ? Upstairs, are you thinking about fart? ’

A similar post was a good science post at the beginning, but soon the topics discussed by players became distorted.

In addition to discussing the question of who is the wife of the fire girl, more points are turned into Yang Chen's maliciousness in the game.

Although taking into account the psychological endurance of the players, Yang Chen has not chosen the original "Dark Soul" on various maps of maliciousness has been relieved a lot.

For example, what the players affectionately call the'flange dunghole'. Players walk slowly in the'deep water area'. Although they will fall into a poisoned state, this poison is actually no different from tickling.

Moreover, the malicious difficulty of pure maps in the game has also been reduced a lot, it can be said that it has already been very friendly to players.

But for most players, no one has seen this hard-core difficulty action game before, even if there is only that kind of action game with crushed attributes, you play BOSS 100 combos. Punch you.

But although you are still punched to death by BOSS, you can hit BOSS a hundred times before that.

And "Wolf: Shadows Die Twice" and "Dark Soul"?

Do you still want to hit BOSS a hundred times? Want to eat fart!

As for the boss hitting you? Although it's not as exaggerated as a punch, it's definitely not a few times without taking medicine.

What's more, the malicious design of the map is included in "Wolf: Shadows Die Twice", but it is not as direct as "Dark Soul".

Of course, this kind of difficult game will still dissuade some players. This is inevitable. There is no one game that all players will like.

No fairy can do this.

For those who stayed, players who passed the trial of Kudat and the high wall of Losrik have basically experienced the real fun of this game.

That is to become stronger again and again in constant suffering.

"So the most difficult place in "Dark Souls" is not the Yougui Church, not the Fortress of France, nor the incarnation of the King of Fire, the last place to pass the fire, but the trial and Luosli that arrived at the Fire Passing Sacrificial Site Guda. The obstacles of the Ke Gao wall, when players rely on their ability to beat Kudat step by step, and pass the Los Li Ke high wall, there will be no difficulty to hinder them, because they beat themselves~www.novelhall .com~ And this is the core spirit of "Dark Soul"."

In the conference room of Nebulas Games, Yang Chen took out some posts posted by players in the Nebulas Gamers Community Forum to explain to the newcomers who had just joined.

The newcomers in the stage took their notes very seriously and nodded seriously.

After the meeting ended, Wang Ye, who was next to the side lecture, also looked at Yang Chen curiously: "Mr. Yang, is this really the core element of "Dark Soul"?"

As one of the main development members of "Dark Soul", he also participated in "Wolf: Shadows Die Twice" at the same time. He is completely unaware of this matter!

"Of course! But there is another reason, as a novice player waiting for them to pass the trial of Kodak and it is almost two hours after the Losrik high wall." Yang Chen sorted out the documents in the notebook in front of him. , And then looked at Wang Ye strangely.

If you can hold it for two hours, don't you feel the charm of "Dark Soul"? It's past the refund time.

Hearing Yang Chen's words, Wang Ye could not help but fall into silence.