The idea is very beautiful, countless players who pass through the fortress, there is a kind of malicious level that I can get through, then what else can stop them?
And according to Yang Chen's introduction on the official blog, there should be no more disgusting checkpoints than the Française Fortress.
But when they really pushed to the next level, they only realized one thing.
There is indeed no map that is more disgusting than the fortress of Flange, but this does not mean that there is no map that keeps pace with it.
Especially in underground prisons and other maps, picking up the screams of the corpse, plus the dark environment and the BGM is like playing a horror game.
Even a lot of players who did not flinch in the face of Kudah, passed the Losrik high wall after all the hardships, and the **** dunghole was not difficult to withstand. In the face of the invading NPC dark spirit hard training technology to complete the first kill, They thought they would stick to the end, but they directly counseled on this one.
Compared with ordinary players who feel that they can't figure out how to do it, they can be said to be painful and happy.
On the one hand, the difficulty of the game is really high, and the map is full of maliciousness in their eyes.
But players love to watch it.
And some players who were dismissed, opened the live room and watched other anchors play games on the premise of understanding the basics of the game, not to mention how cheerful.
Especially when the anchor is dead, you can still be angry in the live broadcast room.
Then in the face of doubts that others say they are cloud players, let's talk about the following game in the live broadcast room and expose your game inventory.
what? How do you say the game statistics market is only two hours?
I don’t care, I’m not a cloud player anyway.
…………
The game has been on sale for a short period of time, and many people have successfully cleared "Dark Soul", and there are already many online related strategies.
There are even some early-stage maps, such as ‘Losrik High Wall’, ‘Undead Settlement’, ‘Flange Fortress’ and other early-stage maps completely hand-drawn.
As more and more people hit the later stage of the game and clear the level, some hidden props and side missions in the game are dug up.
The point of concern for players has changed from the original "Dark Soul" to how difficult and malicious it is, and slowly it has become an exploration of the game's plot and background worldview.
As a game with battle elements at its core, the plot of "Dark Soul" is actually equally good.
And with ordinary ARPG games or RPG games, direct a linear or flashback way to tell players a complete story.
"Soul of Darkness" tells players this story about fire transfer in a fragmented way, and what the world of fire transfer looks like.
NPC's only words and descriptions of various props in the game.
At the same time, the stories behind the various characters in the game require players to explore and dig themselves, perceive from the only words of the NPC, and connect from the acquired props.
Just like the incomplete beauty, based on the high quality of the game itself, coupled with the mythical background of the dusky despair of the Nordic gods, the fire, the king of salary, all of this has caused players to have a curiosity that drives them. Learn the story behind "Dark Soul".
It can be said that this epic world view setting, coupled with the fragmented plot narrative method, is definitely the best match.
After all, players always want to be able to see the big scenes, especially the mode of fragmented plots that requires players to actively explore.
Let the players be more motivated. Imagine if "Soul of Darkness" is not a story of such an epic huge fire, but an ordinary story, it will definitely feel terrible.
If you look more vivid, it’s like a game called “God of War” in the memory of Yang Chen’s dreamland. If Kratos is not killing Olympus and taking revenge on the gods, he lives in a small village because What would it feel like to be vengeful by Master Wang who was bullied to burn his head at the village entrance barber shop?
In "Dark Soul", in fact, many players are still confused about the plot, but they can feel the dark tone of despair in the game.
In the game, the thief who is very friendly to the protagonist often sends good things to the protagonist, but in fact the thief is just trying to find death;
The onion knight in an onion-like suit adhered to the agreement with the giant Yum. After Yum gave up the fire and was eroded and mad, the onion knight used the storm control to kill Yum, completing his and Yum’s After agreeing to leave his equipment and die quietly;
The discouraged brother in the fire sacrificial field began to self-deprecate and spread negative energy at the beginning. With the player's repeated adventures, the discouraged brother also constantly changed. Once as a member of the French undead team, the discouraged brother took up The shield is a symbol of his discouragement.
And when the players hit the abyss watcher of the French Fortress, the discouraged brother gave the key of the French Undead team to the player, and he also dropped the shield again. This proved that he was awakened again, and this time he Embarked on a path of seeking power.
In the final exploration of the dragon's power, the discouraged brother agreed on the player to fight in the Fangling Temple, and finally in the fortress of Fran, his enemies who died were killed.
For this fragmented plot, the players have their own understanding.
For example, in the end of the game, different players have different views.
At present, online players have already made three endings. The most common one is the ordinary fire-fighting ending. After the player defeats the salary king incarnation, he sits next to the initial fire and burns himself.
The second ending is that the player summoned the fire girl before the initial fire, and found the secret after the fire was passed The fire girl was extinguished, and the world fell into darkness.
However, this ending is liked by the vast majority of players. Whatever the world looks like after the fire is extinguished, how happy it is to be able to be with your wife's fireproof girl.
As for the third ending, which is a fire tampering ending, as long as the players gather 8 dark marks, they will swallow the initial fire and become the new king of wandering souls.
The different players are really noisy about which one is the real ending in the game.
Because it is different from the plot ending in "Wolf: Shadows Die Twice", "Soul of Darkness" feels that there is hardly any good ending, and this situation has exacerbated the division of players' different camps.
Some believe that passing fire is the true meaning, after all, this is the purpose of the entire game; some believe that passing fire is basically a conspiracy, and there may be new flames after extinguishing the fire; others think that the king of souls should be the real one. The ending, because according to the only words in the game and the name of the game "Dark Soul", obviously everything should fall into darkness.
Facing the three endings, the players divided into three factions and argued until a new ending appeared.