Chapter 473: Will you speak?

If you want to get to the bottom, in fact, although the map design of "Dark Soul" in DLC is quite clever, the links of each map can be said to be unexpected.

But in fact, this is just a compromise of resources.

After all, even Miyazaki Hideo, the developer of "Dark Souls" in the memory of dreams, once said in an interview with the media that probably no more maps with similar mechanisms will be made.

After all, if you look at the plot and the world view, the design of this kind of map is completely unreasonable.

First of all, in order for players to feel the exquisite map design, there must be one thing, that is, they are closely connected to each other.

Players can quickly go to the next area from a shortcut in a certain area. If the map is too large, it may take a long time for the player to take the shortcut, then the stunningness of the design will be infinitely weakened.

Secondly, from the perspective of the plot, each area can be said to be like a neighbor, and each salary king can even wake up and make a door between each other.

However, these shortcomings that appeared for the sake of compromise could not hide the subtlety of the map design, and this is the main reason why Yang Chen still decided to produce according to the original "Dark Soul" map.

Because it is really good enough.

"There is a problem here. Don't put so many enemies on the player. The added difficulty is too obvious."

In the studio, Yang Chen checked the design of each part, and then gave his own suggestions and requirements.

"Don’t make unreasonable difficulties, it seems that there are a lot of miscellaneous soldiers here to give players a very difficult feeling, but in fact this feeling will make players feel very bad, just like you are in the game. Difficulty, and then choose the difficulty difficulty, but the so-called difficulty is the enemy's attack power and blood volume * 10 times attribute, which does not make much sense." Yang Chen spoke with the team to answer.

Regarding the development of some game concepts, the more you know the more you can see, the more classic games in the dream memory broaden your horizons, and Yang Chen is not the iron Han at that time.

And as a large 3A game, Yang Chen can't be responsible for all the links. The general direction can be but he can't do it in small details. After all, he is not a robot.

The improvement of the team's ability is a very important point. When one day he recommends behind the scenes, Nebulas can still make excellent games, and then Nebulas can be regarded as a real game manufacturer.

"There are two enemies in front, and here a player steps into the dead end of the field of view of this map scene, there is also an enemy hidden, so that players who are not alert may be suddenly attacked, or another idea to let this dead end enemy It has become more vivid, giving players the initiative to discover that this kind of "trick" has been seen by me, but in fact, as long as the player looks up, he will find that there is an enemy hidden in the treetops above his head. It is a real foreshadowing."

"Let players create a'I'm not careful enough to die here' problem. After death, players will feel that as long as they are careful next time, they will not fail if they try harder. It is skillful to guide the player to become more proficient step by step after the death of the mistake, so that the player can maintain a challenge and overcome the ensuing difficulties to gain a sense of accomplishment."

Yang Chen gestured with his hand on the computer screen.

The people next to them listened to Yang Chen's words thoughtfully, and Wang Ye, who was listening together, also suddenly said: "Meaning that the player has a feeling of being sold and still counting money for others?"

Hearing Wang Ye's words, the expression on Yang Chen's face froze, and Mo De glanced emotionally at Wang Ye.

What a metaphor? Will you speak?

…………

After temporarily ending the development of "Dark Soul" on the DLC side, Yang Chenshun took a trip to the production team over "The Legend of Zelda".

The overall framework has basically been completed, and now the main thing about "The Legend of Zelda" is the design of the temple.

This will be a part of the main fun for players to explore, and each temple must also have a unique design. It can’t be seen as a formal sandbox game. The early stage is amazing, and the later stage is repeated.

In addition, the "Soul of Darkness" sold on the switch platform is also quite good, of course, it is certainly not as good as the PC platform.

As for the switch, the current sales volume has reached 5 million units, which can be said to be very high.

Compared with the switch in the dream memory, Yang Chen didn't care too much about sales for such a long time.

After all, the scale is different, and overseas channels are just trying to open, and the resources invested and brand influence are not of the same grade.

Being able to have 5 million shipments is already very good.

And Yang Chen also believes that with the monopoly on the switch platform and the increasing number of third-party transplants, there will also be many people who choose to buy the switch.

For players who have a lot of time and can sit in the living room and play games in front of the computer, the portability of the switch may not be very powerful for them.

But for those in need, the portability of the switch is actually very attractive.

At the same time, many third-party game manufacturers who have tasted the sweetness have basically tried to port some of the masterpieces in recent years to the switch platform I hope that while the number of games on this platform is not large in the early stage, I want to grab the most Eat fatty meat.

After all, although the switch is now sold in China, it already has 5 million shipments. It is conservatively estimated that 10 million shipments are not a big problem.

It is incomparable with PC and mobile game platforms, but it is not a lot, and the most important thing is that the current switch platform competition is not so fierce.

Regarding "The Legend of Zelda: Breath of the Wild", Yang Chen wanted to make it like a "Super Mario: Odyssey". After all, Yang Chen, who has a dream memory, understands that this is a How to have a charming game.

But for most players, it is clear that "The Legend of Zelda: Breath of the Wild" is not as important as "Dark Soul". On the one hand, it is the reason for the platform, and on the other hand, "The Legend of Zelda: The Wilderness" Breath of Life is a brand new IP for them, and "The Soul of Darkness has previously paved the way with "Wolf: Shadows Die Twice". Everyone already knows what kind of game this is.

But for now, although there is still a lot of discussion about the "Legend of Zelda: Breath of the Wild" being developed, more is still focused on the DLC of "Dark Soul".