Chapter 502: Hero design is the key

As for the ranks of the rankings, Yang Chen did not make much changes. It is still those ranks, from the highest king to the masters below, diamonds, platinum, gold, silver, bronze.

As for the black iron segment that was added later, Yang Chen did not introduce it.

Regarding the follow-up GDD of "League of Legends", Yang Chen quickly completed it. Even the follow-up of the "Wild Darts: Redemption" follow-up on Marston's DLC did not start production. The GDD that Yang Chen has at hand has been handed over Chen Chuan them.

After all, the most complicated value among them is the most relaxed for Yang Chen.

In the newly established "League of Legends" project team, in the conference room.

Chen Chuan and others looked at the GDD document in Yang Chen's hand, and all showed a surprised expression.

At first, they thought it might be similar to other games on the market, and they were set according to the model of Dota and Dynasty Warriors.

But regarding the game "League of Legends", they found that although it is essentially the same as a tower game, from the style point of view, it is completely different.

Many things have been simplified, and the most obvious and intuitive ones are the positive and negative complements and the highlands. This kind of change has been made.

Moreover, the simple and rough damage in the game is directly divided into ADAP and the real damage unique to skills or talents. Although the diversity of the game is weakened from a certain perspective, it is easier to get started.

In DOTA, there are various heroes to determine what defense equipment or attack equipment.

For example, some meat cores, if you want to increase the combat effectiveness and increase the output, most novices will directly choose the equipment with attack power, such as what artillery, gold hoops, and assassination. Look at how high the attack added by these equipment, I’m out. There must be a fierce push.

The veteran knows that this meat core wants to increase the output, resulting in equipment that has both attack speed and armor.

But in "League of Legends", the clear division of equipment attributes and the combination of skills with the so-called AD and AP attributes can be said to be simple and straightforward for novices.

I want to output high, my hero skill is AD bonus, then I will have AD high equipment, you don’t care if he is right, but there must be damage, right, the same is true for AP, and I am opposite the physical If there are many heroes, I will give out armor desperately, and vice versa.

High-end players will know that I have to attack Bingxin if the attack speed is fast; I want to get Langton when there are too many critical strikes; but for novices, I don’t have to worry about that much. As long as it is armor, I will get you up.

And there will be a significant improvement in this way. Originally, someone else killed you with two knives. After you go out, people will cut you three knives.

"Mr. Yang, I have an idea!"

After Yang Chen briefly introduced some basic situations of "League of Legends", Chen Chuan said at his free time that he had something to say.

"What's the idea." Yang Chen glanced at Chen Chuan and nodded to him.

"General Yang, the characteristics of several heroes mentioned in your plan, I feel that we can completely link our Nebulas game's own IP, and there are actually many of these in the RPG map of "Warcraft". There are a lot of players in IP chaos, but because of the author, there are a lot of problems in balance and entertainment." Chen Chuan said excitedly towards Yang Chen.

At present, Nebulas Games has many big IPs, and he thinks it should be very interesting to talk about the linkage of these IPs.

And it's also very vivid. For example, Yang Chen provided the heroic blast sword Hao Yasuo designed in the design book, which can completely become a wolf in "Wolf: Shadows Die Twice".

And good luck sister bounty hunter can also become King Ada, Galen can become Arthas, and the ice shooter can also become Sylvanas.

Isn't this all pretty visual?

Hearing Chen Chuan's words, Yang Chen's face couldn't help but show some strange expressions.

Integrate your own IP into a game?

Storm is on fire!

Four large characters appeared in the inexplicable Yang Chen's mind.

"This is a separate IP and has its own worldview." Yang Chen shook his head toward Chen Chuan.

This is not to say that Yang Chen does not recognize the concept introduced by this IP. In fact, this model is very interesting, and it is also very attractive to fan players.

For example, some of the two-dimensional character games in the dream memory, even if the balance has not been exploded, and even the copyright has not been purchased, all are homophonic but there are still many fans and players keen;

"Understood, President Yang." Chen Chuan listened to Yang Chen and nodded.

Since "League of Legends" is run as an independent IP and also has its own worldview, it is naturally impossible to play the hodgepodge of all kinds of characters.

"But this idea is indeed very interesting. The original characters are not changed, but each hero will have a corresponding skin later." Yang Chen gave Chen Chuan a smile.

He was stunned for a moment, but then Chen Chuan suddenly realized.

"I understand, President Yang, on the one hand, it can increase the attractiveness of fans to players, and in the future, it can also allow players to have a collection target. In conjunction with the upgrade treasure chest following the skin fragment system in the game you mentioned, you can Greatly increase the player's cohesion to the game." Chen Chuan looked like I understood and told Yang Chen his opinion.

A few shy employees next to the Chen Chuan project team bowed their heads without trace.

"Okay, in terms of fine arts, it is still mainly based on some core heroes. I have already given specific requirements. Do a DEMO version of the test as soon as possible, let me see the actual results." Yang Chen said to Chen Chuan and several others.

In the early version, Yang Chen did not intend to make all the heroes. About 60 to 70 heroes can be said to be enough in the early stage.

Some of them do not require too much operation, such as Galen, Stoneman, Ice Shooter, Promise Juggernaut, Debon Explorer, although they must play a lot of attention when they are good at playing, such as positioning and skills release. Wait, but they are very simple and violent.

In addition, there are some heroes who are more capable and handsome at first glance, such as the shadow of the blade, the blast swordsman, the blind monk, and the master of the shadow stream.

The characteristics of the heroes, Yang Chen also mainly marked the shape and style of heroes such as blast swordsman and shadow of the blade, which are more skillful.

Summed up are two characteristics, handsome and cool.

It is to make the player feel the feeling of the heart.

There is even a feeling that even if this hero is not strong, he has to play.

The handsome is over.

But imagine that although the skill E of the blast wind sword hero is very happy, if he is not the image of a dashing swordsman, but becomes a middle-aged sloppy uncle holding a dog stick in one hand and a hand Holding the chicken leg that hasn't been eaten, and the E that shuttles the crowd is not the kind of fluttering and windy but sliding on the banana peel to the front.

The sense of the picture is gone.

As for the heroes of Stone Man and Crab, Yang Chen decided to leave Chen Chuan and the Art Department to decide. After all, he has to write down all heroes, even the art requirements of equipment, then Yang Chen really feels too Trouble.

Some of the heroic characteristics that Yang Chen mainly noted are still placed on a series of heroes such as Timo, Anne, and so on.

Hand over the complete GDD to Chen Chuan. Yang Chen did not intend to participate in the rest of the development process, but was ready to wait for the completion and see the actual results.

After all, the hardest part of this game is the hero and the system settings and values ​​in the game. It is not a big problem. The rest of Yang Chen only needs to check how the actual experience is after the game is made.

In addition to the "League of Legends" to be developed, the follow-up DLC of "The Wilderness: The Redemption" is the story of Marston, and the switch "Legend of Zelda: Breath of the Wild" Yang Chen also pays attention to a bit.