Since this purely competitive game has decided to get started for free, it must also have a revenue project.
When it comes to balance issues in the game, it is certainly not possible to add anything with attributes, even if it seems insignificant.
The original "League of Legends" rune settings in the dream memory seem to have little effect, and it seems that all runes can be purchased by players for free with gold coins.
But in fact, it exists as a separate revenue point, because the rune cannot be changed in the game itself. Only the rune is set in the rune page in advance.
For ordinary players, obviously only a few general runes can be used, as well as special runes that particularly like heroes.
Players who choose rb to purchase rune pages can be equipped with a variety of runes that specifically address different situations.
For example, if the opponent is an ad lineup, I will be an armor rune. During the lineup, I will have a few hundred more pieces of equipment than the opponent, or if my hero has a large attack speed gain, I will come to attack rune. .
In fact, this kind of invisible income will actually start with an extra rune.
After the developers of "League of Legends" did not lack money, and the game entered the post-age, few new people poured in. Almost most people have related runes. The profit created by this point is not so high. By decisively canceling the runes in the version change, you can get a glimpse of one or two.
For Yang Chen, he does not need League of Legends to rely on these miscellaneous places for revenue, and there is already a good example.
That is the "Biochemical Survival" previously operated. The game is a good proof that skin props can get a lot of profit, and it does not affect the balance of the game.
At the same time, there are so many IPs of its own products that can be easily integrated into the game.
This is not like the "League of Legends" in the dream memory. Most of the early skin salutes are to increase the revenue point for the heat. After all, the "League of Legends" developers at that time can be said to be poor and ruthless, such as The initial metal equipment series became the source plan series because of avoiding infringement.
Compared with the "League of Legends" in the dream memory, Nebulas has too many advantages, and it is not only Nebulas's own ip.
After "League of Legends" showed enough potential, Yang Chen was able to find other manufacturers, such as Power Storm and even NetDragon and Tenghua and Phoenix Games. They went to py a wave of character IP skin authorization.
Of course, this kind of skin in the game belongs to the ip series, or the skin with high special effects belongs to the very good skin, and according to the different levels of the skin, Yang Chen also makes the planning department have a level.
The skins of the early heroes are not much used. It is enough to ensure that each hero has about one or two or two skins.
After the game is officially launched, based on the data of the player's game, we will analyze which heroes are the most popular in the game and the skins are the best.
This is also the strategy for most games to do this, just like "League of Legends" in the memory of dreams, what kind of blind monk, Yasuo, Ezreal, and some female heroes with high face value, all kinds of skin are out of Non-stop.
And Urgart, Tentacle Mom, this kind of hero with low face value, the skin is a kind of pitiful.
If it is ok to choose people in the game because of the strong choice, it is okay if the game is still rbq level.
I'm sorry, not to mention the skin, maybe the players and the production team have forgotten all of your heroes. When one day you can't think of a new hero to update, we are dragging you out and redoing it.
…………
The development progress of "League of Legends" is relatively fast. After entering the later period of regularization, Yang Chen also took Wang Ye with them to develop the follow-up "Wild Darts Redemption" dlc and online mode development.
By the way, pay attention to the development of "The Legend of Zelda" in the middle of development.
With the progress of the development of "League of Legends" on the Internet, more and more relevant information is also released.
Players also know what kind of game "League of Legends" is.
A game like dota, but it is simpler in comparison, and is suitable for players who feel that dota is too difficult to be dismissed.
At the same time, after the development of "League of Legends", dota will also develop a separate client, and then all the player data in the dota map of "Warcraft" will be transferred.
Of course, the previous news about "League of Legends" was officially announced through the official blog and official website.
In the following news about dota, the official website just announced that it will plan to develop an independent client game in the future, and it will satisfy all Dota users of Warcraft.
Then the brains belonging to the players follow the imagination.
But in any case, as soon as these news came out, players instantly generated a lot of topics.
‘It’s easier than dota? It feels okay. Dota is really too difficult. I played with a friend's "Warcraft". After playing an auxiliary game, I ended up with a pair of shoes. I was only 13 when the opposite brother was 25. ’
‘+1, it’s too hard, and the counter-complement in the game is killing me! ’
‘It’s very interesting to watch others play. It’s difficult to know after playing it. It’s too complicated! ’
Some players who are interested in this type are vomiting under Yang Chen's official blog. They are still very interested in the so-called "League of Legends" game that lowers the threshold for getting started.
Of course, there is another reason, that is free, after all, if Dota wants to play in Warcraft, he still needs to buy a copy of Warcraft.
It is precisely because of this threshold that dota does not look so hot.
And some of the second- and third-tier game manufacturers' imitations ~ www.novelhall.com ~ also have no main reason for the explosion, that is, it is different from the dream memory.
The maps developed by Nebulas themselves using "Warcraft" are sufficiently refined, and the updated content is not as devastating as the dream memory, so many devastating bugs, and poor operations and updates.
For various reasons, this type of game has not yet fully burst out of its magic.
And when players are hot on the Internet, the development progress of "League of Legends" has also come to an end.
The nearly complete version has been completed, and the rest is mainly for in-game testing.
On the point of balance, it cannot be tested in a short time, and it is actually difficult to test all the actual bugs in the game.
Such a game involves a combination of various skills and models, and it is inevitable that there will be various bugs.
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