Chapter 531: The game is free, CG is the main body

Putting aside the competitive elements, it is directly made into an entertainment game.

Different from the weakening threshold of "League of Legends", which is biased towards entertainment, Yang Chen decided to make "Overwatch" a complete entertainment game instead of a professional competitive game.

Why "Overwatch" in the dream memory will suddenly dissipate after raising the heat, it seems to Yang Chen that the plug-in and unstable updates are one aspect, but it is also a point that the relationship between entertainment and competition is not done well.

At the beginning, "Overwatch" did not go online like qualifying. This special competitive mode led to the early lineup. Basically, the lineups encountered by everyone in the game were Shimanda brothers, rebuilding the empire, and then Coupled with split sky, 76, McRae.

What five output, six output lineup can be said to be very common.

After all, everyone has a show heart.

The thrill of Black Lily's one shot, half a possession of a dragon to destroy the enemy, Genji drew his sword and killed six. McRae has arrived at noon, how handsome.

In comparison, what kind of sledgehammer eats me, or Lucio's pause here, basically all contribute to teammates, and naturally fewer people love to play.

This is obviously different from Blizzard's original intention, what we think is that players should cooperate with each other!

How are you going to play the output?

This game is not played like this!

So Blizzard began to teach players to play games.

First of all, the output is too strong, let's cut it, and by the way, strengthen the tank and the auxiliary, so that it is difficult to kill the opposite tank or the nurse when you output a person, and then restrict the same hero to play and open the qualifying.

So this game, which everyone thought was entertainment-oriented at the beginning, directly became competitive.

As a competitive game, the ultimate happy core is obviously to win, and the feeling of being the loser of a competitive game should also be taken care of.

In the various positions and data in "League of Legends", players can clearly understand why they will win and why they will lose, and the powerful players who get the economic crush through the operation can also help the team to win.

However, in the "Overwatch" competition, even the C position made a big move to kill two or three key people on the opposite side.

However, it is still difficult to win the team when the other party has a big move and the other party has no big move.

Because most of the heroes of Overwatch are able to reverse the situation.

Secondly, there is a most critical point, that is the problem of novice tutorial.

It seems to be wearing the skin of an FPS game, but for Overwatch, in most cases, what really affects the victory of a team battle is not how accurate your shot is, but the use of big moves and skills.

Tanks, outputs, and nurses can be said to be a whole. For example, in games like "DOTA" and "League of Legends", there are very clear novice tutorials that tell players what capabilities each position has.

For example, the auxiliary is to let the big brother form, so as to lead the team to victory, the front tank is to protect the formation, protect his own auxiliary and the big brother, and the ADC is to kill anyone who can kill him, and hit his highest damage, the assassin is Kill the core character with the highest output point of the opponent, even if they are changed one by one.

These "Overwatch" in dream memory have no systematic teaching.

In addition to this is a very important point, that is, entertainment gameplay and PVE mode, these are to strengthen the entertainment mode.

However, these things did not begin to be gradually introduced in Dream Memory until the popularity of Overwatch dropped drastically.

It is a personal competition mode specially prepared for players who like to play C-bit output. It is specially prepared for a two-person team and a three-person team confrontation mode who like to play against small players.

There is also a random hero mode, a mode where players can’t use big moves, and a battle carnival like infinite firepower, even including a custom mode that lets players make game rules themselves.

Even the PVE mode that has been expected by players has only been released a few times during the festival, and then the news that players waited for was to directly sell it as a new game.

As for the multiplayer confrontation? The second generation can be matched with the first generation.

So what is this new game? Isn't it equivalent to a DLC content?

And these entertainment-oriented models, without exception, are only waiting for the popularity of the game to dissipate, the manufacturers are launched one by one.

Including another Battle Royale, "Jedi Survival" is actually similar to the situation of "Overwatch".

When the game is hot, the official thinks they are the first in the world, the slow update and the "I teach players to play games" attitude concept.

When the game is no longer hot, various activities, updates and new content are launched madly.

There are so many lessons in the dream memory, Yang Chen also has a very clear goal for "Overwatch", that is to put aside the competitive focus and do the entertainment well.

There is no need to open too many modes in the early game.

Ordinary optional mode, the player chooses whatever he wants; in personal competitive mode, the player is resurrected immediately on the map, and the player who killed 40 enemies within the time or the player who killed the most at the end of the time wins; random mode, each death Players randomly select any hero, and commit suicide will not replace the existing hero; in the blind election mode, both players select heroes for the other player, and each hero can only be selected once.

Regarding several modes in the early game, Yang Chen quickly decided on it. In addition, there will be a story mode when the game is initially launched, mainly to let players more accurately understand the skills and positioning of the heroes in the game.

In other words, it can be understood that this plot mode is a novice teaching mode.

Yang Chen was not too worried about the game’s success, because the original Overwatch in Dream Memory was only an ordinary matching mode when it was initially launched.

The question that Yang Chen is most concerned about is whether these changes he made can make the life cycle of Overwatch longer.

A little bit perfected the design ideas for the changes to Overwatch, picked up the next glass and sipped, and suddenly Yang Chen thought of something.

"Oh, in terms of CG animation!"

Yang Chen clapped his hands To say what other aspects of "Overwatch" in the dream memory are commendable, except for the buttocks, it is the CG animation related to the game character plot.

As the scrap of Titan, there is no doubt that Overwatch also has its own worldview.

It is definitely a big project to integrate its huge worldview into the PVE, and Yang Chen initially planned to promote the PVE through customs, rather than the pure plot.

Under such circumstances, there is no doubt that CG animation is the best way to complete the game story.

And Blizzard did the same in Dream Memory, or they always did.

After all, the unscrupulous film company is not ridiculous, and there are even players giving away the game in vain, and CG is the joke of the body.

If you want to say who can be more ruthless than Blizzard, then all you have to do is really make a movie, and then almost make yourself almost bankrupt, Square Enix is ​​even better.