At present, it seems that the word of mouth is good, and the score of the player's public comment is also very high. The growth of player users is increasing. "Dragon and Phoenix Hero" has even exceeded the "Hero" by the vigorous promotion of Phoenix Games and NetDragon. The position of "Union".
In addition to players discussing this game online, including many professional industry forum communities engaged in game design and development, many people are also discussing "Dragon and Phoenix Heroes"
"Speaking of who has the data of "Dragon and Phoenix Heroes"? This popularity and score, I feel that I have not lost to "League of Legends!"
"Phoenix Games and NetDragon deserve to be veteran game makers. The previous "Goddess of the Gods" should only be a guise. This time they really walked out of "DOTA" and "League of Legends."
"It's true that the previous idea of Nebula Games was "DOTA" to reap the **** high-end market, and "League of Legends" is a mild market with notifications for entertainment. However, it is estimated that Nebula games have never thought of NetDragon and Phoenix Games. The shot is so fast, otherwise it will definitely give a great priority to the "League of Legends" for a while."
"Well, I am afraid that the light market is really hard to say."
"Relevant data has been obtained, the number of user registrations has exceeded 10 million in three days, and it has exceeded 2 million when the number of online users is the highest at the same time. It is still a little bit different from the previous data of "League of Legends", but it is not too much. too much."
"So ruthless!"
"It feels that the "Dragon and Phoenix Heroes" mode is the future development trend of mild games!"
"Just don't know how to deal with Nebula games."
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The domestic game industry is discussing the situation of the two games, and NetDragon and Phoenix Games have already begun to celebrate in advance.
As the principal person in charge, Bao Feng and Yao Huo were very excited.
Obviously from the data of this game, they are a big success!
When everyone thought that Nebula Games was preparing for the situation, Yang Chen was holding a meeting in the Overwatch project team.
The main communication is with the art team. The communication between Yang Chen and Chen Shu through human design is not a big problem.
After all, Chen Shu came along with the start of the Nebula game, and it can be said that Yang Chen's art requirements are just a piece of cake.
Instantly understand what the characters in Yang Chen Yao's "Overwatch" look like.
The rest are the main maps in the game.
"The main maps in the game are based on the characteristics of various countries, such as the Lijiang Tower full of Chinese atmosphere, Route 66 representing the United States, and the Flower Village in Japan. Each map has a symbolic meaning." Yang Chenkan Said the team of art.
People set this aspect to Chen Shu and their art team, and the map art modeling should also be synchronized, otherwise Chen Shu and their development progress will be slightly delayed.
"This time we will not go to the scene. The photo materials and image materials around the world within the company, as well as the materials used before, are available."
Speaking of which, Yang Chen coughed twice.
If you think about it carefully, except for the places that are more chaotic and lagging behind, it seems that most countries in the world have led the company's team to take the scene early.
In addition, the CG animation of the game is basically synchronized with the development of game art.
After all, the two are not independent but must be synchronized.
The game's skill data also has some slight balance changes. Wang Ye and their side have already handed the specific data to Yang Chen.
This type of game Yang Chen also did not expect to be able to really perfect the balance when it was launched online.
Because during the game, the player always finds more than the developer.
For example, many operations in "Overwatch" in Dream Memory, Genji's super jump, triple jump, and Hanzo's follow-up arrows.
Regarding Genji's three-segment jump, there are also super jumps, and there are indeed some that are too strong, so Yang Chen is not prepared to add them.
But at first, Hanzo was dubbed by the players as the "Following Arrow" method, which was mainly derived from his E skills. After shooting, he could eject it, and the angle of the ejection was completely dependent on the crotch, except when it hit the crotch of others.
Maybe a star full of blood can be directly lost by you, or a small DVA without a mech can't be lost for a second, or obviously you are watching a movie next to it.
Yang Chen is not going to make changes about this skill. The original Blizzard in the dream memory is to make "Overwatch" more competitive, so some luck-related settings are basically directly cut, so that players only really have Only technology can play the hero's best ability.
For example, Roadmaster’s right-click attack scatters. From the beginning, it can headshot with fate. Later, it must be hooked to people. It needs to use tricks to kill 250 blood enemies. These are Blizzard’s enhancement of the hero’s maneuverability. And the changes made.
As well as the changes of heroes such as Tobion, the original big move of the melting core, the player will turn the fort into a three-stage fort, and generally will rush to the enemy with a hammer and shout 80, 80, 80.
But then how to match the magma of the big move is a key output point.
In fact, this is a kind of enhancement for the heroes such as Tobion, but for players, his interest is actually lower.
After all, the player who plays Tobion is running to his fort, so-called he is strong, and I play Tobion.
The advantage of this is naturally to make the hero less uncertain and make the professional game more stable.
But for players, it is a lot less fun.
So some heroes Yang Chen decided to revise the version of "Overwatch" in the follow-up dream memory and some did not change it.
As for balance, as long as it is not too unbalanced, it is first of all to ensure its fun.
After all, Yang Chen had never thought of making Overwatch a benchmark for competitive games.
It is a game that allows players to feel happy and relaxed. This is what Yang Chen hopes that Overwatch will achieve.
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One day, Yang Chen's main direction was temporarily focused on the development of "Overwatch", and the project team on the side of "League of Legends", Chen Chuan was also commanded by Yang Chen.
An An steadily conducted the new version of the qualifying mechanism test, such as the introduction of the qualifying mechanism after the qualifying, and the adjustment of the scoring mechanism in this aspect of the positioning competition.
As for "Dragon and Phoenix Heroes", with the progress of the online time and the continuous promotion of NetDragon and Phoenix games, some different disputes and player opinions have appeared in its evaluation.