For the update to start qualifying, it is obvious that ordinary players do not think so much.
Players who like to play casually are still playing their own ordinary matches, and blindly fighting in the polar battles.
But for players who like competitive attributes, starting qualifying is a great news.
It can be said that the qualifying mode completely separates the original game from two attributes.
Although it is also "League of Legends", as players understand the game, some players have begun to work hard to win and lose after the fresh period.
It's like the line of DVA in "Overwatch" that Yang Chen is developing: playing games is to win.
For some players, the process of the game is actually not important, what they are looking at is the result.
Even if it's a hot spray with teammates in the game, but in order to win the game, as a support, even if you just greeted a wave of parents with ADC in the last second, you will still sacrifice yourself to save him, and your home After you save him, your ADC can spray you stupidly and die again. Once again, you can seize the opportunity of your sacrifice and play all your own output to lead the team to victory.
For these players, it is clear that they can achieve the final victory in the game, and then watch their ranking scores rise, which is the greatest happiness.
As for being killed as a dog in the game?
This is not important.
And more importantly, for most players, they are able to force.
In particular, some "League of Legends" players who think they are strong are rubbing their hands.
After all, under the original matching mechanism, due to the good matching is constant, most players face the situation that the opponent is on par with their own.
Except for the truly top-notch masters, few people can beat the winning percentage very high.
And now with the ranking system, it is better to reflect the player's personal strength.
At the same time, for ordinary players who are not so enthusiastic about sports, there are still matching modes and polar chaos modes available to them.
The new version goes online, plus the promotion of Nebula Games for "League of Legends", and the number one online popularity has also returned to "League of Legends".
Including the number of active users of the players, as well as the length of the game, there has been no small increase.
On the other hand, the "Dragon and Phoenix Heroes" of the Net Dragon and Phoenix game is a bit bad.
More and more players are complaining online about the game mechanics of "Dragon and Phoenix Heroes".
‘It’s boring to play! Matching mode is more fun than anyone else. ’
‘It’s annoying, what teammates are they? If you don’t take BUFF at all, you will know the group. After refreshing the BOSS, you won’t come back and put the line. What is the use of this game? The soldier has no money for you. ’
‘A dozen times to kill someone against the line, you can’t win 20 times, vomit! ’
‘It feels okay! Just playing, I feel the game is ok. ’
‘The matching mechanism still feels a bit problematic. I always encounter people who don’t know how to play. I suggest that we also launch a ranking mode as soon as possible. ’
The evaluation of "Dragon and Phoenix Heroes" on the Internet is a bit polarized, but it still looks hot, second only to "League of Legends".
However, in the conference room of "Dragon and Phoenix Heroes", the security team and the team members of Yaohuo and others looked at the statistics of big data with panic.
How could this be! ? This is not the end of the calf?
Although a large number of players are added to "Dragon and Phoenix Heroes" every day, the first batch of players has begun to pass away as the game goes online.
The retention rate turned out to be only about 30%, and the game duration of most of the remaining players began to decrease.
Even if there are new players constantly joining, it is clear that this is purely drinking thirst to quench thirst, because this free player, the follow-up to rely on the old players must rely on revenue.
If it is a buyout game, even if it is cold in the short term, it will actually make a profit. After all, every sale is income.
But for this game that relies on long-term operating income, it is absolutely fatal to keep old players.
And new players will gradually become old players.
"Are there statistics on the main reasons for the old players' passing?" asked Zuo Huo in the main seat in the conference room, looking at Zida sitting there.
"Through SMS and questionnaire surveys, most players withdrew because of the game mechanism, mainly because they did not have an economic system, leading to victory, they must take down the BUFF elements in the map mechanism, but Because there is no snowballing, everyone's combat power is basically balanced, which leads to a team battle that has one less person, or a player who does not play, will be defeated." Zida said.
Hearing Zida's words, Yao Huo and the security guard next to him realized the key.
For "Dragon and Phoenix Heroes", they wanted to please mild novice players, so getting started was simple and there was no **** effect.
However, novice players will also grow. After understanding the mechanics of the game, they find that the game basically has no personal chance to turn against the sky, which is to test which team is more likely to play.
The two fires sitting in the main seat and the security of the two people are ashamed. They don’t understand the game at all. On the contrary, they can be taken by Phoenix Games and NetDragon to take over this project. The two still have a lot of skills.
They were only in this mountain before, and now combining with the current game situation, they quickly came to a conclusion.
Endless loop!
As if caught in an infinite loop.
In front of them, there are only two ways to go. The first one is to compromise like reality. Refer to "League of Legends" to re-add a snowball-like mechanism to give players a personal heroic performance.
On the other hand, it is to lighten up and take professional e-sports, which may be able to save.
"Professional e-sports, after all, every player will become a veteran, and the introduction of the ranking mode is the same as "League of Legends" to separate light gamers from veteran players."
Hearing the two's proposals, Zida at the end of the seat looked at the data report in front of him and shook his head secretly.
Can this really save the game?
It feels completely useless, because the players care about is not e-sports!
After this period of game development, as well as player statistics and feedback statistics, Zida has a rough concept in mind.
No matter the high-end game or the general game, unlike professional players, ordinary passerby players are not playing games.
In addition to winning and losing, they also pay more attention to the sense of self-existence in the game.
For example, even if you lose, players can say that this is not good for me? Kill 20! It's a pity that I still couldn't make it Then the teammates who pitted me said that they gave me too much.
Another example is to win, the player can pat on the chest and say, does this make me awesome? 20 times dead! No wave relied on the flesh opened by my body and absorbed tons of injuries.
However, these senses of existence are not in "Dragon and Phoenix Heroes", especially the sense of formation and expectation brought by the purchase of equipment, such as being beaten down despite being disadvantaged.
But you have brushed out a key piece of equipment, you will suddenly be full of confidence, and there is an expectation that you may be able to win the team battle next.
In "Dragon and Phoenix", there is no doubt that this sense of expectation is completely absent.
The team battle lost, oh, then lose, anyway, you can’t get the resources on the other side; the team battle won, oh, you won, you can’t get the resources anyway.
And getting resources is equal to half the winning percentage. Those teammates have a special ability to play, but there is not much use, but there is a special pit, then the calf is over.