As a rookie player in the dream memory, Yang Chen can actually feel the defects of "Overwatch" in the dream memory.
The first is the early "Overwatch" although this is a model that pays attention to teamwork.
But a well-played split sky, Genji and McRae, and soldier 76 and road rage, definitely have carry ability.
As long as the teammates are really not furnishings, players can definitely use their personal abilities and the characteristics of the heroes to become team heroes by themselves.
But Blizzard obviously didn't want to see such a situation, so the appearance of various changes weakened the duration of the big move and changed various skill mechanisms.
As well as weakening the injury and strengthening the ability of the nurse.
This has the result that unless the output point in the team ignites a target, otherwise the nurse will give the blood up to the milk instantly.
Such a situation often occurs in the game. Originally, you played a hero with a perfect set of operations, which can directly kill the opponent.
But after the revised version to weaken the damage, unless there is no nanny, you can't use your own damage to give the opposite side a strong second.
Especially when the competitive mode is open, players will find that there are teams with big nurses and tanks, and the advantage is not a little.
The opposite nanny, you don’t have a nanny, and unless the technology is crushed, you won’t win.
There will be a situation where someone in the team must sacrifice to play the so-called meat and nanny.
This is completely different from the "League of Legends" experience.
In "League of Legends", support can also be a great joy.
For example, control the steam robot to open the group, or like the fire man in the passerby bureau, such as hitting the back, the output is not low.
These are the happiness that assisting players can get in "League of Legends", and tank heroes can also fight against the output heroes due to the existence of the line-up period. After the late formation, the face of the pure output hero is more meat. You can ride on the other party's face.
But "Overwatch" is different. First of all, whether it is auxiliary or tank, "Overwatch" in dream memory is more for the team, such as treating the friends and protecting the teammates.
These happy feedbacks are actually given to the benefited teammates, but for tank players and auxiliary players, unless they really like to play such heroes, otherwise there is not much positive feedback.
Later, Blizzard actually noticed this situation, some skill changes, and making it easier for auxiliary heroes to play the best in the game, including blurry data and a gold medal that belongs to auxiliary heroes. These are all designed to improve auxiliary tanks. Player's gaming experience.
But obviously this is not enough.
To cancel this obscurity hiding, but to disclose all the data, because this kind of data obscuration is useless at all.
And for players, hiding the data is actually a big drawback, because it is impossible to self-consolation.
Simply put, it is dumping the pot.
As long as you want to shake the pot, then you can definitely find a way to shake the pot.
So for players, hidden data is no different from public data.
And openly, it is clear that players can better comfort and think about themselves.
For example, a game that hurt 9000 soldiers 76 and 8000 sledgehammers.
If the data is hidden, then Soldier 76 can confidently say that you are a group of dishes that can't be forced, see me as a gold medal!
But if everyone can see the data, it is clear that the soldier 76 can clearly understand that it is his own reason before everyone starts to be gentle and easy going.
Otherwise, it is impossible to output a sledgehammer 8000, he only outputs 9000. At this time, if you really want to win, soldier 76 will understand that if you continue to play the output, you may lose. In this case, the player of soldier 76 may say to the team Mine, let's change it for sledgehammer. You can play with the output.
Of course, this is a good idea for the atmosphere, and there may be a more ‘elegant and easy going’ scene.
But this has nothing to do with data hiding or not, because players who are ‘elegant and easy-going’ won’t stop spraying because of data hiding.
Instead, the data is publicized, which allows players to recognize who is the thigh and who is the pit, and understand the level of everyone.
The second is to enhance the game experience of auxiliary and tank, so that they have more output capabilities and can have more sense of participation in killing.
Rather than a common attack is to rub energy, and then put a big move to assist teammates, although this big move is very important for the team, and can even turn things around.
This will indeed affect the balance situation, but Yang Chen feels that this is not a big problem, because for most ordinary players, from the beginning of the game to the failure of the game, they will not be in contact with the top one level.
High-end games and professional games are completely different games for them.
Now that it has been decided to prefer Overwatch's gameplay to entertainment, then Yang Chen has never thought about it from the top professional field.
According to the feedback from the ordinary players with the most bases after the game is launched, the game will be adjusted.
For example, players reflect that Tekken’s uppercut is too scary, and Tekken is indeed making waves in the game of ordinary players, but in professional or high-end games, Tekken is just a general hero and not so scary, then Yang Chen will still be based on Tekken in the ordinary The characteristics of the game weaken the iron fist.
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While Yang Chen was intensively developing the Overwatch game development, NetDragon and Phoenix Game's "Dragon and Phoenix Heroes" began to decline.
Qualifying was launched with "League of Legends", which splits the real light casual players and **** players into the two modules using ``polar battle'' and qualifying.
The "Dragon and Phoenix Heroes", which also launched the qualifying competition, did heat up at the beginning, but then it fell in diving.
Not to mention NetDragon and Phoenix games, players have already felt it.
There are also community forums on the Internet where a large number of "Dragon and Phoenix Heroes" players have posted to express their withdrawal.
And players who are still playing have found that most of the friends in their friends list have not been online.
However, this is not the most critical point. The most critical point is that after most players have left, the matching mechanism of "Longfeng Hero" has started to appear.
According to the normal matching mechanism, the players that the two sides are fighting should belong to the level of 55 open, just like "League of Legends".
But this also has a prerequisite, that is, there are enough players in the game.
The loss of a large number of players now has a huge impact on the matching mechanism of "Dragon and Phoenix Heroes".
In particular, a qualifying mode has been set up to further divide the player data
Including many players who are still playing, they have reacted and the matching time is too long.
Even when going to the toilet and drinking slobber, you can't enter the game.
Faced with this situation, the official "Dragon and Phoenix Heroes" made another bad decision.
That is the adjustment of the matching mechanism to shorten the time for players to match.
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