Although Chen Yao has already spent the game, the so-called big is a good cognition: to see whether a game is good or bad is judged by his capacity and map size.
But for large maps with sufficient content, especially games of this type in the open world, it can be said that no player will refuse.
Even though this is just the beginning of the game, Chen Yao has enough reasons to look forward to the game experience of The Legend of Zelda: Breath of the Wild in terms of the map interactions currently displayed.
After a little research on the Shika stone in his hand, Chen Yao almost figured out what this thing is.
It is almost the map in the game, which is used to mark the location.
"Okay, the next step is to rescue Princess Zelda."
Using the function of Shika Stone, a small yellow dot on the map marked a location, and Chen Yao began to rush towards the goal.
I explored around the temple on the way and got a bow and some parts that I didn't know what to do.
Of course, the most critical thing is that Chen Yao finally found a pair of pants in a ruined ruin.
Although he was still shirtless, he was finally wearing a pair of trousers and dashing around Hailaru's initial place.
The only thing that makes Chen Yao feel overwhelmed is that there are not many traditional RPG elements in the game "The Legend of Zelda: Breath of the Wild".
He didn't find any experience points for these interfaces at all, and there was no such thing as Daguai upgrades.
The attack is all based on the attack power of the weapon at hand, and his own blood volume is only three stars. If he is beaten twice by Goblin, he will be cool.
However, the difficulty of the game is not the same as "Dark Soul" and "Wolf: Shadows Die Twice", which is still very simple at present.
Just be a little careful, when facing a group of Goblins, use a bow or arrow or go in a circle to attract a mob to single out and basically kill without killing.
But the most convenient place for him is that when he is pressed by Goblin, he can directly open the backpack bar to eat mushrooms and apples and other blood props, and he can add blood directly on the backpack interface where the game is suspended. Instead of playing games like "Dark Soul" and "Wolf: Shadows Twice", drinking a bottle and gourd also requires a special animation.
Invincible taking medicine is a setting that makes him feel comfortable, as long as there is medicine and as long as it is not seconds, I am invincible!
In addition to these, what makes him feel most interesting is in the game, there will be official maps to solve monsters.
For example, a group of Goblins gathered in a camp cannot use stealth to approach a quick spike, and it is not good to attract them with bows and arrows.
However, there are various explosive barrels in the camp. If you look closely at the surrounding environment, you will find a particularly obvious high **** with a stone on it. As long as the players climb the high **** to push the stone down, it will Crushed into an explosive barrel and killed all the Goblins in the camp.
And there will be a variety of explosive barrels hidden in the cave. Players can manipulate Link to use various methods to ignite the explosive barrels, directly blow all Goblins to death, and then easily search for their legacy.
And unlike the map kill in "Dark Souls", the map kill in "The Legend of Zelda: Breath of the Wild" is obviously something the game intended the players to discover.
For example, in the "Dark Souls", various terrain kills require players to be in a very unexpected situation, or they have to die many times before they can sum up.
For example, next to the fire-fighting sacrificial ground, kicking the knife brother off the cliff, these map kills were not discovered by the players at the beginning.
But in "The Legend of Zelda: Breath of the Wild", the abrupt hillside next to it and a large round stone above, and the explosive barrel in the monster camp, almost told the player to come and push me quickly, push me to map Kill it.
These elements make Chen Yao feel very interesting, and without using this kind of map to kill, he can also pass by recklessly.
Moreover, the combat system and the sense of strike of the game did not make Chen Yao feel how bad.
For the reason of the whole style, the battle system of "The Legend of Zelda: Breath of the Wild" is compared with "Wolf: Twice of Shadows", "Dark Soul" and some other ACT games. It is meaningless. After all, these are not the same type of games, and the focus and even the style of the game are not the same.
But for now, the combat system of "The Legend of Zelda: Breath of the Wild" makes Chen Yao feel very interesting. For example, long pressing the attack button will cost a lot of energy to launch a heavy attack.
In the face of the enemy, the weapon in their hand is knocked out, and the opponent can only attack you empty-handed or picking up stones.
Sneak to the opponent, sneak the enemy's weapon aside, and then beat him with the enemy's weapon.
Along the way, Chen Yao didn't harden his enemies with any enemies. They all used some seemingly'despicable' means to kill the enemies easily.
A lot of similar materials were collected in the backpack along the road, and finally Chen Yao came to the mission point marked on the map.
A cave-like ruin, which also has a round platform radiating light.
Controlling Link went in, and placed the Shika Stone in the round table.
Along with the subtitle prompt to start the words of Hikata, a plot cutscene is displayed.
The earth and mountains began to shake violently. At the same time, the screen began to shake violently with this shaking, and the switch-specific handle in Chen Yao's hand began to shake slowly in the forest The birds flew away in fright, and the foraging squirrels also hid in horror, including the monsters Goblin, who were infected by the forces of darkness, also looked around in panic.
As the hillside surrounding the ruins exploded, a tall tower rose slowly, over the ruined ruins, over the snow-capped mountains, and not just at the original place where Link was, including the same towers elsewhere The same slowly rose.
In the end, the tower became the highest apex of the initial land, and everything around was unobstructed. At this time, the tower stopped the upward trend, and a strange blue light appeared from the bottom up.
After the whole story animation ended, Link, who fell on the tower, climbed up and looked around curiously. The lens zoomed out to show the scenery of the original place.
At the top of the screen, the site introduction of the "Initial Tower" flashes. At the same time, as the device on the high tower is activated, the Shika Stone successfully receives the data transmission from the initial tower. Opening the map of the Shika Stone only shows the original In the big map, an area has been displayed.
And this is just the tip of the iceberg of the entire map.