Chapter 568: Different gaming experiences

Anyone who has a switch and has actually experienced the game content of "The Legend of Zelda: Breath of the Wild" is completely conquered by this game.

And as time goes by, more and more gameplay has been dug out by players of "The Legend of Zelda: Breath of the Wild", which makes them feel excited and shocked by this game.

The major gaming communities and websites are full of players who have praised the game for "The Legend of Zelda: Breath of the Wild".

However, for some players who did not purchase the switch, more of them only learned from the video, there is another feeling.

Watching live and video game screens, although the game art style and screen of "The Legend of Zelda: Breath of the Wild" above the switch is not as bad as imagined.

The cartoon style looks quite artistic, and the music combined with the game is really great.

But to insist on the picture quality, this game is actually not comparable to the mainstream sub-era 3A masterpiece screen.

The previous "Wild Darts: Redemption" and the previous Steampunk theme "City of the Sky" all crush this game.

And the story above, this is an ordinary brave to fight the devil to save the princess routine, I feel nothing new.

Is there anything to blow?

At first, most ordinary players thought this way, but when more and more videos of "The Legend of Zelda: Breath of the Wild" were released, this view was quietly changed.

All the intertwined interactions in the game, such as flames, ice cubes, trees, grass, and various insects and food.

It can be said that "Legend of Zelda: Breath of the Wild" is not played on the screen or on the plot.

Ordinary 3A masterpiece, if you don't play, being a cloud player can actually get a good game experience.

For example, the wonderful plot in Wilderness: Redemption, as well as a good enough picture, can allow players to get a lot of fun through the video even if they don’t play the game.

But in the game "Legend of Zelda: Breath of the Wild", just as a cloud player, obviously the harvest will be greatly reduced.

First of all, on the screen, although "The Legend of Zelda: Breath of the Wild" uses cartoon rendering and special lenses to make the game screen on the switch platform, it is not as bad as the players thought at first.

But this does not mean that it is a top-notch level, and it is more limited by the compromise between its own theme and the switch function.

As for the other plots, all the main plots can be summarized in almost a paragraph. That is, Link, who has been in a coma for 100 years, was awakened by Princess Zelda, and he stepped on to defeat the Four Gods Beasts controlled by Kennon and finally entered the castle. The story of defeating Kennon to save Princess Zelda.

Although there are also interspersed in the middle, the four heroes have their own stories.

You have to say that he is not good enough, in fact it is okay; but you have to say that he is good, but I still feel that the taste is missing.

In addition to the graphics and plot, the most attractive core of "The Legend of Zelda: Breath of the Wild" is the extremely free gameplay in the game.

It's not the kind of mystery that most players say, it doesn't feel interesting, and only when you experience it yourself can you feel interesting gameplay.

The interesting part of "The Legend of Zelda: Breath of the Wild", even if you watch others playing through the video, you can feel enough fun.

For example, knocking out the skulls from the night with a stick and knocking their heads out, and then mentioning the inside of the river, they will find that their bodies are wandering around the river and they dare not.

Or cut the tree with an axe. When the tree is about to fall, start the time stagnation to stop the tree, take out your bow and arrow and shoot an arrow at the top, and then jump up yourself, then you will experience the rocket launcher’s feel.

At the same time, the shield can also be used as a skateboard, sliding down the cliff from the top of the hill.

You can also use the power of magnetic energy to absorb all kinds of metal box stones, thinking of the way to play with monsters.

Unlike other games, "The Legend of Zelda: Breath of the Wild" can feel all kinds of interesting places even across the screen.

And for players who have never played before, the only thought after seeing it is that it can still be played like this!

Unlike ordinary cloud players, the battle system of cloud scenery, plot, and game is different.

For example, the landscape effects of the game can be judged by video even if it is not played. For example, the picture of this game is not good.

The same is true for the plot. Although I didn’t buy the game, I can directly clear the main line through the video. Even if I don’t have this game in my game account inventory, I can say the truth.

But for "Legend of Zelda: Breath of the Wild", for players who haven't played it but watched the video, the first impression is that a feeling of fun is born.

At the same time, if you have not played "The Legend of Zelda: Breath of the Wild", it is difficult to explain where the game is.

Are you talking about the plot? There are many better games than its plot; you said the picture? The screen of "The Legend of Zelda: Breath of the Wild" on the Switch platform is indeed top-notch, but it is much worse than the mainstream 3A masterpiece; you said a sense of shock? It's really good, but there are still many gaps compared with games like ACT.

This is a completely different experience from the traditional 3A masterpiece.

Whether it's watching or playing.

For players who already have a switch, there is hardly any consideration for such a game.

Buying is done. Like "Super Mario: Odyssey", as the first-party exclusive game on the switch, I feel that it is basically a must-have game.

After all, game consoles have already been bought. Isn't it a waste to not buy such a fun game?

At the same time, for some players who do not buy a switch, this game is also very attractive.

Because before you start playing it yourself You can feel the endless fun of this game even if you watch it.

It can be said that "Legend of Zelda: Breath of the Wild" has the same task as the previous "Super Mario: Odyssey", that is to promote the sales of the switch platform.

Facing the topic of "The Legend of Zelda: Breath of the Wild" about the value of not starting a switch, Yang Chen and Nebula Games soon made a series of promotion plans.

The green% symbol that most irritates players, the most irresistible that players cannot refuse, and the price reduction of game consoles.

The maturity of the product line, coupled with the improvement of technology, the switch cost is not as high as before.

The previous switch price maintained a loss-free situation, but now it has actually started to make a profit.

In order to attract players to naturally be able to make some concessions on the price, of course, the concession price made by the supplier side also needs Nebulas Games to give them some marketing discount subsidies.