I'm skilled at drawing big cakes!
Listening to the words from UEgame and Jiasheng, Yang Chen was immediately in a mood.
In other respects, he may not be particularly proficient, but Yang Chen still thinks he has a hand in painting cakes.
Next, I talked to each other a little bit. Of course, the specific content of the next "Witcher: Wild Hunt" Yang Chen did not mention too much, but just said that there will be a magical game that has been developed and produced.
As an ordinary player, it is naturally unclear about the various dark battles of game manufacturers.
At the beginning, Nebula Games cooperated with UEgame and Jiasheng, and Netron made counterattacks, which caused a lot of discussion in the game circle.
However, players later found that this did not seem to have much to do with them. The game should still be bought, and the major game manufacturers with their own platforms basically followed a default situation, that is, their own platform games were the most discounted. And when it comes to multiplayer online, you need to network your own platform.
This makes most players actually accustomed to the multi-platform strategy, and it can be cheaper to buy directly from the game manufacturer's platform.
But it is especially important for small and medium-sized game manufacturers to stand in line.
However, regarding the maintenance of these small and medium-sized game manufacturers, Xu Yu, UEgame and Jiasheng need to consider. Yang Chen's main consideration is how to make the game well.
…………
In about a week, the platform storm has basically stabilized. Except for some game manufacturers who have no recent works, the remaining ones that have plans to launch works in the near future have basically made two choices.
The first one is naturally that both are not guilty. As long as you want, our games are on your platform channel; the second is to get money and promotion resources on the station platform, or log in for a limited time.
UEgame is the most wealthy in the cooperative relationship, selling other game manufacturers and some independent game studios, while Jiasheng is a mature operation and the drainage of its own platform users.
The rest is the leader effect of Nebula games.
"The Witcher: Wild Hunt" has not officially entered the development stage, but another game, "Resident Evil 4" developed by Lin Jiayi, is ready to go.
UEgame, Jiasheng, and Nebula games are jointly released. The domestic and foreign launches are synchronized. The only shortcoming is that according to the internal situation of Nebula games, this game is ready to go online with the film "Resident Evil". Directly maximize the heat.
But for special reasons, the game can only be released in advance.
Nebulas game, "Resident Evil", no matter which one is selected, it is definitely a guarantee for its own million sales.
Let's not talk about Nebula games, one game after another, has already made the four words of Nebula game in the minds of players to a very high level.
For most players, you can not like Nebula games, but really can not deny the products of Nebula games.
The IP of "Resident Evil" is a classic for most players.
At the same time, it is also the largest IP project of Nebulas Games so far. Apart from the DLC of some games, this is also the only IP of Nebulas Games to launch a sequel.
Lyon, Chris, Gill, King Ada, Claire and the villain Wesker are all extremely popular.
For several years, "Resident Evil" has been regarded as a huge IP.
Such a game, no matter whether it is a Nebula game, UEgame and Jiasheng, are enough resources for publicity.
The expectations of players are also extremely high.
"Nice! "Resident Evil 4" is finally online! I don't know if Lyon and Ada can be together in this work! Lyon has become small fresh meat and old bacon."
"If you want to eat fart, how can you make a sequel together?"
"In fact, it feels pretty good! Every time there is an ending, there is Sister Wang's love rocket."
"Brother upstairs, please note that it is no longer Sister Wang, but Aunt Wang!"
"Auntie tastes better!"
A large number of fans of "Resident Evil" have left their expectations for new works online.
In the hope of a player, the sales of "Resident Evil 4" on the first day have also been successfully released. The global achievements of 4.8 million copies are not dazzling.
However, in the Nebula game, Lin Jia shook his head when he saw the sales volume: "If President Yang is the one who fought, the sales volume of the name alone will increase by at least another 2 million copies."
It looks like a horse fart, but it is actually the truth. As the developer of the first game of "Resident Evil", and the name of the game in the second sequel, for the fans of "Resident Evil", for Yang Chen The recognition is still the highest, even if the follow-up sequel to "Resident Evil" was developed by Lin Jiayi and his studio.
Listening to this, Yang Chen smiled and said nothing, but gave Lin Jiayi a game design document as thick as a small workbook.
Of course, it is not all a detailed design book of the game, including the background setting of the world view and the plot outline.
As for the more detailed text and the plot shots in the game, the screenwriter team continues to polish the writing.
"Linear RPG combined with the randomness of the open world!" About half an hour later, instead of looking at the story about this game, I simply looked at the game design ideas and architectural models. Lin Jiayi already had a rough idea Too.
The combination of RPG and the open world, in fact, many games have this setting, including "The Elder Scrolls: Skyrim" that made the Nebula game famous.
However, as more and more game designers have studied the game "The Elder Scrolls: Skyrim", they have actually fully understood their design ideas and solutions.
Including many later games that combined RPG elements with the open world, this model was adopted.
Splitting the mission story in the game, cutting in from any angle can merge into the final main road.
The so-called "The Witcher: Wild Hunt" seems to be the same, but it does not give Lin Jiayi the same feeling.
This is more like the RPG of the "Time and Space" series he was good at, telling a linear story from beginning to end.
"A monster is harassing a village. The player can choose whether to end the monster. The player's choice will determine the life and death of the villagers in the village..." Yang Chen said to Lin Jiayi with a smile.
As a leader in the game industry, plus reading the design book of "The Witcher: Wild Hunt" before, Lin Jiayi instantly understood what Yang Chen said.
"The multi-line branch plot, each decision has a corresponding ending, which gives the player a sense of influence. The village is destroyed by the monster because the player is indifferent to the side, and if the monster is shot in uniform, it will save the village, and even thus Affect the subsequent plot." Lin Jiayi looked at the book in his hand and nodded. This kind of double-selection plot is actually most games have, but the only difference is that according to the design ideas in the book in hand, this will be implemented from scratch. To the end, and this will extremely test the mission planning in the game.
If the task is not good enough, or even the text plot is not good enough, then the sense of substitution for the player will be seriously reduced There will even be an embarrassing situation, that is, the branch option will not be a bit of a player. The waves have little effect on the game experience, and have completely become tasteless content.
…………
For the next period of time, basically Yang Chen and Lin Jiayi were discussing the development plan of "The Witcher: Wild Hunt" in the conference room.
Even though Yang Chen's mind has a glimpse of the complete look of "The Witcher: Wild Hunt" in the dream memory, there are actually many improvements that can be referred to.
The most direct manifestation is the details in the game. The combat combat sense of the game is not mentioned. For example, the pedestrians on the street will respond accordingly when it is raining, instead of standing in the same place as usual. Wild hunting, the superb swordsman hunter jumped off the two-meter high wall and broke his leg.
On the performance of these external details, Yang Chen will carry out processing improvements at that time, so that the entire world of demon hunters looks more real and shocking to players.
However, during the discussion between Yang Chen and Lin Jiayi, another bad news appeared.