Regarding the follow-up new game, Yang Chen still has only one idea. At present, the main thing is to perfect "The Witcher: Wild Hunt".
The most difficult part in the game itself is the plot task and the method of lens performance.
Instead, another main body in the game, the battle system in the game, is easy to solve.
"The Witcher: Wild Hunt" in the dream memory is actually not as good as the combat effect, of course, this is because this is an RPG game factor.
But being able to do better is of course the best thing.
For example, "The Elder Scrolls: Skyrim" in the dream memory is more criticized, and the "Witcher: Wild Hunt" gives players a variety of genre choices, but in fact there is not much use for eggs. Because the weak is particularly weak, the strong is particularly strong.
Putting it in a stand-alone game doesn't really matter, but if it's put in a multiplayer game, it's definitely a disaster.
The second is the judgment of the combat system, the rigidity of the action and the range of judgment. These are all very criticized.
Of course, this is also related to the manufacturers behind "The Witcher: Wild Hunt". In fact, before the "Witcher: Wild Hunt" was developed, the first two series of "The Witcher" series just made them stand out in the industry, whether it is capital The accumulation of economy, or the accumulation of team technology, has a bottleneck period.
And as an RPG game "The Witcher: Wild Hunt", its most outstanding thing is not the combat system, but that he perfectly integrated the plot into the RPG mode of this system.
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The development of "The Witcher: Wild Hunt" is much faster than Yang Chen thought, and Lin Jiayi can be said to have made great contributions.
In terms of game content, compared to the original "The Witcher: Wild Hunt" on the screen, many improvements have been made in the game, such as better graphics technology, which is not very difficult. The main thing is Because it is the leader in game development technology.
Including the connection in the game, in addition to the branch plot and the main plot, the game mainly uses the screen of real-time calculations.
The original "The Witcher: Wild Hunt" still has some technical problems. For example, the map is too large, and when the player talks with the NPC, he will enter a similar live broadcast camera screen.
At this time, it is mainly used to load the subsequent game resource content, and this aspect can also be completely improved.
As for art and music, for today’s Nebula games, it is also not a big deal. Good enough experience and strong capital. Although it is impossible to limit everything in the dream memory to 1:1, it is definitely Can achieve that effect.
Of course, the low-level creatures such as stones, trees, passers-by NPCs, ghouls, and wild dogs are not responsible for the art team within the Nebula game itself, but all are handed over to outsourcing.
If the most difficult part of the game development process is the screenwriter team that performs the bed scene, and the actors are also arrested.
All actions are performed in real-time motion capture, and it is not as exciting as most players who do not understand. What really can be described as a man and a woman, and what can be done with a real sword and a real gun?
Can only say that you think too much!
All the action recordings of the game are basically two men or two women working together to make a variety of actions according to the requirements of the animator and the screenwriter.
For example, in an indescribable scene, when Geralt and Ye Naifa performed an indescribable activity, in fact, the passing scene presented in the motion capture room was that two men made undescriptible actions together.
At the same time, the script for adult elements in the game is compiled. After passing the review, it is necessary to communicate with the animator in the game to design the lens and motion. Finally, in the actual motion capture process, guide the whole body to wear the infrared sensor device. The actors are making various shameful actions on the induction mattress.
Especially according to Yang Chen’s request, “The Witcher: Wild Hunting” is not a game for the sake of color, and the element in this aspect is not to show the flesh to the players, because the players will not simply look at Geralt and Ye Naifa's XX scene and buy a game to play the game, show the character's sense of humor and personality, such as the scene of Ye Naifa's unicorn in the game, in order to better let players understand the depth of Ye Nafa's role modeling , Which is powerful enough.
Also because of Yang Chen's request, this makes the plot of this part of the game even stricter. The whole shot is not poured on some organs of the character, but their expressions include a combination of body language.
Whether staring at each other, raising eyebrows slightly, or slightly lifting the corners of the mouth, accompanied by a synchronized voice-over wheezing, these are very important things for the game content.
And these requirements, but the scriptwriter team and the animator, as well as the arrest of actors.
Inside the motion-capture room full of cameras, the two motion-captive actors who were covered with instruments, made enchanting movements and stared at each other. Then the screenwriter and animator next to them performed the expression on the actors through the monitor. There are actions to modify.
This picture is so beautiful that I dare not think about it.
"Remove this part We are not doing adult games, don't pay attention to these strange places in the lens, although they are really eye-catching, but we don't need this part of the content to increase the sales of the game, otherwise We are fully able to add interactive elements in this regard."
Looking at the content of a picture taken by the production team, Yang Chen shook his head and drew an X on it.
"For combat elements, defense, tumbling, and the release of spells, this part of the content can be properly referred to games such as "Wolf: The Second Death" and "Soul of Darkness", including Net Dragon and Tenghua. You can also refer to several action games."
In the studio, Yang Chen and the core person in charge of the entire team gave all the requirements.
There are still some things that are not very important, but they are related to details. Yang Chen also communicated with the people in the team one by one.
After Yang Chen dealt with these things, Lin Jiayi next to him looked at Yang Chen, opened the computer's test game, and after entering the command, he was a little inaccurate and asked: "The small game in the game needs to be changed. Change? In this case, I always feel a little strange."