The start is foot control benefits! ?
Of course it is different from the imaginary beauty's little feet.
Appearing in the field of vision is a pair of big-footed white wolf Geralt.
[Kyle Mohan: Demon Hunter Fortress, Guan Leqi Coast]
A place name appears in the lower right corner.
In the game screen, the white wolf Geralt was naked in a bath tub and closed his eyes to enjoy the fun of bathing, then a strange scorpion-like monster got into the bath tub.
Geralt, who was closing his eyes and enjoying the fun of bathing, suddenly stunned, as if bitten by something.
I don't know why. When I saw this scene, especially the position where the shoe entered the bath tub, Quincy's legs were clamped involuntarily, and it seemed a bit empathetic.
‘This is not funny. ’
Geralt, who was struck, looked at a corner of the room helplessly, grabbed the monster scorpion from the bath barrel and threw it to the ground, then the scorpion turned into a ray of light.
‘I don’t want you to laugh, but I want you to hurry up. It's noon. ’
‘You promised Hilly to practice with her. Go to Seery quickly, lest he be bored to death for Vesemir. ’
A woman's voice rang.
The angle of view turned, and a woman was sleeping on the deck chair, with the turban on her head wrapped in her hair, and she was quietly reading a book with her back to the camera.
"Obe! My goodness!"
Quincy in front of the computer, his eyes wide open, although there is no stimulating picture, and the woman's front is also invisible, but he already feels a little bit of a sign.
This game is definitely not simple from at least some perspectives.
This delicate character modeling, this curve and this pose, my goodness!
In fact, there are no sensitive parts exposed in the game, but it makes Quincy feel a burst of stimulation, but this feeling is not like he had deliberately landed some special video sites in order to solve some problems. feel.
To describe it with a word he learned in the Huaxia language major not long ago in school, it is lustful.
Of course, to describe it in a more general and easy-to-understand way, a bit nasty, that is the taste of a good family.
In a very normal game, suddenly seeing this kind of welfare picture, it is completely different from the purpose of going to some video sites to see more exposed things, which is really exciting.
While Quincy in front of the computer was still feeling emotional, the scarred Geralt had climbed out of the bath tub, and then got dressed and came to the woman who was sleeping on the recliner and was reading naked. .
After a simple conversation and an affectionate kiss with Geralt, Ye Naifa got up from the chair to leave a tempting posture to the player, and then Quincy found that she was able to move freely.
A task appeared on the right side of the game, prompting to use the hunter's sensory ability to find the key.
After Quincy pressed the prompted button, the game screen suddenly changed.
It’s not too strange. This ability is available in most games. For example, Nebula’s own “Assassin’s Creed” and “Wild Darts: Redemption” have such peculiar abilities, so Quincy didn’t feel it. It was too unexpected.
After using the demon hunter's sensory ability, Quincy found that the objects in the room that could interact with each other were marked with golden boxes, and the items related to the mission were shrouded in red light.
In a book next to it, Quincy found the key that the task was looking for, but instead of picking up the key immediately, he came to Ye Naifa, who was sitting in front of the mirror and brushing his hair.
‘Are you going yet? Shirley is waiting for you. ’
After approaching Ye Naifa, he entered the dialogue plot and saw Ye Naifa putting down the comb in his hand, looking at Geralt and saying.
‘It’s okay to let Hillido wait for a while. ’
‘You’re so irresponsible, and you’re a bit capricious. ’
A brief conversation followed by three golden dialogue options on the screen.
Are you talking about multiple choices?
Quincy nodded, seemingly enlightened, with multiple dialogue options, all of which were in the previous "The Elder Scrolls: Skyrim" and the subsequent "The Wilderness: Redemption" and "The Legend of Zelda: Breath of the Wild". Applied to it.
So "Wizard: Wild Hunt" has these dialogue options, and did not surprise Quincy.
I don’t know what the difference is between the three options. Quincy randomly chose the answer he thought he wanted to say the most.
‘What’s the matter with willfulness? Not to mention you know that I have never been a rational person. In the game, Geralt looked at Ye Naifa and said.
‘It’s really what you think, but it’s noon now, let’s go training with Xili first, and then come back after training. This way I still have time to take care of my face. ’
‘Of the women I know, only you will make up before...’
‘Do you know many women? ’
‘It’s not important, I’m the only one in my heart...’
A few simple dialogue plots let Quincy understand a little bit, such as the relationship between Geralt and Ye Naifa.
And the character of Geralt.
It seems to be a very romantic character with many women.
Following the instructions in the game, Quincy manipulated Geralt out of the room.
In the hall Vesemir fell asleep on a chair, and a pile of books and notes were on the floor.
‘It’s still the same, the old demon hunter is asleep, and Shirley is gone. ’
Looking at Vesemir lying on the chair in front, Geralt seemed to be familiar with it.
Then in the plot animation Geralt walked to the balcony and looked into the distance. In the distance, the mountains, the towering castle, and the continuous forest made people feel very shocked.
This feeling is like leaving the cave for the first time when playing The Elder Scrolls: Skyrim and seeing the scenery outside.
It makes people feel very shocking scenery.
The following is a simple conversation between Geralt and Vesemir, which makes Quincy understand why Shirley is more willing to go to actual combat than to learn the knowledge of demon hunters from the books.
"Novice teaching? How is it different from the game design of "The Legend of Zelda: Breath of the Wild"?"
Watching the white wolf Geralt came next to Shiri who was practicing skills, and then there were instructions for teaching tips, and Quincy instantly understood that this was a novice teaching.
It just makes him feel a little strangeWhy "The Witcher: Wild Hunt" uses such a traditional novice teaching.
You should know that the previous "Legend of Zelda: Breath of the Wild" was called the benchmark of open world level design, and there is no reason.
The gameplay content of the entire game and the novice teaching system are combined and put into the map of the initial place. It can be said that this is a breakthrough.
Quincy also has a switch, and played the game "Legend of Zelda: Breath of the Wild" for the first time, even even now he often takes the switch to experience the one that was later dubbed as a picnic by players game.
Sometimes when I go to the bathroom with a switch, and even sit on the toilet, I forget to play with the time until the switch reminds me of my electricity.
Including many big players in the game industry are also discussing, and even feel that novice teaching may be in the future, most of them will be biased towards "The Legend of Zelda: Breath of the Wild".
But "The Witcher: Wild Hunt" adopts this traditional teaching level, which really makes Quincy feel a little strange.