But for most of the players who did not watch the live broadcast, but played it in person, they soon experienced a special place in the game.
Of course, it is not during the live broadcast, the female warlock piling content that various anchors can't present, although the content of that part is indeed quite special and very tempting.
But as Yang Chen said, most players will not choose to buy the game because of the content, to play this game.
Only after the game "The Witcher: Wild Hunt" really got started, the players felt the charm.
Although some players have seen the gameplay and plot of "The Witcher: Wild Hunt" through video and live broadcast before, watching and playing are completely two concepts, and "The Witcher: Wild Hunt" is not the kind of VCR game, that is, Players are familiar with interactive movie games.
Even if players don't play, they just need to lean quietly on the chair, watch the corresponding video, and live broadcast to get almost the same feedback experience.
"The Witcher: Wild Hunt" is quite different from the interactive movie game, although the plot in "The Witcher: Wild Hunt" is actually a linear plot.
But "The Witcher: Wild Hunt" is still an open world, which is very different from interactive movie games.
In terms of playability, "The Witcher: Wild Hunt" is much higher.
Moreover, the numerous side missions in "The Witcher: Wild Hunt", as well as the small details in the game for players to discover, as well as the addition of various dialogues, can allow players to better understand the world where this demon hunter is, And immersed in it.
Also in "The Witcher: Wild Hunt", a variety of collection tasks, as well as side missions, are always implying that players' actions and actions will have a different impact on the world.
At the beginning, when players started "The Witcher: Wild Hunt", they felt a little strange, because the game world is not as free as they thought.
NPCs in a game that can't be attacked at will like "The Elder Scrolls: Skyrim" can't be destroyed, nor can they even wipe out the living mouths of the entire city like "The Wild Darts: Redemption".
In "The Witcher: Wild Hunt", players who played Geralt were not politely greeted by others, and when they were encountered, they could not even take the initiative to fight back.
The soldiers who can attack in the game, although they can kill, they will be more and more and stronger. Finally, if no special means are used, the player must die or escape.
All these things made the players who first contacted "The Witcher: Wild Hunt" regard this game as the outside world version of "The Wild Darts: Redemption", and the alternative "The Elder Scrolls: Skyrim".
Because this is a little different from the open world they imagined, you can't do good people, be bad people, and you can't destroy them in the game.
However, with the promotion of the game's plot, and the excellent text in the game, the mission description gradually made players immersed in "The Witcher: Wild Hunt", as if they really became a demon hunter.
…………
As Shirley said in the game, you are just a demon hunter and you can't save the world.
In the game, every thing Geralt the player manipulates encounters and makes every choice, there are good and bad.
And these are the choices you have to make.
On the notice board in front of the hotel at the crossroads, the player-controlled Geralt received a ‘wife missing’ mission, and the client was a hunter named Nylon.
After a conversation, Nylon told Geralt that his wife had disappeared on a night he went hunting, and at the same time his sister-in-law told Geralt that her sister was very good and had no enemies at all.
In order to investigate more clues, Geralt asked in the surrounding villages and learned some clues. Someone saw the hunter's wife followed a woman into the forest in the early morning hours.
When Geralt went to the forest, he met the hunter's sister-in-law, and the other party told him not to continue the investigation. In this way, she would give Geralt double rewards.
Continue to investigate the truth of the matter, or directly end the task, where the choice is placed in front of the player.
If you choose to take the money and leave, the following things will happen, but there is no Geralt, but if you continue to investigate further, Geralt will find the body of the hunter’s wife in the forest, and according to The injured Geralt concluded that the werewolf killed her.
Following the traces left by the scene, Geralt came to a small house and learned the identity of the Nilen wolf by reading the notes in the house.
He loved his wife deeply, but was afraid of hurting her. He could only hide in the hunting lodge alone every full moon night.
Later, Geralt found the werewolf lair behind the hut, blood stains and livestock carcasses. When the werewolf returned to the lair in the night, when Geralt defeated the werewolf and prepared to kill him, let Geralt not investigate. The little aunt suddenly stopped Geralt and told the truth.
As a little aunt, he fell in love with Nylon, and knew that Nylon would become a werewolf, so he tricked his sister to come here, wanting to scare her and make her feel afraid to leave, but Nylon who was turned into a werewolf To kill.
In the end, the player can choose to kill the werewolf and let the young aunt live; or stand by and let the werewolf kill the young aunt, but after killing the young aunt, the werewolf will find Geralt and ask him to kill himself.
This is just the tip of the iceberg of the untold number of quests in The Witcher: Wild Hunt.
In the game, Geralt is looking for a small person in his adopted daughter, Xili, out of the war years.
Not the son of fate in The Elder Scrolls: Skyrim: Dragonborn.
He also did not have any powerful demon **** power to save the world. He was just an expert with more experience and how to deal with monsters.
Many tasks in the game are telling players that this is not a beautiful fairy tale, but a real cruel world.
For example, in the war, different beliefs always appear. Players manipulate Geralt and sometimes encounter some poor people on the road. These poor people are offering sacrifices to their Almighty Gods, but the appetite of the Almighty Gods is getting bigger and bigger. The sacrifice they gave was too shabby, the Almighty God was angry, and Geralt helped them negotiate.
But found that the so-called Almighty God is a monster You can choose to kill the monster, or you can choose not to be so arrogant, and the villagers will eat whatever sacrifices they give.
And if you kill the monster on the spot, the villagers will be unhappy, because they will feel that their only beliefs are lies, but they are even more desperate.
Choosing not to kill monsters, the villagers will continue to offer tributes.
You can also guide the villagers to discover the truth of the matter, but after a while back, you will find that the monster has been killed by the villagers, and there are wars everywhere, you can meet ghouls and robber monsters when you go out. In the era of rampant wilderness, for villagers who had nothing, the gods they believed in before were not really gods, which made them even more desperate.
The so-called "Almighty God" has not actually done anything to harm the villagers, and even he has given some help to the villagers.
There is no so-called perfect and most suitable ending like other games, you can only make a choice that you think may not be so bad among those vast choices.
This is precisely the charm of "The Witcher: Wild Hunt".