"Mr. Yang, what does this mean difficult?" Wang Ye asked tentatively towards Yang Chen.
With a sympathetic smile, Yang Chen smiled: "In the previous "The Witcher: Wild Hunt", not many players were a bit lost, hoping to experience the same as "Wolf: Shadows Die Twice" and "Dark Soul" Is it a **** action game? This is to satisfy the players!"
After talking, what he thought of suddenly, Yang Chen then added: "Also to match the name of the game, does the theme match."
Does the subject match?
Hearing Yang Chen's words, Wang Ye and a group of people were a little bit dumbfounded.
I don't understand what this means.
Where does it fit?
"Monster Hunter", isn't it just telling players that this is a hunter who plays monster hunting?
How does this fit with high difficulty?
Looking at everyone's puzzled face, Yang Chen smiled and controlled the mouse to stay on the word "Hunter" in "Monster Hunter" projecting a large screen behind him.
"Chinese culture is profound and profound. You can understand this term not as a noun but as a verb."
Nouns, verbs?
Wang Ye and others didn't respond at first, but then they passed by in their heads and were shocked instantly.
hunter! hunter!
monster hunter! ?
This is noisy!
Co-authors are waiting for players here!
Use ordinary weapons, and at most add such weapons as firecrackers, and then go hunting for huge dragon creatures.
After thinking about it, everyone could not help but shudder, it was too much!
This also keeps the players alive!
"Okay, let's not make a fuss, just talk about it. In fact, the difficulty design of "Monster Hunter" is no more difficult than "Wolf: Shadows Die Twice" and "Dark Soul." Yang Chen Smiled and said.
He is not a devil. Although compared to ordinary games, "Monster Hunter" may indeed be so difficult to lose, but this game is not a sledgehammer "digging for the ascend", and the princess you don’t deserve. "Jumping King" is a game that intentionally tortures the player's mentality.
In addition, the game also adopts a relatively open strategy, and this is a stand-alone game that can be networked.
This point is still very important to Yang Chen.
It is different from ordinary stand-alone games, but has different online functions.
In those games, the content of the single player experience is different from the online part, and in the online place, it is similar to creating an account, and then the data is saved on the server.
But in "Monster Hunter", the player's data will be two backups of the local cloud. Even if the content of the single-player game is stored locally and the cloud is updated, the player can still push the single player's progress and data. save.
Similarly, if you want to enjoy the fun of online hunting, you can choose to team up with other players, and open team permissions.
But this does not reduce the difficulty of hunting in the game, the monster's blood volume will also increase with the number of players
At the same time, in the game, it will also add weakness feedback effect to the monster.
For example, if some monsters attack their heads, the damage they receive will become very high, and attacking various parts of the monsters can allow them to enter an imbalanced state, which can almost be understood as a rigid state.
"Position determination system, this will be a major system in "Monster Hunter." Yang Chen said while watching the team.
Since the pursuit allows players to feel the most complete hunting experience, it must be carried through to the end.
For example, the player has been staring at the BOSS’s feet to attack. For the BOSS that is not a weak foot, the damage will be very low, but as long as the player’s pedicure and rubbing techniques are good enough, the product can be accumulated when the value reaches a certain level. Cut off the BOSS's feet and make the BOSS fall into an unbalanced state.
Although many games face large BOSS, many players will joking about the operation of BOSS pedicure, but in fact this damage judgment is not backward, but to let players experience the game better.
Later, players gradually felt unreal about this kind of operation, so the game evolved into facing a huge BOSS. Attacking a certain part will make the BOSS fall into the next stage, such as kneeling down or if you jump on the BOSS.
In short, the player is not allowed to keep pedicure.
The same is true in "Soul of Darkness". Many huge monsters can basically only attack their yin testes or pedicure.
But in "Monster Hunter", it is necessary to change a strategy, players want to complete the pedicure hunter?
In fact, there is not much problem, as long as you keep pedicure, as long as you are not dead, you can also kill monsters.
But a more effective method of killing monsters is definitely to use a variety of gorgeous combos to hit the monster's vital cumulative damage.
"Mr. Yang, why is the setting of the monster's blood volume hidden in the game?" Wang Ye next to him looked at some simple setting concepts of "Monster Hunter" and felt a little strange.
Blood volume design, since the birth of games, especially RPG games, almost no matter what games have been subtly joined.
Even including racing games, the loss of vehicles, and fuel consumption can also be seen as the side of the blood.
Including some games with time limit clearance, the countdown time can also be regarded as blood volume.
However, in "Monster Hunter", according to Yang Chen's settings, the player played the hunter, only able to see the damage he caused to the BOSS, but he couldn't see the monster's blood volume, which made Wang Ye feel a little incomprehensible. Although, in the game, you can also guess with the feeling of the BOSS injury and the flashing icon of the icon, but there is no convenience for the blood volume.
"It should be to allow players to better bring into the hunting experience? Just like the "Zelda Legend: Breath of the Wild" developed when the UI is reduced, more game screen content is presented to the player, Increase the immersion of the player's substitution." Chen Shu, who is in charge of fine arts, said thoughtfully.
Listening to the conversation between the two, Yang Chen couldn't help but show a smile.
"One thing But more is just to let players play BOSS, not to be dissuaded by despair." Yang Chen smiled.
Why hide blood volume?
Imagine that the player has just entered the game, faced with a huge dragon boss, holding the sword in his hand and rushed up and over to give the boss a pedicure again and again.
Then watching the damage value keeps beating, and the BOSS almost unchanged blood bar, how much psychological pressure is this!
Hide the BOSS HP setting, which is good for players.
As for not hiding damage, it is to let players discover the weakness of BOSS.
Pedicure attacks a dozen points of damage and hits a hundred points of damage. As long as the player is not stupid, he knows that the attack method is more efficient.
After listening to Yang Chen, Chen Shu, Wang Ye and others pursed their lips.
President Yang, let's be personal!