Chapter 664: Follow-up plan for Nebula Games

The latest website: In the Nebula game, Yang Chen sat in the office and looked at some recent matters.

As of now, there are three project teams in the team that are currently developing the latest content.

The team of "The Witcher: Wild Hunt", the follow-up DLC story is currently under development, but the large resources have not been tilted in the past, so it is still a normal development.

The second is "Monster Hunter", which has just been launched, and the VR version of "Iron Man" being developed by Brandon and his newly formed team.

There is nothing about "The Witcher: Wild Hunt".

But "Monster Hunter" and "Iron Man" two games, the experience accumulated by the team is still very important.

For example, the AI ​​in the follow-up battle system of "Monster Hunter" makes players feel that their prey is smarter and more cunning.

Even these prey will create terrain and traps that are beneficial to them, which is also the accumulated experience of the team.

It is mainly the application of AI in application and game development engines.

With the gradual expansion of the game volume, coupled with the growth of corresponding technology and hardware upgrades, future games will basically face a very common phenomenon.

That is-big!

Not only does the game have a large volume, but it also includes maps in the game.

Especially for the ‘open world’ type, Yang Chen has no idea what the future direction of the game will be.

But it is certain that in a long period of time in the future, each game will be closer to the two contents of "sandbox" and "open world".

Of course, for "open world" and "sandbox" games, it doesn't have to be big.

They can be very small, and even a word game, as long as it is cleverly shaped, it can also be a type of ‘open world’ game.

But for most players, the ‘open world’ type of game is clearly not defined in this way.

Seamless big map, what do you want to do, no air wall, with various NPCs.

These elements are basically what most players think of the "open world" game.

As for whether it is accurate?

It's actually not very important.

In this type of game, the performance of AI is obviously very important.

In an'open world' game, when you ride a horse and gallop on the road, NPC pedestrians will see you and will avoid it, or even if you hit it directly, they will not avoid.

These two performances bring different experiences to the players.

For ‘open world’ games, opening is sometimes not particularly important, but more importantly the world.

Let players have a sense of belonging to the world in the game, a sense of immersion, and then open.

Including "The Elder Scrolls: Skyrim" and "The Witcher: Wild Hunt" are actually the same.

Make the world first and talk about opening up.

"Monster Hunter" about the AI ​​in the battle system is almost the same as the team is constantly accumulating experience.

As for the "Iron Man" project developed by Brandon's team, it is simply to hone the entire team's development on the VR game platform, in addition to a polished creation of the game city.

Art graphics, engines, AI and VR, these aspects of the current nebula game are invested a lot of resources to explore.

"The Iron Man project doesn't seem to use such a huge city? Most of the lenses are fixed angles of view. Players can control the angle of view freely. Most of them are indoors and small-scale places."

In the office of Nebula Games, during the noon break, Yang Chen brought a meal, and Wang Yaliang, sitting next to him, asked curiously.

The shots in the entire "Iron Man" project, as well as the production of the solidified scenes, are all from her hands, and she still has a say.

There are several venues that players can manipulate, one is in the Tony Stark mansion, the other is in Stark Industries, and the third is in the cave where the steel armor is built.

It was also a battle that allowed players to have more fun besides the final boss battle with Iron Overlord.

At ordinary times, most of them are in the player's uncontrollable mode, which does not fix the player's perspective, but limits the player's free movement.

So even if it creates a real New York City, players in the game can not actually experience too much content.

"A large amount of art materials can be transplanted to the PC platform."

Hearing Wang Yaliang's words, a chicken leg was stuffed inside, Yang Chen picked up the wipe next to it and wiped it, and said with a smile.

"And not just a hero of "Iron Man", there will be more heroes, and New York City is not just a battlefield for superheroes. This is also a reputation full of sin and self-salvation, and corrupted by corrupt officials. People's metropolis." Yang Chen smiled and said.

If we look at the VR version of the "Iron Man" game project that is currently being developed, and create a real New York City, it is obviously a bit too much.

However, in the subsequent games, this part of the material will be needed sooner or later, and now it is just preparation in advance.

"Isn't it the same type?" Wang Yaliang was curious when he heard Yang Chen's words.

Listening to the meaning of Yang Chen's words, it seems that the follow-up development plan not only has a superhero plan like "Iron Man", but also has some other plans.

"The repeated use of materials, and for players, this is very suitable, because this is a reference to the city of New York. Even if the materials are used repeatedly, players will not feel something is wrong." Yang Chen smiled and smiled. nod.

This is the so-called inherent impression.

If it's "The Witcher: Wild Hunt" or "The Elder Scrolls: Skyrim" type of game, similar scenes appear, it must be spit out.

But for urbanized games, especially games with background settings in the same city, as long as the map itself is good enough, then there is no problem in this regard.

"What the **** is it?" After listening to Yang Chen's explanation, the curiosity in his heart became stronger, Wang Yaliang asked.

"Well, a crime-themed urban game that can expose the corruption of the Western capitalist society." Yang Chen said after thinking for a while.

? ? ? ? ? ?

Listening to Yang Chen's words Wang Yaliang's face was dumbfounded.

"Okay, it's a simpler day, this will be the story of three men and one dog."

Yang Chen smiled when he thought of something, and spread his hands.

? ? ? ?

Three men and one dog?

Hearing Yang Chen's words, Wang Yaliang's expression became more confused.

It's just that for the following content, obviously Yang Chen was not prepared to go further, but led the topic to other places.

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