Chapter 657: Fighting against real people, only promises, fighting against humans and machines

Yang Chen, who is located in Nebula Games, did not know that UEgame, as an ally, was already dressed well, and Apex felt like seeing through everything. Yang Chen was still working on the game content with the team.

The stand-alone plot is mainly in two directions, and there are no more problems in this regard.

The first direction is to bring players the most direct visual impact and shock with different aspects of the battlefield.

On the other hand, it is a complete and detailed story, just like the 141 special combat team in "Call of Duty: Modern Warfare".

Among them, the battlefield element brings the player an introduction on the background, and the subsequent complete story is to let the player learn from a dedicated soldier and a team to understand the story that this war created and happened.

In terms of plot, Yang Chen also referred to some TV series and movies in the memory of dreams, such as "Brothers" and "Saving Soldier Ryan", but some changes have been made in the details to make it more in line with the game. The carrier of the game allows players to see the plot by playing, rather than broadcasting.

Also in the plot mode of "Battlefield", Yang Chen did not do anything open, but a very traditional and strict linear mode.

Mainly open style is not suitable for this kind of game carrier like "Battlefield".

Linearity is easier for players to enter the plot than open style, which is beyond doubt.

On the other hand, linear and game background themes can also justify themselves.

Because the player is on the battlefield, this is a brutal war, unlike in the multiplayer mode, the attacker should have used life assault to advance the occupation, and as a result, there are more than 30 people in one camp, and then the home base There are more than twenty people all squatting in the trenches and pulling big bolts to snipe.

If you want to put them on the battlefield, these people will disturb the army and eat peanuts at all the stations.

Performing a linear mode in this mode will instead allow players to be more immersed in the background of the game and let them understand that they are now a soldier and they should do what a soldier should do.

In addition to the single-player plot, compared to "Battlefield" in the dream memory, Yang Chenha is preparing to add a new mode to the game.

In other words, it is a mode specially prepared for rookies. It has a big battlefield mode with NPC teammates. Players killing NPC will record the data in the current game, but will not be included in the game career data.

In the same game, both players and NPC troops attacked the target base, just like the soldiers in the MOBA game.

The rest of the overall gameplay is the same as the normal conquest mode, the only extra content is the NPC in the game.

On the one hand, it creates a battlefield atmosphere, and on the second, it creates some targets for novice rookie players to play, enriching their gaming experience.

Although the addition of robots may cause some chaos in the game, it seems to Yang Chen that this has not had much impact on Battlefield.

The first is not to completely replace the previous model. Players can choose a server with robots or a server without robots.

Moreover, "Battlefield" itself is different from ordinary FPS games. His own competitive elements are much lower, although it is not difficult to get started at all.

But for most players, what is more important is the stimulus from the battlefield experience.

The second is to give novice players a more comfortable experience.

In ordinary FPS games, basically benign feedback comes from two points.

The first point is the simplest one: the game wins.

This is benign feedback of the results.

And the second point is that during the game, you killed someone with a firearm and enjoyed the joy of killing.

This kind of benign feedback of the process.

In the dream memory, it seems that "Battlefield" is a game that is biased towards entertainment, but in fact, the experience for novices is not good, and it can even be said to be extremely bad.

In most games, the situation that the newcomer will face is mostly ‘who am I’ ‘where am I? ‘‘Who is hitting me? ‘‘How did I die? ‘‘Why did the game lose? ’This combined set of boxing punches.

Even 1 kill 20 deaths, 0 kill 20 deaths, this is a frequent occurrence.

In the back, some players even ridiculed that "Battlefield" is actually a game of fries.

The big guy grabs fries, and the new ones are the shivering fries.

The main reason for this situation is that although "Battlefield" is a game with a high entertainment theme, it is still difficult for novices to get started.

The use of various firearms, even maps, requires players to understand, at least there will be no such situation where they don’t know where to run.

But when you don’t understand, the charge is obviously only one case, and it was killed by others from various unexpected directions when understanding the map.

So one of the favorite things for new players is to start a gun, a pit, and squat until the end of the game.

Or hide in a place and pull a big bolt, and take a step forward to calculate my loss.

Because unlike this, most rookie players simply cannot kill anyone.

In FPS games, the happy feedback from killing the enemy is actually very important.

On the one hand, the game's matching mechanism is reasonable enough to ensure that both the high-end enemy and the enemy are strong, and the low-end players are rookies.

Your prostate is rubbing and advancing, then we also squat in the corner to wait for you to climb over and fight again.

On the other hand, it allows players who can’t kill real people to be able to slaughter computermen and unzip.

Some gamers do not like computer people, and feel more irritating to play real people, but there are also players who do not beat real people and like to bully computer people.

Regardless of the type of player who loves the proportion, Yang Chen feels that he should take care of it.

If you like to play with real people Then don't match the mode with a computer; if you want to bully the computer people to find self-confidence, then just play this mode.

And according to the survey of big data, most of the players who like to play with man-machine computers in the game are actually not a few.

Just based on the internal data of Nebula games, in the games of League of Legends and Overwatch, there are a lot of players who are enthusiastic about bullying the computer, and most of these people are not the chickens who just played the game. There are still quite a few players.

The only promise when playing real people, and the heavy punches when fighting against humans and machines, is actually quite happy for quite a few human-machine players.

For players with strong ambitions, you can choose a more direct human-to-human combat mode, and the detailed score panel in the game will also allow them to continue to practice their skills after losing, hoping to improve KDA. One floor.

For players who are pure pursuit of happiness, not only the atmosphere of war gameplay in the human-machine mode, they can also experience the joy of killing, and the other party also has real players. If you kill real people in this, then This original happiness will become double happiness.