In the game circle, there are also a lot of promotional videos released from the Nebula game "Battlefield".
First of all, it is about shaping the atmosphere of the battlefield. The display of various physical effects, even the explosion of the shells, can see the blown-out mud, and there will be a hole on the ground.
Buildings and trees will be blown up and burned. These are the cost of burning, and it is also regarded as the hard power performance of a game manufacturer.
But the key is not the technical aspect. If you really want to do it, whether it is UEGA or Apex, including the three major NetDragons in China, you can actually make this kind of realistic physical effect feedback.
Just like after the release of "The Legend of Zelda: Breath of the Wild", the feedback on the performance of the world's chemical reactions has been learned by many domestic and foreign game manufacturers.
It is not impossible to do it, but there is no way to integrate it well with the content of the game, and it cannot bring very novel changes to the player. In the end, except for increasing the development cost of the game, it is actually useless.
In addition to the game that brings a subversive effect of the times, there is little or almost no game that sells because of the details of the game. The details in the game that are talked about by countless players are so amazing. Most are based on the fact that the fun of the game itself is sufficient, or that the details themselves are part of the game content, not the vase-like decoration.
"I just don't know what the experience in the actual game is."
"I feel that this time the gimmick of the Nebula game may be heavier, the game promotion screen is mainly to render the atmosphere of war, and it seems that the only core ideas revealed are still anti-war."
"I didn't feel much surprised about the anti-war. I heard that the core ideas of "Star Wars" are also anti-war themes. After all, it is impossible to say that the theme of war is to advocate war? The previous "Call of Duty: Modern Warfare" is not anti Is it the core idea of war and anti-terrorism?"
"That's right, but this kind of scene destruction is placed in the game experience, I don't know what effect it will be."
"But do you feel that "Battlefield" has given up the plot of the game? Just like "Monster Hunter"? The promotional trailer did not reveal much of the plot."
"Isn't that possible? Without the background of the plot, how to express the elements of the anti-war? Isn't that what the paintings show to the blind?"
"Actually, I feel that Nebula games are getting narrower this time! The previous "Call of Duty: Modern Warfare" really pulled the theme of the Modern Warfare series to a very high level, not to mention more than but at least not too far away. Right?"
Many game practitioners are also actively discussing some of the content revealed in the latest "Battlefield" of Nebula games.
From the two publicity trailers of "Battlefield", everyone can see a lot of things, that is, the main theme of the game must be the atmosphere of the battlefield, just don't know whether the single-player plot is like "Monster Hunter", although it has but It's not a very important element, but it's more like an addition.
The quality of "Battlefield" can really satisfy players?
Everyone is very curious.
…………
On the Internet, "Star Wars" and "Battlefield" about Apex have basically entered the stage of publicity.
In addition to the online time, basically on the "Battlefield" side broke a little news, such as the announcement of some new information on a game show.
The "Star Wars" over there immediately held a press conference to reveal some content of the game.
The only difference is that Apex is on the sidelines, and seems to be well-intentioned.
On the uega side, the original Buddha said that since holding his thighs, Grayson followed through after a video exchange with Yang Chen. After getting the latest progress from the team department dispatched to Nebula Games, the whole person A little flustered.
"The multiplayer mode of the game has been completed, the single-player plot is still being produced? And is it almost ready?"
The Grayson who got the news was stupid.
No, this has already been publicized, the game is not finished yet?
The content of the single-player story has not been completed yet?
Watching the online players discussing overwhelmingly, when "Battlefield" and "Star Wars" came online for sale, Grayson secretly swallowed.
This game is still under development, what cake do they draw!
And the cake is the same as the real one!
What kind of promotion is this?
I saw Yang Chen's news posted on the Internet and the shocking promotional video.
He thought that the game had been developed, so he waited for a fight with Apex.
As a result, the Star Wars game of Apex over there is ready to draw a sword and get out of the ring to fight against him.
He only got the latest news from the master of casting swords. His sword was not finished yet, so he had to wait for a while.
Isn't this trouble? What if someone stabs it now?
Yang Chen didn't know anything about Uega's concerns, but even knowing Yang Chen just smiled.
In fact, the main content of Battlefield has been basically completed, not only in multiplayer mode, but also in the battlefield story in story mode.
Mainly based on the fragmented stories in the original "Battlefield" series, one battlefield and one story.
For example, when relying on the tank to break through the defense line on the battlefield was trapped, the original steel monster tank on the battlefield was no longer reliable, and finally chose to open the hatch to release the pigeons to pass the message and give up hope of survival.
Or the two remaining Australian soldiers in the army. The old soldier gave the young soldier the death of the survival, chose to become a herald, and finally generously died.
and the other is a complete story about a team and its members in a war, just like the style of "Call of Duty: Modern Warfare".
As for the causes and reasons of the war, Yang Chen did not describe too much in the game, because this is not a point for the player.
is not about learning history. For players, it is not important what caused the war.
What is important is that in the game, the game experience that this war brings to them, or whether the story is so interesting.
This is relatively easy for Yang Chen and his team.
Don't use too much entanglement about why the war broke out, nor irrational weapons in the entangled war, as long as it is guaranteed that there are no bugs to be played, such as the timeline disorder is actually enough.
Follow-up completion can completely complete the completion by the screenwriter team.
After all, there is no World War I and World War II in this world, and the technological level in different years is completely different.