This video was released less than an hour after the release of Apex's "Meteor Fallout".
In less than ten minutes after the video was published, it has been reposted by major video sites and media portals around the world.
Just a single video is enough to get players all over the world excited.
Especially the content in the video makes the players excited.
"It's finally here. I still said that all Apex games have made moves. Why hasn't President Yang responded yet? This is a big move!"
"The style of this theme feels very similar to "Dark Soul"! There is a dark style."
"Looking at the background of the game, it feels a bit like Renaissance Europe! Especially the church bell tower, it feels quite like the style in Assassin's Creed."
"It's not the Renaissance, it should be the Victorian period. Look at the decoration of the hunter, and the decoration of the little sister in the subsequent cemetery. The ruffles, lace, and silk ribbons are all the style of that period; plus the hunter. Although the decoration is slightly different, you can still feel it carefully."
"Unconscious, but I feel a little handsome! This hunter is more handsome than in "Dark Soul". The rifle and the axe hunt monsters!"
"Don't you realize that there is a problem? According to the settings in "Dark Soul", the hunter in the "Blood Source Curse" looks very handsome and can resist monsters a few times."
"Lying trough! I haven't found it yet, so it's true!"
"Another point, don't you realize that the hunters in the game are all mad warriors? Axe and pistol, shields! Shields!"
"Really! The hunters in the video don't have any shields! How can they be shielded without shields, how can they play the game?"
"And you look at the back of the video, the werewolf killed the hunter, the monster killed the hunter, this Nima is one hundred and eighty ways of hunters!"
With the release of the game's promotional video, countless players saw a little bit of content from inside, and then the whole person was stunned.
At first, all players were very excited after seeing the image of the hunter.
So handsome!
Although the feeling of wearing armor in "Dark Souls" is also very handsome and domineering, but in terms of intuitive appearance, it is definitely not as handsome as a hunter.
Under the dark night, a triangle hat, a trench coat, a sharp axe and a musket, wandering among the monsters filled with Yanan; then think about "Dark Soul", wearing a heavy armor, holding a shield in one hand and a hand in another Sword, facing the monster's attack, rolled a mud on the ground, then went up to unify.
This is definitely the former hunter who feels very elegant and will be more popular.
But after feeling handsome, players soon realized that something was wrong.
Handsome is handsome, how can I defend?
Without armor, how much damage can the hunter's small step break?
And without a shield, how to parry the enemy's attack?
If this is just a worry, then the hunters who were subsequently killed by monsters, then they directly feel the undisguised maliciousness of the Nebula game.
It's like saying to them: Look, these hunters are your end.
Of course, in addition to these players who pay attention to the game combat system, there are many players who pay attention to the game story.
"What is the game "Blood Source Curse"? The head is a little dizzy, blood and beast, and hunting."
"According to the known content, Yanan should be a place name in the game, and just like the game name, blood is the content that runs through the entire game. According to the narration, blood makes them human, beyond human, but not in It’s a human being. It should be said that all people have blood, but using some other blood can make humans have power beyond ordinary people, but at the same time they have become monsters because of the change of blood."
"Yes, yes, I think so too, and in combination with Yanan’s outbreak of the beast plague, it is likely that this beast is talking about human beings, combined with the later desire for blood, it should be said that humans have replaced some unknown creatures by Blood has gained more power but lost reason, and longs for blood, just like a vampire!"
"It's normal to be confused. It seems that the game "Blood Source Curse" should also use the fragmented plot like "Dark Soul", allowing players to guess and fill."
"But I think it's very likely that the young lady in the graveyard should be the same NPC as the fire girl in "Dark Soul"?"
"Whether it is good or bad, I love it anyway, okay!"
"You love a chicken! You are a greedy person! You are cheap!"
In addition to paying attention to this aspect of gameplay, there are also a large number of players paying attention to the plot points in "Blood Source Curse".
And some of the content revealed in the promotional video, these players did push down some of the content.
This is within Yang Chen's expectations.
After all, this promotional video was prepared by Yang Chen to show this pie. The combat system and content in the game, because the game has just been developed not long ago, including the actual art materials and the construction of various systems have not been completed. The actual machine effect is quite strenuous to show.
Moreover, this part is related to the content of the battle directly operated by the player. Yang Chen does not want to put CG directly like the promotional film, because in order to better display the visual effect, the CG animation will definitely feel different from the actual machine experience when the time comes~ www.novelhall.com~ At this point, Yang Chen will not go to the cake to tell the player what the combat system is like.
Everything is mainly based on the content of the actual machine. From the first "Resident Evil" of Nebula Games to the big production to today's "Blood Source Curse", Yang Chen has always insisted.
As for the story, it is still like the "Dark Soul" to let players find themselves through many clues in the game.
The only changes that have been made are to make the content of the game more solid, such as the Holy Grail Labyrinth in the memory of the dream. Even after a few years after the game is released, there are players who can dig out from the endlessly related to the plot. Some of the content, and these things are not well displayed in front of the player.
Including Miyazaki himself in a later interview, he clearly stated that the content of this part of the Holy Grail Labyrinth is different from other content in the game, and he did not do it by himself.
Of course, this is true, or is it just the face of a player complaining about a dumpling stem, then it is unknown, after all, Miyazaki was very happy when he was interviewed at the time, and the answer is probably only him. I can know.
At the same time, it is different from the follow-up DLC of "Dark Soul". In "Blood Source Curse" Yang Chen is preparing to add the DLC of the "Old Hunter" in the dream memory directly.
If the content of the original "Blood Source Curse" is the eyeless dragon, then the follow-up DLC content is to add eyes to this dragon and make it full of charm.
The content that could not be understood was answered immediately after playing the part of "Old Hunter".
Of course, the content of this part requires the player to unlock the challenge after one week of clearance.
(https://)
Please remember the first domain name of this book:. Mobile version reading URL: