Chapter 743: Illiterate old father and his son of God of War

After the meeting, Yang Chen sat alone in front of the computer in his office and recalled the details of the "New God of War" in his mind, which is the fourth "God of War".

But soon Yang Chen stopped his hand because he found a very important problem.

When deciding to use "New God of War" as the starting point, he ignored one thing.

This is completely different from other games in the past.

For example, "The Elder Scrolls: Skyrim" in the dream memory, although he appeared as the fifth part, but in fact it is related to the previous work, but it is not big at all, and the role of players in the game is consistent with its Elder Scrolls series. Style, the prisoner started.

Each game is a brand new protagonist, allowing players to create the protagonist of his life experience.

"Resident Evil" including "Metal Gear" and so on, although not the first work in the memory of dreams, but from the story and characters, they are the first work.

For example, Lyon, who just went to work at the Raccoon City Police Station, replaced the BIGBOSS VenomSnake. In fact, these characters can be regarded as the first appearance.

However, "God of War" is different from the series of games that Yang Chen has developed in the past. His protagonist is only one from beginning to end, and he dares to kill Olympus' bald Kuaiye, Kratos.

Indeed, the changes in "New God of War" are very huge. It can be said that the old three parts are completely reborn. The operational changes have become a shoulder-shoulder perspective. At the same time, the rich branch and upgrade systems in the game, as well as the cancellation of QTE .

At first glance, "New God of War" is completely different from the previous old God of War, but only after the player gets started will they be pleasantly surprised to find that "God of War" or that "God of War" has not changed at all.

But this is not the main point. The key point is the protagonist in the game. Kratos's mentality changes slowly with his experience.

And some of the atmosphere in the game is actually inherited from the old series, although even if you don't understand "New God of War", it is definitely a pinnacle game.

For example, the Blade of Chaos as the source of Kratos’s misfortune in life, from slaughtering his own village and his wife and daughter to Olympus, the blade of Ares became the new God of War, and then Zeus was afraid of the power of Kratos. He secretly killed him all the way from hell, and finally killed Olympus. But in order to make Athena's plan fail, Kratos chose to kill himself.

This period of life experience represents the first half of Kratos's life experience, from arrogance, growth and later maturity. It is this series of stories that waits until the "New God of War" combines the plot to make the player feel more To Kratos' truth.

Especially after Kratos retired to Northern Europe, he resolutely picked up the blade of Chaos again for his son, and the appearance of Athena’s magical pen. If its performance effect is to experience the story in front of Kratos before that, that kind of It feels absolutely shocking.

The previous content, Yang Chen understands in the dream memory, so when experiencing the "God of War" series plot, this subconscious association makes Yang Chen feel the greatness of "New God of War".

But then Yang Chen realized that the development of "God of War" was different.

Just like "Dark Soul", I directly choose to start from the third part, and the previous story about the spread of fire is displayed to the players through the DLC method.

This is certainly possible, but one thing before Yang Chen found that there was some deviation in his thinking.

For that reason, "God of War" has only one protagonist from the beginning to the end, daring to rebel against Kratos of the gods.

This is not the case with "Soul of Darkness", and the life experience of the protagonist manipulated by the player will not be shown in the game.

Just like the previous Assassin's Creed, why is Ezio the most popular character in the hearts of all Assassin's Creed players?

Because he is handsome? And still an old pervert?

Of course not, but because a series of stories have been adopted in "Assassin's Creed". From the time when he was young, he embarked on the road of assassin, and when he died in old age, the player witnessed the birth of Ezio and witnessed Ezio. The death of his life is a complete life.

The same is true of Kratos. Only when the player understands what kind of person is Kratos and what kind of character is he, until the sudden change in the "New God of War" is more impressive.

These are things that Yang Chen didn't consider before. Until now he started to design the game plan, and he discovered the differences.

Starting with the story of "New God of War", it is as good as it is as a god.

But it can get better.

As for some other changes in the game, for example, "New God of War", which was punished by players, should not be called "New God of War" but should be called "Illiterate Old Father and His Son of God of War". This point Yang Chen did not have much opinion. After all, different players basically have different game experiences. The Kratos you control can't die BOSS. You can only shoot arrows with your son. Is that Kratos useless? That's you can't do it!

For example, he and some ordinary players go to play "Wolf: Shadows Die Twice", which is "Dog: Two Deaths Again". Similarly, "New God of War" is simple for some players, they play It is still "Old Illiterate Father and His Son of God of War".

But what makes Yang Chen more concerned is that the changes to the core content of the game above are not about the changes in the plot, but the changes in the gameplay.

It can be said that the first three parts and then the fourth part, the change is completely a lining.

From the most intuitive point of view, it has become over-shoulder, and the cancellation of QTE in the game. It can be said that they are completely different.

In addition to these, there are some things on the content that need to be modified, such as the decryption system in the game.

The decryption of this element actually occupies a large proportion in the "God of War" series, even because of its proportion, but the decrypted element itself can be said to be not the core game content of "God of War", so compared to the previous The **** of the game has been attenuated by the decryption element in "New God of War", but it still exists.

Especially because it prevents players from overburning their brains, decryption becomes everyone's fault, and it is more about testing the player's eyesight than thinking.

There will even be several trigger switches that are still far away and require players to run back and forth. Although it does not matter if the player does not decrypt, the locked box placed there cannot be opened. This is a pain that is unbearable for the player. .

After all, players all have the property of hamsters. After playing BOSS and clearing customs, players can’t use the magical consumables that don’t carry a backpack. I’m sorry for the title.

As for the purpose of these decryption, although it means to relax the player in the fierce battle, it is definitely not the main one, so that the game duration becomes longer. This is the meaning of these decrypted contents.

It will not be canceled, but let the linear main storyline reduce this kind of puzzle-solving element appropriately, rather than the kind of battle that takes 5 minutes and decrypts for a whole day.

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