Chapter 746: It turns out that you are the biggest "inner ghost"!

Everyone in the meeting room listened to Yang Chen explaining some of the mechanisms in "God of War".

"QTE mechanism?"

Hearing Yang Chen's words, everyone felt some surprises.

After all, QTE is not an innovative game mechanism, and as technology advances, few games actually use this mechanism.

Most of the QTE mechanisms used are some movie interactive games. There are few pure ACT type games.

Facing everyone's surprise, Yang Chen was not too surprised. He thought about this when he decided to retain some of the QTE mechanisms in "God of War".

QTE is indeed a game mechanism that has fallen behind and modern technology. The biggest limitation is that the QTE mechanism has no freedom.

Even the "God of War" in the dream memory was to cope with the technical limitations at the time, such as the scene switching to the player using the QTE mechanism, by continuously pressing the buttons to achieve the long push door and stone push.

This is not so much fun for players.

Because this is not the fun of the game, it is just a transition, and the key is that if your hand speed is slow in this transition, then I am sorry that you have to come back again.

Most of the "God of War" players have experienced the kind of Kratos who can kill Olympus, but because of his slow hand, he can't lift a door or a tree for a long time. .

"The cinematic immersion experience, the visual shock brought by the picture effect, will be the main point." Yang Chen said as he watched the team.

The game screen of "Soul of Darkness" appeared on the projector. It was just a simple example of using the character modeling to make a comparison for the team.

"Compared to the gods and monsters, Kratos is very small, and in the face of these monsters, we need to give players a very strong sense of visual impact."

Yang Chen briefly explained the huge monsters and ordinary game characters.

This can be said to be a very common combination, but the key lies in how to make players feel that shock.

Instant calculation or CG playback, this is the most common effect.

For example, players have been giving BOSS pedicures and pedicures, waiting for the blood volume to drop to a certain stage, and then cooperate with the previous CG animation to change the battle site for players, and then continue to pedicure pedicures.

It can be said that this is inevitable in any game involving large-volume BOSS battles, because it is difficult to have a better solution.

So how to make players feel shocked, then the real-time calculation triggered after the blood bar reaches a certain stage is too long, or CG is obviously the best example.

Of course, there is also a combination with QTE, the leader of which is "God of War".

Staged execution, finalized execution, this is the QTE mode quoted in "God of War".

In the middle of the face of the BOSS attack, a phased QTE departure is carried out. After the QTE is completed, the BOSS is caused a lot of damage. If it is not completed, the player is injured.

The terminal type, as the name suggests, is to directly kill the boss after the end of a set of QTE.

These modes are also designed to give players a sense of participation and immersion.

After all, if you want to show the most powerful visual shock effect, the cut-through animation through real-time calculation, or CG is definitely the best way.

Relying on the player's pedicure-style attack alone, it is still very lacking to show that kind of shock.

And if you want to test the player's operation, you need to design a complete set of corresponding actions, and more importantly, that is, a player with such a complicated design may not be able to operate it.

The simplest example is an FPS game. When shooting, the player must use all the keys on the keyboard to control the characters in the game, even the details are closed to the eyes.

It sounds really cool, but do you really want players to do it? The head of the manufacturer has blown you up! So troublesome, do they play games, or come for postgraduate?

The angle of view including the game has also been quickly determined, using the over-shoulder perspective in New God of War, but in some specific BOSS battle cutscenes, the over-shoulder perspective will change to the first-person perspective.

If God looks down at the corner, if the picture of the game itself is not fine enough, it is the best choice, but if the picture effect is shocking enough, this God-like look down angle can not show the best part of the game.

At the same time, in some specific BOSS battles, in order to allow players to better experience the cruelty of Kui Ye, after defeating BOSS, players can also experience from the first perspective of BOSS, how BOSS is hammered by Kui Ye.

…………

It is still strong in sales, even in the absence of powerful works, and occasionally able to reach the top ten. It is still unknown what other players have not bought "GTA".

Now the topic of "Blood Source Curse" has almost cooled down. In addition to the soul players who love this type, they are still tirelessly discussing various contents in the game and digging more things based on various clues.

Most ordinary players, after breaking through an ending, or being abused for a period of time, have already put this game down.

However, Apex's "Shen Mei" announced that after the project restarted, it could be said to have swept away the sense of existence.

And for most players, they are also very concerned about the performance of "Shen Mei", and judging from the effects currently displayed, they really listen to what they are looking forward to.

‘It feels really good about the game effects currently shown in Shen Meu! ’

‘It’s the same feeling. It’s shocking to see the effect in the video and the shock. ’

‘To tell the truth, even if “Meteor Falling” performed a little worse than “Blood Source Curse,” I guess I would still like “Meteor Falling” a little more. After all, I don’t really appreciate the Cthulhu myth. ’

‘But I don’t know how the Nebula game will respond! ’

‘What else can I do? Just completed "Blood Source Curse", even if it is to develop a new game, it is estimated that it will draw a pie for us. ’

‘Look trough, look at this website. There is a new message from the Nebula game platform. It seems that a new project is being developed! ’

'what's the situation? New project? ’

‘It’s true! ’

Many players on the Internet are discussing some things about "Shen Mei" But as a self-proclaimed "hacker" in the Nebula Game Forum broke out relevant information, the players were instantly excited.

Through the steps described by the other party, after opening the Nebula game console and entering the code, the player suddenly saw a new game "God of War" in the Nebulas game store list, except for the game name, including the game icon and The relevant introductions are all gray.

Looking at the sudden airborne drop, the original "Shen Mei" was hot searched to ban the entry for "New Project of Nebula Game", Yang Chen stretched out in the Nebula Game Office.

And beside, Wang Ye, who is holding relevant documents and is going to report to Yang Chen about the development of "God of War", looked at the ID of the forum account on Yang Chen's computer screen that has not been logged out.

He seemed to have discovered something incredible.

In the past, with each game of Nebulas online, there will always be some unknown uncles, hackers, great gods, suppliers, and platform parties that broke various advance news.

At the beginning, he thought that there was a problem in the team. After all, the news that broke out was not only the name of the game project, but sometimes even included the type of gameplay, and this was only known to the team responsible for the main development. Yes, and he, as the direct person in charge, was really going to have a problem. At least there was a blame for poor management, but what made him feel surprised was that Yang Chen had never asked him these things.

He thought he had deep trust in President Yang before, so he never talked to him, but now he finally knows.

It turns out that Mr. Yang, you are the biggest "inner ghost"!

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