Nebula's "God of War" was sold in chapters?
Not only George and the game industry, but also most of the players were surprised when they saw the information about "God of War".
Players don't have much idea, it's just that some unexpected nebula games use this way.
But other related people think more.
The game is sold in various chapters, which is not too rare.
Excessive content is indeed part of the reason, but in the face of this situation, more game companies generally do not choose to divide chapters, but directly cut a part of the content, and then look at the sales of the first generation works. Then decide whether to launch a sequel instead of a similar chapter.
Generally, games that are sold in chapters or sections are either not strong enough by developers. In simple terms, they are short of money. After developing a part of the content, the funds can't keep up.
In this case, the game manufacturer will choose to sell the game in chapters. Of course, it also has a better name and be the first to test the version.
And compared to selling in separate chapters, more small and medium-sized game manufacturers with less strength are also more inclined to the so-called preemptive beta.
Because the fault tolerance rate is high enough, if you choose to sell in separate chapters, it means that an independent chapter is also a game no matter how. The content and completeness need to be guaranteed.
But the so-called pre-test version is different. The game content is not enough, there are bugs, and the optimization is not good?
Players, please bear with me. This is the first beta version. The content of the game is interesting. We will try our best to fix these problems in the future.
There is also a serious crisis in the quality of the game, but the responses of the two games with different carriers are also completely different.
Falling on a game sold in separate chapters, it feels absolutely sinful.
But if it falls on the preemptive beta game, the effect will be quite different.
It can be said that this is the player's expected value, although all of them have made a part of the game and then started selling.
However, the manufacturer promotes the game to be sold in chapters. For players, this is the official game, and the poor performance is naturally unforgivable.
In the preemptive beta version, the manufacturer first told the player that the game must be faulty, and the player was already prepared in advance.
Therefore, it is rare to divide the game content into several parts and then sell it.
Even if there is, it usually appears on some of the more famous IPs. Even if I don’t make a masterpiece, as long as the generalization is not too bad, the sales can be guaranteed.
But what about Nebula's "God of War"?
It seems that none of the conditions are met!
You have to say that the manufacturer has no money?
Just kidding, if the Nebulas game has no money, what other game manufacturer is considered rich?
Not to mention the rest, "League of Legends", "Call of Duty: Modern Warfare" and "Battlefield" including "Overwatch", whenever there is a new version update and a new skin update, immediately jump from the revenue list Come up.
In addition to the announcement just recently, the sales volume has broken the 40 million mark, and I still don’t know who is buying GTA. I am hovering under the top ten of the game’s best-selling list every day, just waiting for the opportunity to show my face. , Nebula games can be called no money?
As for the IP guarantee, in addition to the strong guarantee produced by Nebula Games, its own IP is just a brand-new IP. From the aspect of IP, it is completely unattractive for players. At most, there is only one advantage of background theme about Greek mythology.
How to see "God of War" is sold in chapters, which is too risky.
After all, for game manufacturers at this level of Nebula games, sales not only represent profits, but also represent a status and image.
Just like the exam, for the **** to be able to pass 60 points, it is already thankful to be satisfied. After 60, every 1 point is earned.
For a school bully who often scores 100 points, let alone 60 points, even 80 points is a malfunction.
For Nebula games, there is no doubt that he is a school bully who often takes 100 points.
Under such circumstances, "God of War" should be sold in the form of chapters?
Nebulas game is a bit too big!
Not only is the strategy of the game sold in chapters, but the key is the information revealed in it.
This is to take the semi-finished content to fight the full version of Apex?
How can you fight this?
It's too big!
Not only George in Apex games, but also people in the game industry have such a feeling.
But compared to them, players do not think too much at this moment, they are still looking forward to the launch of "God of War".
And Yang Chen in the Nebula game did not worry a little, and when he decided to release it in this way, the entire team was already prepared for it.
The serialized version provides the content of the trilogy of "God of War" to players in the shortest time, and the story told in each chapter is much less playable than the pure 3A level game.
However, it has been separated from but it also has about 20 hours of game experience time. As a line*, this is definitely not lacking.
And also thanks to the reason of the line*, the development of the "God of War" trilogy can be said to be much faster than the normal game.
But the fourth part, as a new mechanism setting, plus the map background has also moved from Greece to Northern Europe, and it is not a single thread, but it has become an open line*.
It also costs more in development time than in the trilogy.
Basically, it is in the calculation of Nebula games, and this is also for the player's consideration.
After all, buying a trilogy in succession, although it is three times the joy, but the sum of the trilogy is also the price of a 3A game. Nebula games are also not willing to eat the soil in order to play the game.
So after the second month, players paid their wages and were surprised to find that "New God of War" also came out. Isn't it double happiness?
You should know that drinking the mansion happy water and eating the mansion happy game is the happiest enjoyment. How can Yang Chen have the patience to let the players play the game while eating the soil?
Is this for the player's money? Of course not, this is for players to enjoy double the happiness!
In the Nebula game, looking at the development content files submitted by Wang Ye, Yang Chen could not help but sigh in his heart.
Looking at the players who are hot on the Internet, Yang Chen in the office smiled and released the latest real-world demonstration of "God of War" and the trailer trailer.
At the same time, it is not only Yang Chen's official blog, including Nebula games and the store purchase interface of "God of War" in the platform, but also the latest publicity trailer video is also released.
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