It can be said that the outside world is very concerned about how it will be redone after the acquisition of Nebula Games.
However, this time is different from the past. Yang Chen did not disclose anything about the game.
Mainly because the content and attributes of the game are different, just like "God of War", even if it is revealed that this is a linear action game, and it is still a Greek mythology theme, it mainly attracts players with violent aesthetics. In the game, we also intend to quote QTE. mechanism.
But in fact, it still depends on the actual experience, but the game of "Jedi Survival" is different. This is a game with the gameplay content as the core.
Even if there is no doorway, such as the rhythm of the game, and the positive and negative feedback of the player.
But these are not the contents of "Jedi Survival", revealing a gameplay, Yang Chen believes that Apex and other big companies such as NetDragon, if they pay attention, do not say that they will come back, but they can definitely make it. A game with its core content.
After all, their own strength is there. After knowing how to play Battle Royale, you will soon understand how this type of game attracts players.
At this point, Battle Royale games are not much different from other games.
Finalized the design of "Jedi Survival", in addition to the general direction, Yang Chen still has to work on some details.
For example, the roulette system in the game, as well as various convenient operating systems.
On this, Yang Chen referred to the dream battle memory "APEX Hero" which was also a hit afterwards.
Press the middle of the mouse to report various situations to the teammates, and press the corresponding buttons to the room, you can mark the contents of the items for the teammates.
In the game, even if the player does not report the situation, relying on the interactive voice system of the character's own can also bring information collection to the player.
For example, if it is too far from the safety zone, and the poison circle has been refreshed, then the characters in the game will automatically open to indicate whether they are too far away from the safety zone.
Also, when the player sees the enemy, the perspective stays on the opponent for two seconds, and the characters in the game will automatically tell the teammates that the enemy has been found.
It can be said that even in "APEX Heroes", even if the teammates do not have a microphone, they can communicate smoothly.
This system was specially tested by a test team in dream memory, which took hundreds of hours to test.
But for Yang Chen, this is a very mature and prompt system that has passed feedback.
Of course, in the game, Yang Chen still canceled some settings.
For example, after the player shot and hit the enemy, Yang Chen canceled this interaction.
The main reason is to take care of the experience of players who cook like themselves.
Think about it, if you saw someone while playing with your friends.
Everyone fired, the teammates knocked down the enemy, and you missed a shot. It’s the same as sending off a salute. If there is no interaction with the system’s hit prompt, then you can dump the pot calmly and calmly.
‘One shot, stab, his third-level head, I almost took him for a second! ’
‘Da Can! Just a shot away. ’
‘It’s crippling! Blood mom disabled! A drop of blood! ’
‘Fuck me with a gun? The head is all for you! ’
Under normal circumstances, even if there is no hit, players can find 10,000 reasons to explain why they did not kill the opposite side.
But if there is a system to hit and prompt interaction, how much embarrassment does it miss?
In addition to the design of the game content, Yang Chen, a closely related profit design, also has a corresponding idea.
"Jedi Survival" in the dream memory didn't consider the profit in this aspect at first, because it was a buy-out game. Until the follow-up game, it was difficult to bring much profit space by its own sales, so the mall skin And, the season pass started to occupy the mainstream after the profit of the game itself was weak.
For Yang Chen, the game will be given to players for free, so the profit point will naturally only be able to fall on the item charge.
For the charge of the props, Yang Chen referred to the game pass in another battle royale game "Fortress Night".
The game pass, also commonly known as the subscription-type mechanism, completes the corresponding tasks when the player is playing the game, upgrade the level to get additional item rewards, or purchase the level directly to get the reward.
This is not the first time in "Fortress Night". In the dream memory, "DOTA2" has already spent this mode to complete.
But "Fortress Night" actually improved it to a point, and this is also related to the game attributes of Battle Royale.
From a game design perspective, Battle Royale games, like most non-mainstream multiplayer games, are a typical ‘skin-unfriendly multiplayer game’.
Unlike traditional FPS, players can see a big gun directly on the screen to activate the player's motivation to buy gun skins. It is also different from the "League of Legends" skin to change the overall appearance of the character and skill special effects.
In Battle Royale games, players buy a precious scarf or shoes, which is difficult to see even by others.
The number of players is not enough, and the effect of skin and fashion items in the game is not good. This will cause the opening of the box design to attract users to pay is very low.
The game pass under the subscription mechanism product, at first glance, looks very much like the VIP model, but in fact it is the opposite, because the VIP model is that the more users pay, the more rewards they receive, and the greater the gap with free players;
The game pass mechanism is that the more users play, the better they play, the lower the cost, and they can even give out the props in the game with very little purchase of a ticket.
‘Parachute, firearms, clothing decoration, vehicle decoration... box decoration. ’
After determining how the game will make a profit Yang Chen began to divide the decoration in the game.
Clothes and firearms, this will be the main thing, because it can be seen intuitively by players.
Secondly, vehicles and parachutes are also obvious.
In the end, unlike Chendi Survival in Dream Memory, Yang Chen also added a new box setting.
This point Yang Chen refers to the box setting of "APEX Heroes" in the dream memory. After the player dies in the game, depending on the items on his body, a golden box, a purple box and an ordinary spicy chicken box will appear.
In the battle royale games, how to let others know that they are a paying player, also known as the skin boss.
Yang Chen has also thought about it. It is still not enough to rely on the quality square where the game starts.
The box after the player's death is obviously the best channel.
With the "APEX Heroes" game, firearms are divided into different color levels. In Yang Chen's vision, the decorative props in "Jedi Survival" will be divided into different color levels.
After the player dies, the box effect presented is also different.
For example, the player is wearing a pink rabbit suit. After the player is killed, the box will be pink, with a carrot pattern engraved on it, and then a small white rabbit will appear next to it.
When a player licks your box, the little white rabbit next to it will move forward to open the box.
If you die, then you must have a personality!
Even if it's a box, let other players understand that this is a casket of a skinned big guy. Although I landed into a box, I am also a box with personality, not a small broken wooden box like yours.
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