Entering the Nebulas gaming platform as soon as possible, Marin clicked on the game icon of "Jedi Survival".
It is the same as other games. The logo at the beginning, and a lot of company names that he does not know what technology is provided, after those things at the beginning are over.
The UI interface of the game appears on the display. Before officially entering the game, he needs to create a character.
Barely naked, with only one **** all over his body, Marin did not squeeze his face in depth, because he found that in the game of "Jedi Survival", the squeeze system did not seem to be as open as the squeeze system in other Nebula games.
He couldn't make good use of his creativity, such as squeezing out an ancient **** head with one big eye, one small eye, and a slanted mouth, so he directly used the system's default face shape.
The background of the UI is an open wheat field. With the music, you can even see the wheat field swaying because of the wind.
The entire UI is not very complicated, and it is similar to the UI interface of the previous FPS games such as "Biochemical Survival" and "Call of Duty" of Nebula Games.
These are also different from the original game.
The UI interface of the game is very important, which can give players a familiar feeling. Almost all FPS will use WSAD to control the movement direction of the character.
The UI is similar. If different games are made by different manufacturers, then the UI aspect cannot be exactly the same, otherwise the loyal players of their respective games will be able to fight if the manufacturers do not say anything.
But for Nebulas games, the same kind of FPS games, it is not necessary to consider the so-called UI plagiarism.
FPS games or APRG games, the same functions such as setting up, opening games, and stores, basically use a template.
Let the learning cost of the player can be minimized. After all, the learning cost of the UI is not necessary for the player.
However, Marin felt that there are some curious places, that is, there is another game mode in "Jedi Survival".
TPS mode for third-person shooting.
In single player mode, you don't need to select the server language, while in team mode, you can choose the language you want to match to your teammates.
There was no human-machine, and there was obviously a training mode that made players familiar with the game, and Marin went directly into the game.
What about him?
It’s done!
He didn't choose to form a team, he had fixed playmates, and for passers-by players, he didn't really like to form wild teams, because sometimes he would encounter one or two fools.
A good game mood for a day is likely to be made worse by the fools encountered in a certain game, so unless it is forced by the system, generally he will not play games with passers-by.
Select the single player mode, and then think about how Marin chose the TPS mode, and then click to play.
Although he prefers the first person, it is a new game after all, and he is also curious about what this third person will look like in the game.
Almost instantly, the screen fell into darkness and he had successfully matched it.
About ten seconds or so, with the end of the loading screen, the game screen appears on the screen.
A large square looks like an island, with caves, containers, radar launch stations, and a very conspicuous wreckage on the island.
It broke in half from the middle, and I don't know what kind of accident this plane encountered.
At the next moment, countless shirtless male and female characters appeared in the middle of the square.
‘Hello! ’
"Man, can you hear me? ’
‘Fuxk! ’
‘Merde! ’
‘Shit shit! ’
‘Saonima! ’
At the next moment, various words came from Marin’s headphones. He could understand or could not understand the language, but according to the meaning of some languages he could understand, it seems that now the dialogue in the whole square has begun to appear. Some elegant and easygoing, full of quality.
Through the prompt on the right side of the game interface, Marin noticed that the game can communicate with voice, and not only with his teammates, but also with the enemy, as long as the other party has everyone's voice turned on.
This made Marin feel a little interesting.
Switching the voice of the game to the voice of the team, Marin suddenly felt that the world was quiet, and the gentle and easy-going voices before his ears disappeared.
But the next moment that made Marin speechless happened.
Da Da Da Da! Boom!
Just like firecrackers, all kinds of gunshots and grenade sounds came from the headphones.
Guns are placed on the island, and all the firearms in the game can be used by players on the table next to the island.
Noting this, Marin originally wanted to pick up a gun and try to see the trajectory of the firearms in this game, but unfortunately he was one step slower, and the supplies on the table were already divided by the players.
Even melee weapons such as crowbars, machetes, and pans have been divided by players.
Ignoring the player next to him who was holding a pan, squatting down and banging on his buttocks, it hurts. Marin pressed the M button to open the map in the game, and then he was shocked.
In the game, he is now on an island in the upper right corner of the map. After zooming in, the map refers to the number of square grids and the size of the island.
Marin found this map to be scary. If you run from the upper left corner of the city to the airport directly below by running, it is estimated that your legs must be broken.
While Marin was still studying, the countdown had come.
The data in the upper right corner shows that with his own words, there are a total of 97 players. According to the content announced by the game, it can accommodate up to 100 players. Obviously there are 3 players who directly retreated after entering the game, and the time of boarding Already, the system is too late to replenish players.
Open the map ~ www.novelhall.com ~ Marin looked at the route, the plane flew from left to right, and the location was exactly the middle line.
On the map, there are various areas, schools, dormitory buildings, P city, Y city, R city, G port and airport, etc. At the same time, there are many scattered small houses in the wild .
Obviously, the colored areas on the map are the areas with materials. The more colors, the more materials. The search is obviously convenient, and the field is not without materials, but the distance is very far. Obviously, it is not very searchable easily.
"However, according to the description of the system, the richness of the materials in each area is different, but the materials are not fixed refreshed, that is to say there must be good things in this area, but the good things are randomly refreshed in a certain area of this area. Order." As a player who often plays games, Marin soon understood some of the mechanics in the game.
Then looking at the route that had flown halfway, Marin fell into thought again.
Next, where should I jump?
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