Chapter 796: Brush brush

"Borderless Land", this is the project that Yang Chen had already thought about when he decided to do "Jedi Survival".

Although it is also an FPS-type game, "Borderless Land" does not conflict with "Jedi Survival", it can even be said to be a supplementary game.

Because this game is very special.

It is a pure ‘swipe’ game, a game that combines FPS and RPG perfectly.

There are many games in the dream memory, such as the famous "Diablo", although the birth of "Diablo" is not a game of brushing, but the evil style around the dark theme is Lord's.

But in the second generation of great success, there is no doubt that it successfully brought the concept of "swipe" to everyone.

Whether it is a UI interface, or a series of content such as gameplay operations, all have a profound impact on later similar games. Even until the third generation of "Diablo" came out, there are still a large number of players who believe that the second generation is a classic that cannot be surpassed. .

In addition to "Diablo", there are actually many ARPG games of good quality, such as "Torch Light", "Dawn of Terror", "Road of Exile", etc., all of which borrow from "Diablo" Many elements in God.

But they all have a common feature, that is ARPG.

In the field of FPS, the perfect combination of FPS in RPG to form a skill tree and brush elements, there is no doubt that there is only one answer.

The gameplay of "Kill Out the Encirclement" and the "Dark Portal" of FPS-like Diablo, but only two "Mass Effect" and "Land of Nowhere" really succeed.

But compared to "Mass Effect", it is true that the elements that are brushed and brushed are perfectly integrated into RPG and FPS. Obviously, "Borderless Land" is better, and in this type of game, Just as players mentioned the game, they all mentioned the same as "Diablo".

If the player mentions the brush in the FPS, then the game of "Borderless Land" is also an unavoidable topic.

More than 50 million series sales, and the series is actually only two generations, and the third generation of the first generation after many years after the launch of more than 5 million sales, all prove that it is the combination of FPS and RPG elements in the end How good is it.

As for how to choose, Yang Chenxin has already made a decision.

The plots of the "Borderless Land" series are actually built on a large background, where the plots of the first and second generations are closely connected, while the third generation is a brand new enemy, but among them Filled many holes in the previous work.

The only regret is that the villain story in the game is not so good.

But this is actually an expected thing, because in addition to scrubbing the title of FPS game, "Borderless Land" is also a DLC black hole.

From the first generation, the blackhand handsome Jack, who was hidden behind the scenes at the end of the game story, appeared on the surface, and there were supplements to the content of the DLC and prequel. It can be said that this character is very complete, a programmer’s black. road.

The third-generation brand-new villain, without too much content to shape, will naturally give players a feeling of regressing in the plot.

In addition to this, it is a numerical setting. In fact, whether it is "Diablo" or "Lordless Land", there are numerical problems.

This can be said to be normal, not to mention that this equipment-driven game is mainly based on the value of the game. Even if it is an ordinary game, the balance of the value is also a huge problem.

However, "Diablo" and "Borderless Land" have the most criticized existence in the subsequent numerical response.

That is to teach you to play the game and cut it to the end.

Does this occupation cooperate with this genre and equipment?

cut! Even if your mother didn't know you.

You have to play the game according to the routine I gave you. How can you be so strong?

I don't allow it!

But in fact, it is a very bad game for players.

Because unlike the PVP competitive game, the player is more against the AI ​​and the monsters in the game, and the player chooses this profession to upgrade the level, brushing the firearms and weapon equipment that can cooperate well, in fact, this is the player's personal property Too.

And without saying anything, the act of hacking you to death is not much different from grabbing money from the player's pocket.

On the other hand, the more important point is the plot story, and the style of character dialogue in the game.

With the art of Shangmeiman style, and the completely unreasonable plot full of crazy temperament, and all kinds of satire metaphors, the lack of this style "Lordless Land" will also lack a unique Charm.

As for the numerical content of "Lordless Land", Yang Chen intends to draw on the content of the second generation rather than the third generation.

Compared with the construction of the skill tree in the second generation, the third generation seems to be quite satisfactory.

This is a PVE-based game. The main purpose is to give players fun and fun. At the same time, after having equipment and completing their own routines, they can turn it into a mowing-style game, changing the trick to cutting. , More efficient cutting.

Instead of successfully building a sickle, cutting a leek won't move for a long time.

Of course, in the early stage of the game, when the player's level and the Africans did not show good equipment, facing the BOSS in the game is also to experience the feeling of the original "Monster Hunter".

Unlike ARPG games such as "Diablo", as FPS's "Borderless Land", the first point is that it is difficult to create the experience of countless monsters on the same screen.

Because shooting shooting is the main attacking method of players, the related skill tree is more in cooperation with shooting shooting rather than the large-scale AOE skills like whirlwind.

Constantly attacking BOSS and monsters, watching the monsters and BOSS's bloodline drop wildly, and countless crit numbers in various colors. This is some of the limitations of "Borderless Land" as a FPS brush type game.

But this is also a disadvantage and an advantage, because it will make the difficulty curve better controlled.

In high difficulty, either the equipment is strong enough to resist the past with the equipment; or all kinds of coquettish moves are like the monster hunter to avoid skills.

Just like the big lobster in the second generation of "Borderless Land", how many heroes have been killed by this boss.

In comparison, the traditional ARPG games can do this, but in the mode of looking down on the angle of God, the immersion and feedback brought by the game is definitely not as strong as FPS games.

With my own efforts to clear the BOSS blood bar, watching the BOSS fall down, looking forward to the bloom of golden glitter. This is compared to the traditional ARPG game, which is shipped in "The Land of Nowhere". Let players look forward to more.