Chapter 800: Who is not a DLC demon?

For the doubts of online players, it was not Yang Chen who first responded, but Grayson in UEgame.

The announcement was also very simple.

Just a sentence, with the previous game concept map of "Lordless Land".

A muscular man with a strange metal mask like a gas mask, half bowed and looking directly at the front of the screen, his right hand slowly raised up like a pistol and pointed at his temple.

At the same time, the name of the game is displayed directly above the picture: "Land of the Lord".

‘Land of No Lord’: RPG, FPS. ’

Not long after the news was sent out, it was forwarded by various game media one after another, and it also made many people feel a little confused.

The combination of RPG and FPS games?

‘Are you talking about plot-oriented FPS? ’

‘Isn’t it similar to Star Wars? ’

‘No, it’s different. In Star Wars, it’s not a combination of RPG and FPS, right? ’

‘No one is curious about the theme and game style of this Landless Land? This feels like a comic! ’

‘+1, if it’s not a game, I really thought it was a comic. ’

Players are all kinds of curiosity, and the game industry is also a surprise.

Not a Battle Royale game, but a combination of RPG and FPS?

Although this is not a special innovation, but it is also a rare theme, and what kind of performance will the game show in the art style of this conceptual diagram?

Anyone with a discerning eye can see that "The Land of No Ownership" obviously has Nebula games involved, not UEgame's own development.

What are the prospects? Not many people dare to make judgments directly, but there are a lot of doubts in their hearts.

'It's not the theme of Battle Royale, this is a bit unexpected, but it is also reasonable. After all, "Jedi Survival" is still at the peak of the heat. Nebula Games has no need to launch a new Battle Royale game, but this "Land of Nowhere" "..."

'This art style must be that the cartoon rendering hasn't run away. I just don't know if it is the true color of "The Legend of Zelda: Breath of the Wild" or the cartoon rendering similar to that of "Overwatch", but it has a realistic style. . ’

‘It’s still quite difficult to combine RPG with FPS, but I don’t know where the Nebula game is going to start. ’

‘But the important point is that this art style theme, this beautiful style, I am afraid that it is difficult to immerse players into the story, especially the theme of RPG. ’

Players and the industry are discussing about the game "Borderless Land".

There are some optimistic and some optimistic. The main contradiction is that this beautiful style is not suitable for the theme of RPG and FPS. At the same time, how should the RPG and FPS elements be integrated.

On the other hand, Apex Games and NetDragon, as competitors of Nebula Games and UEgame, have stabilized a lot during this period of time, and seem to be waiting for the performance of "The Land of Nowhere".

…………

For the outside world, Yang Chen did not suffer much.

For him, the development of "Landless" is actually relatively simple.

The most complicated places, such as the design of map levels and the subsequent numerical system, basically do not have to worry too much.

He is more responsible for production supervision. Based on the completed game parts, he refers to the finished game in the dream memory, and chooses the content or guides the general direction.

An error occurred in a small direction, and the content was overthrown and redone. This is an unavoidable thing.

But in the general direction of the whole game, it will not happen at least half of the production, and then feel that this direction is wrong, and then either work hard to do it, or waste a lot of money to overturn the previous work and start the content Redo.

At the same time, some professions of the entire game have pre-maps, which have basically been completed.

…………

In the Nebula Game Lounge, Grayson and Yang Chen sat on the massage chair and chatted.

During the time when "Borderless Land" was developed, Grayson was basically on the Nebula game side.

"The plot part of the game has been completed, but does the subsequent content really not use it as DLC?" Looking at Yang Chen, Grayson next to him said with some regrets.

For Grayson, the follow-up content is too much.

The body of the game tentatively sets up the Scarlet Assault Team at the beginning of the game. There will be four different occupations, and more characters will be added to the Scarlet Assault Team in the future. At the same time, the player will be free as the plot advances. Unlock corresponding different occupations.

This design is some changes made by Yang Chen, not to allow players to unlock all characters from the beginning, mainly to let players have more novelty.

This type of scrubbing game requires novelty to maintain, step by step to drag the player into this abyss full of misfortune.

At first, let you play the game of scrubbing, but in fact it will not be very interesting.

But when you understand it, you will feel the charm of it.

This requires the player to be retained for the time being and allow him to spend part of his time.

As the plot advances in "Borderless Land", more professions, more fun guns, grenades, shields, and character cards are obviously new.

But these things are too extravagant for Grayson.

These contents can be used as DLC, package it, and then sell him for another 20 US dollars. It feels not a problem at all!

All the losses are small money!

"Okay, I’m just kidding, but I think we can use it directly as the first free DLC, including some of the plots and gun missions. We told the players that this is actually DLC, but we decided Free these DLCs, um, just like the heart of stone and blood and wine in "The Witcher: Wild Hunt"." Grayson looked at the speechless Yang Chen and offered his opinion~www.novelhall.com ~The money won't be earned, but the reputation is good for them UEgame to earn a little.

"Okay, but it has to be online with the game, so that is the complete content." Looking at Grayson, Yang Chen was also speechless.

The heart of stone in "The Witcher: Wild Hunt" also has blood and wine. In fact, the game volume is already equivalent to a new game, but the content of "Lord of the Lord" is itself a player can experience the game. Part of it.

"Of course, this is an inevitable thing." Listening to Yang Chen, Grayson nodded.

Looking at the smiling Grayson, Yang Chen leaning on the massage chair stretched out his arms, and then squinted his eyes comfortably.

If you want to treat this part as DLC, then treat it as DLC.

Who is not a DLC demon?

Anyway, their games under Nebula Games have almost every DLC.