The map was downloaded, and then Yang Chen marked a range on the map with a red line.
Unlike the previous game, this time Yang Chen intends to directly restore the real scene in the game "The Last Survivor".
In fact, the game "Last Survivor" is not very impressive.
It’s not like the Battle Royale that leads to a distinctive Battle Royale mode, nor is it like the game of the Borderlands, which allows players to scrub.
The best part of the game "The Last Survivor" is that he perfectly blends the immersive experience of the movie with the gameplay.
It is not similar to the traditional interactive movie games dominated by QTE.
"Last Survivor" formally combines the excellent story text with the immersive experience brought by the interaction of the game itself, so that players can feel the immersion more.
The game has always been hailed as the ninth art, and if you have to choose a representative work, there is no doubt that "The Last Survivor" can definitely be one of them.
As a brand-new IP, a game exclusively owned by the PS platform, nearly 20 million copies of the sales, swept a series of awards, a total of 249, until a famous Polish game manufacturer CDPR passed the wizard series two The foundation stone of the work, with the third "The Witcher: Wild Hunt" was born, announced their presence, and swept the results of 251 awards before breaking the incredible record of "The Last Survivor".
Of course, it is impossible to say who is strong and who is weak, after all, these are two different types of games, and the birth time is also different.
In the year the "Last Survivor" was born, although there was a game called "GTA5" that could be called the overlord, as well as a top-quality game such as "Bioshock: Infinite" "DOTA2" and "Tomb Raider" .
But in the year "The Witcher: Wild Hunt" broke the record of "The Last Survivor", there are also some top-notch masterpieces such as "Fallout 4", "Metal Gear: Phantom Pain" and "Blood Source Curse".
If you want to say who is greater and better, that can only be a subjective opinion with a personal touch.
The only thing I can be sure of is that "Last Survivor" is undoubtedly a great game.
…………
Sitting in the office, Yang Chen leaned back in his chair and recalled the content of "The Last Survivor" in his dream memory.
This is a traditional game.
Its gameplay content, in fact, did not break through the existing framework, and this is not what is called the open world.
It is the traditional line*, through the text of the game, as well as the performance of the characters and the shaping of the atmosphere, let the players continue to immerse in it.
Through the actions in the game, players can be more substituted into the characters of the game.
Atmosphere, character performance, immersion.
Yang Chen struck the keyboard and typed three words in bold red font.
The story is important, but if the game lacks atmosphere, character formation, and immersion, then this very charming story also has no way to hit the player's heart in one hit.
Not a novel background theme: zombie and the end;
Ancient gameplay mechanics: non-free and open world linear levels;
As for the screen effects, this is the basic of a 3A-level game.
After sitting in front of the computer for a while, Yang Chen opened the working group and notified the meeting time.
………………
Two days later, at 1:30 in the afternoon, the conference room of Nebula Games was already full.
However, unlike the past, this time, not only the Nebula game people, but also the senior team development of UEgame.
The new project, the VR platform and the PC platform are jointly developed, and UEgame is basically involved in the work of the VR platform game.
Regarding today's meeting, everyone present has a bottom in mind, and it is definitely about the next new project.
The only thing that makes them curious is what kind of new project is next.
"Boston, Lincolntown, Massachusetts, Pittsburgh... The final target station is Salt Lake, this will be the main route map for the next game." Yang Chen looked at Chen Shu and said.
"Open world?" After hearing Yang Chen's words, Chen Shu couldn't help but take a breath.
If it's an open world like "GTA", then this amount of engineering can be a little big.
"No, this will be a line*." Yang Chen shook his head and said.
The places where players can go are limited. Naturally, it is impossible to create a huge city. More places only need to use textures, and it is enough to make players feel real.
The city in the end.
Then part of "The Last Survivor" appeared on the game screen.
However, after seeing some labels in front of "The Last Survivor", Chen Shu and others could not help but widen their eyes, their expressions became so subtle, as if they thought of something bad.
Zombie, apocalypse, online*, VR version, you have to go out and experience it for yourself.
This feeling, how do they seem to have experienced in the development of certain games before!
"Yang... President Yang, is this a horror game?"
When Yang Chen finished speaking and spoke freely, Chen Shu boldly asked questions.
"Action adventure plus some survival attributes." Yang Chen smiled and replied.
Action adventure, survival attributes!
"Resident Evil" and "Escape" are the games that made them sleepless at night.
Despite having been in the Nebula game for several years, when the games "Escape" and "Resident Evil" were developed, the dark night of the month and the shadow of the deserted nursing home, she can now I still remember very clearly!
Thinking of this, Chen Shu's calf softened involuntarily Well, don't worry, it's not a horror game, it will create some depressed atmosphere for players, but it will not be an element of fright. Yang Chen smiled and said.
After a pause, Yang Chen continued: "This time, um, mainly not to experience a depressing atmosphere, but to simply explore the scenery. This journey from Boston to Salt Lake is perfect. Of course, more video content is from The outsourcing team is recording the video, our main goal is to get up and go again, and there are some more conspicuous landmarks."
Of course, this journey cannot be repeated from beginning to end like the protagonist played by the player in the game, which takes too much time.
In this regard, there is a dedicated team to shoot image data in various areas, which is enough for the game.
As for tourism?
Tourism is impossible to travel. All of this is for better games.
How can a game company that doesn't capture scenery create a scenery that excites players in the game?