During this time, the sales volume related to "The Last Survivor" has also been statistically completed. Two-week dual-platform shipments totaled 8 million. It was not a difficult achievement to reach the ten million sales club at the end of the month.
A very high number, but compared with the original "GTA" and "The Witcher: Wild Hunt" in sales, Yang Chen was not too surprised.
Because this is determined by the attributes of the game, such as "The Witcher: Wild Hunt" is also a story-driven RPG game, but it is also an open world in itself, and many branch and main line tasks can allow players to enjoy completely different fun. .
Needless to say, "GTA", although the story mode is single-threaded linear, most of the "GTA" players are not just buying for the story.
They are more "GTA" purchased for the lifelike Los Santos.
In contrast to "The Last Survivor", even if you don't play it yourself, you can actually get a good game experience just by watching the game story video.
If it weren’t for The Last Survivor, it’s really a masterpiece like “GTA”, otherwise the sales might be even lower, which is why “The Last Survivor” is so good, but the sales haven’t crushed the Super The reason for "Hero".
Of course, this is only compared with "GTA", a monster game that may not be available for ten years. Compared with other games, the sales of "Last Survivor" is already at the top level.
Including "Land of No Lord", which has been based on gameplay before, is actually not as good as "Last Survivor".
After all, the quality of "The Last Survivor" made a group of authoritative game media give a full score evaluation is not just blown out.
But after all, compared to "GTA", which is an open world game, plus the multiplayer mode, "The Last Survivor" itself has a story flow of about 15 hours, plus it is still single-threaded, and its popularity is still Inevitably slowly lowered.
Although there are still many players still discussing the content of the game in "The Last Survivor", more of them are only discussing the relationship between the characters in the game, or the outline of some subsequent plots.
As for the discussion on the main storyline of the game itself, it is not as hot as in previous days.
At the same time, the games of some other manufacturers at home and abroad have been launched successively, which also separated a lot of traffic.
And Yang Chen's words also focused on the game "civilization".
…………
There are actually many types of strategy games in dream memory, such as "Three Kingdoms", "Invincible Heroes", "Fire Emblem" and "Total Warfare", but if you have to choose a game that allows players who are not strategic audiences to get started, The "Civilization" series is an existence that has to be discussed.
Especially when playing, be sure to close the curtains in your room to make sure you can’t see the scenery outside.
Although "Civilization" is titled "civilization", in fact, this is not a serious and rigorous historical game, but this is a very relaxed and enjoyable game.
There are no philosophical and political metaphors involved in the game, and this is what all players like.
After all, players do not have much interest in playing philosophical politics. What they want to do more is to use Lincoln to lead the army to Gandhi, let the Indians build the world's first nuclear bomb, so that Qin Shihuang can witness the prosperity of the Chinese civilization.
Loyalty to history has never been the purpose of this series of games.
Like other strategy games, Civilization is a standard 4X game.
Explore exploration, Expand expansion, Exploit development, Exterminate conquest.
Almost all strategy simulation games follow this structure intentionally or unintentionally.
The biggest advantage and feature of "Civilization" is the theme of the game.
Just like the name of the game, this is a game that can cover the entire length of human civilization. This type of theme that spans a long time and a large breadth is undoubtedly the most powerful charm in "Civilization" and the most capable. Points to attract ordinary players.
Exploring the past can be said to be human nature. Maybe some people don’t like history lessons, but it doesn’t mean they don’t like to listen to historical stories, and “Civilization” undoubtedly tells a good historical story for players, although it may not be a strict history Story, but to experience strange civilizations and appreciate the different dilemmas faced by foreign countries, this kind of civilization built by human beings with its own flesh and blood is unmatched by other strategy games.
Of course, this is just the charm on the surface of Civilization.
I will go to bed the next round, how come it is dawn! Why is it dark again?
These are all ridicules of the "civilization" series by players, and even many players who have not played the "civilization" series have heard these ridicules.
Although there may be some exaggeration, but it is enough to prove that this is a time killer game with infinite charm.
It is different from story-driven games like "The Last Survivor".
It allows players to fully immerse themselves in the game. For "Civilization", it undoubtedly relies on its own gameplay to allow players to continuously contribute their time.
In the next round, I will turn off the game and turn off the computer to go to sleep; like a black hole, draw the player's time into it.
This is the biggest charm of "Civilization". The game experience of "Civilization" is not complete without the player of "Civilization" who saw two suns and one moon at the same time in one day!
Of course, "Civilization" is not without its shortcomings. For example, in the later period of the "Civilization" game, the complex algorithm will make the game wait for the AI action stage between rounds too long, and the number of cities and singles in the later period is too large, but Cannot be managed, all must be manually managed, which makes its "civilization" will bring a lot of repetitive operations to the player in the later period, resulting in some immersion.
And these are limited by the technically hard disadvantages is to give players a disruptive experience, better AI and better optimization, including creating the most comfortable and smooth for players degree,
At the same time, in the VR version of "Civilization", the game interface also needs to be changed and optimized. For example, the time that affects the player's experience can be removed, and the maximum integrity of the game's interface can be retained, which can allow players to better forget the game time and immerse. Go to the content of the game itself.
When I think about the fun of the players, I suddenly find that it is 12 o'clock, which is uncomfortable.
On the one hand I still want to play, but on the other hand this time is very delicate.
And now that the time has been deleted, wouldn't the player have such troubles?
If the player is sleepy, he will definitely go to bed, but if he is not sleepy, then why do he still sleep!
If you are sleepy and do not sleep, it is called staying up late, which hurts the body; but if you are not sleepy, this is called a pleasant late sleep.
It must be deleted. This is to make the player enjoy a good night's sleep, not to worry about whether or not to stay up late.