In the office, Yang Chen is writing the design manuscript of "Horse Riding and Hacking".
As an independent game, "Horse Riding and Hacking" has a common distinctive feature with all these games.
That is, its gameplay is extremely outstanding. It can be said that it is a game that relies solely on gameplay to win, and it has many differences from other games on the market in combat system, interactive design, and these aspects.
This is a self-contained game. There are many types of games in the dream memory that refer to the gameplay elements in "Horse Riding and Hacking", but it is just like the soul game of "Dark Soul". There are those of the same nature but not beyond.
Because this is a unique feature of "Horse Riding and Hacking", no matter how the game changes, the core content is placed there.
Just like the name of the game: riding, hacking, this is the core element of the game.
Another point is the combat system in "Horse Riding and Hacking".
As an independent game, neither the developer nor the couple have too much experience in this area, so it can be said that it is very rough on the battle system of the game.
But it is this ruggedness, coupled with the medieval background of "Horse Riding and Beheading" and the action system with HEMA (European Historical Martial Arts), but it is just right.
However, unlike the soul-based games such as "Dark Soul", the action system in "Horse Riding and Beheading" is also extremely difficult to get started, but with the background of the medieval theme, it can give players the greatest sense of real immersion.
For example, in "Dark Souls", players have mastered the rules of battle. Using these rules of battle to defeat powerful enemies and gain a full sense of accomplishment, this is the fun of the soul game.
In "Horse Riding and Beheading", the opposite is true. The enemies are not invincible. They are just ordinary human beings. Even if they are affected by data, most of them are one or two things. It's the player's personal strength.
This leads to the most authentic feeling that players can get. If you chop someone else, it will cost you two.
If it is an ordinary game, this setting can be said to have failed.
There is no sense of improvement and achievement brought by the value. The peaks climbed by the player are not high enough, that is, the enemy is not strong enough, and there is no way for the player to experience the refreshment of fighting the enemy through hard work.
But this "failure" action design is put in "Horse Riding and Hacking" to match its theme and the most important battlefield, which gives the player the most real feeling.
To defeat the enemy, this is the result feedback point, and this set of combat system brings more real battlefield feedback.
If you want to win a war, you can't cut the enemy and our soldiers as a background board like in a grass cutting game.
Even if the player's skill is good, if the strength is very different, it is also a double fist and four hands, even if the player's dish is anxious, but as long as there are enough soldiers, it can win the war.
The second is about the background of the game "Horse Riding and Slashing", the background of the medieval overhead world view.
From the beginning, this game did not have a detailed background and storyline, but as the game continued to become more complete, it added a story about the Continent.
Even because of this incompleteness, the historical development process of the continent of Caladea still has several versions.
But this is not important to Yang Chen, because "Horse Riding and Hacking" is not a plot-oriented game.
The characteristics of the armies in the continent and kingdom of Caladea are not too big a problem for Nebula games.
In addition, Yang Chen did not intend to say that in "Horse Riding and Hacking" to show players an orthodox official storyline, at most it will just like the original "Horse Riding and Hacking" will bring the entire continent of Caladia, and the mainland The various forces of the show in front of the player.
As for a detailed story, Yang Chen does not intend to put it in the game itself.
However, the detailed campaign and story can be displayed in the official MOD to the player, also to let others understand what the MOD of "Horse Riding and Hacking" is.
…………
After roughly determining the direction of "Horse Riding and Hacking", Yang Chen called Wang Ye and Brandon into the conference room.
It is a dual platform version of VR and PC itself, and the Brandon team who just completed "Spider-Man" is also in an idle state. This time, they are naturally indispensable.
After all, if the technology developed on the VR platform is used, it can be said that Brandon's team is still the first echelon in the current Nebula game.
"Okay, I believe everyone has received the news, so I won't talk more about nonsense, let's look at the first draft of the design."
Looking at the people present, Yang Chen did not sell anything. The design draft of "Horse Riding and Hacking" appeared intuitively on the projector.
"Simply talk about the types of new games, medieval-themed games, but the combat system and gameplay system are completely different from the current games on the market. The main core is like "Battlefield". The battlefield experience is also a more important point. That is to say, this game will be like "The Elder Scrolls: Skyrim" and "Warcraft", with higher open permissions for players, to ensure that players can easily get started making various MODs."
Yang Chen briefly summarized the characteristics of the game "Horse Riding and Hacking".
For the medieval-themed games, the people present at this point were not too surprised.
The new type of game, which is also a traditional art for their Nebula game, what surprised everyone is that the so-called open permissions ~ www.novelhall.com ~ and the battlefield experience have shaped.
Unlike modern battlefield games such as "Battlefield", this kind of game wants to create a battlefield atmosphere, more in the scene interaction.
For example, the explosion effect also has a variety of vehicles, as well as modern weapons.
And the medieval background of "Horse Riding and Hacking", if you want to create a battlefield atmosphere effect, then there is obviously only one way: many people.
For example, "Battlefield" is even forty or forty people, but as long as the scene interaction is done well, such as explosion and scene destruction effects, coupled with the player's resurrection mechanism, the gunfire and explosion that can't be stopped can create such an effect.
In the cold weapon game of "Horse Riding and Hacking", it is obviously impossible to expect the interaction of the scenes. There is only one way, that is, there are enough soldiers on the battlefield.
The second is open permissions. Obviously it refers to MOD. There is not much problem on the PC platform, but the opening of the MOD on the VR platform is a big problem!
Listening to Yang Chen's words, everyone immediately thought of the difficulties.