Chapter 862: Can this player beat the general NPC?

Yang Chen is naturally unclear about the activities of Grayson in the UEgame side. As for the cooperation with UEgame, Yang Chen never thought of breaking something.

After all, the two parties have been cooperating for a long time, and the conditions of UEgame are top-notch in every aspect. No matter how high it is, it is actually the ceiling, and the most important point is that it does not make much sense.

The main reason why I didn’t give UEgame news is that this project has just started.

In the conference room of Nebula Games, Yang Chen and Wang Ye and others were performing the content design of "Horse Riding and Hacking".

The horses in the game also have movements related to cavalry. Yang Chen originally intended to use the most realistic effect to really use horses for motion capture.

But after a little trial, Yang Chen and his team gave up the idea.

It is not impossible, but the effect is not as good as the ideal. It is indeed very real, but it is also not very beautiful, or there will be many discrepancies with the player's imagination.

Attacks in the game, such as the player controlling the up, down, left, and right swings of the weapon, such unsightly movements can bring a sense of reality to the player, because there is a concept in the player's heart that can be subconsciously substituted.

Because the vast majority of players, even if they haven't fought in a certain stage of life, they have definitely seen others fight.

The movements of war horses and cavalry are mostly obtained from video materials such as movies and television.

In this part of the content, even if you strive for reality, players will not have much feeling, because most players do not have such a concept, there is no way for them to feel, then the so-called higher immersion is naturally nonsense. Talked about.

These same real experiences are still the main core of the game and not as decorative details. This situation brings players a game experience that is not as good as imagined.

At most, after they have experienced the game, they watched the discussions of some players online, or the evaluation of the media, and then suddenly realized: lying trough, so amazing!

………………

The development of "Horse Riding and Hacking" is quite smooth. The main thing is the subsequent optimization, which allows players to stay on a big battlefield but still be able to play the game smoothly.

For the above scene of the game itself, the entire "Horse Riding and Slashing" is still based on the original as a huge scroll sandbox map, each city and the wild encounters, need to read the data of the new scene.

There is no way to do this. If you want to make the entire game into a perfectly functioning dynamic open world, just like "The Wilderness: Redemption" or "GTA", the capabilities of Nebula games today are not much problem.

But the point is that this is a problem for most ordinary players, the game can get you out, but your configuration can not be played.

Optimize the current mainstream configuration in the player group, and try to make the intermediate scene data reading as smooth as Dove. This is the direction that Nebula games need to work hard on.

In addition to this, there is another point that in the game "Riding and Slashing", the subsequent content of the three kingdoms as a MOD is actually more complicated than the original content.

The whole game does not have a detailed main line, it is more like the development of an era, the Kingdom of Swadia, the Kingdom of Rodoc, the Kingdom of Virginia, etc., the history of the rise and fall of each kingdom on the historical line.

It is not intended to be presented as a complete story, but to allow players to experience the stories that happened during this period. It also allows players to actively write history themselves. This is Yang Chen's idea under the ontology content of the game.

But as the background of the MOD of the Three Kingdoms, it is more complicated, because most of them are what players know.

Although Yang Chen is not going to use it as a rigorous history, but to give players full freedom, but it is not too absurd.

"Mr. Yang, do you really need to make more adjustments to the linkage between this value and AI? Can this player ever play a general NPC?" In the office, Wang Ye reported to Yang Chen about the development progress.

Looking at Yang Chen sitting down on his seat and putting down his work report, Wang Ye, who was standing next to him, couldn't help but speak.

The content development of the ontology in the game, that is, the part of the Continent of Kaladea, was carried out by Brandon and his team, and the work of the Three Kingdoms background as the MOD part naturally fell to Wang Ye.

And compared to the content of the body, the Three Kingdoms element as a MOD content also has a more interesting element.

That is the fighting general.

Although most people understand that victory or defeat on the battlefield depends mainly on the combat effectiveness of the army and the commanding ability of the general, not on the ability of the general.

But how much does it matter?

Moreover, as the background of the Three Kingdoms of the MOD content, various military commanders and ministers are also the main core fun points. Naturally, this element is indispensable.

In the game, players can personally put on battle, and they can also put their subdued generals into battle.

The winner will get a BUFF with increased morale, and the loser will get a DEBUFF with morale down.

Similarly, the strategist will also have related system elements, such as siege or defense, will have more siege equipment.

But the key lies in how to make players feel the gap. Especially in the design of "Horse Riding and Hacking", this is not a numerically driven game. The numerical value is only better to allow players to have a certain amount of specific content. Understanding and cognition.

If there is no gap, Lu Bu, the number one player on the day, and General Lingling, who was shocked by my name, can fight for 300 rounds.

It is not possible to tilt too much in the numerical value, then naturally it can only come up in the reaction of the NPC.

This led to a situation in which these well-known generals on the battlefield had little effect on the entire battle situation.

If the front is 1V1, a general will be able to turn a hundred or two hundred people, but if the real melee is fought, the soldiers will be able to surround the enemy, and then stab the knife in the back.

Even if you are the first in the world, Lv Fengxian is outnumbered, then you will have to be the son-in-law of Liu Bei and you will not have much difference in criminal Daorong.

Just one word: die!

But for players, this feeling is completely different!

Cooperating with the highly intelligent AI response, players must hang themselves in battle before each battle.

Wang Ye feels that this is more difficult than soul games like "Dark Soul", and there are few estimates that ordinary players can single out and win.

In "Dark Soul", BOSS and creeps are actually quite stupid. The back and forth are just a few moves. The main thing is the thick blood. Players need to study each other's attack methods. The fault tolerance rate is relatively low, and a mistaken blood bar is emptied. In fact, the value still accounts for more elements. After all, the BOSS blood is thick.

However, in "Horse Riding and Hacking", the content of the main body of the Kaladiya mainland is okay, but in this MOD content, the gap between the player and the famous military commander NPC is simply.

In terms of numbers, the two sides are indeed the same starting line. Players are chopped with three knives and NPCs are chopped with three knives. But technically, NPC does not play cards according to the routine.