The enemy divisions of each base in "Assassin's Creed: Odyssey" have been carefully studied by the Nebulas game level design team.
There will be a certain interval between the positions of each NPC, and there will also be objects that block the field of view.
This is mainly to enhance the player's immersion, while giving the player an assassination of the NPC, but others have no reason to discover.
After all, in general, stealth assassination games, in order to ensure the integrity of the game, there will often be a situation where two NPCs are facing away from the player, then the player assassinated one of the NPCs, and the other one is still stupid. .
This is very unreasonable and often questioned by players.
But this is to better take care of the player experience. In fact, can it make NPC smarter?
Of course, it is impossible to do it, even if the AI algorithm is not so advanced, only need to add some specific judgment conditions, it can also make players mistaken for their high AI.
But the key issue is to do so, it can definitely make players scold.
Just after the assassination, people discovered it, how can it sneak?
Too silly players feel not real enough, too'smart' players will lose the fun of the game.
So under normal circumstances, this type of game will specifically find an excuse for the player.
For example, players have super-tech equipment, or super powers, or like the infected people in "The Last Survivor", they have no vision and can only listen to the position, plus the environmental interactions of glass fragments in the map. Is the answer for the player.
As for Assassin's Creed: Odyssey, the method Yang Chen and his team did was quite simple.
Thanks to its open-world gameplay, most of the stronghold areas are not small. In this case, the location distance of the NPC can naturally be separated. Players can choose to sneak in from a certain position and enemies in the stronghold. One by one try to assassinate.
Of course, in addition to the assassination, the game can also directly choose the route of the warrior, as "God of War" as a rash.
Or, like playing "The Elder Scrolls: Skyrim", take the bow and arrow route and assassinate all the enemies from a long distance.
As the level increases, different routes can also unlock corresponding special skills.
And in the game, players can also spend some money to reset their talents and experience other routes.
"Although it is called the Spartan Creed, the rhythm of my perfect assassination has not changed!"
Rescue the kidnapped little girl Fu Bai, looking at the corpse in the temporary stronghold of the gangster, Zhang Yang could not help but sigh.
Sure enough, this is his perfect assassination rhythm.
As long as there are no survivors, it is a perfect assassination.
But this is also something that cannot be helped. Who makes these NPCs have to find themselves?
Originally I just wanted to assassinate one or two enemies on the way, and then quietly rescued Fu Bai from rescue, but I didn't expect this NPC's eyes to be quite good. He was directly seen by the other party if he was not careful.
Then there is nothing to say. In order to ensure that this is a perfect secret operation, all witnesses can only be killed.
After successfully rescued Faber, Cassandra came to the Sami market and found Duris, who was in business. In the ensuing conversation, she was surprised to learn that Marcus’ source of funds for the purchase of the vineyard was from A lot of money borrowed from the ground snake nicknamed "One-eyed Man".
The plot mission continues, but during this time Zhang Yang also studied the gameplay.
It can be clearly felt that the game style is completely different from the previous "Assassin's Creed".
Just like the previous Nebula game said, this is an RPG game. For example, the skill talent book, the level and equipment system in the game, the blood bar above the NPC's head, and the damage number that floats when attacking. The values in the description game are quite important.
The previous "Assassin's Creed" is more inclined to simple action elements, and all sentient beings under the sword are equal.
Which of the two gameplay modes and game styles is better, no one can tell, but Zhang Yang himself does not have much resistance to the RPG elements in "Assassin's Creed: Odyssey".
Along with the completion of the mission, and the feeling of getting new equipment after clearing the stronghold and developing characters after the level is upgraded, it makes Zhang Yang feel quite interesting.
In addition, there is the performance of the game in ancient Greece during this period, which also made Zhang Yang relish.
The reason I like "Assassin's Creed" is that, except for the fact that the white robe assassin and the leap of faith were so handsome, that is the sense of history created by the game.
Feeling the cultural background of that period, looking at familiar celebrities, and well-known events in history, the experience brought by this sense of history is unique.
For example, in the previous "Assassin's Creed", he was immersed in Florence and Venice during the Renaissance, and it was extremely strange to watch Ezio interact with the famous Da Vinci in history.
At present, although there is no celebrity that he is familiar with in "Assassin's Creed: Odyssey", he has already felt this historical sense.
In the seaside town of Sami, the unique buildings and resident merchants, as well as some patrol guards, ship merchant ships parked in the port, and even the strongholds of the wild gangs have their own activities.
Just like Luo Shengdu in "GTA", each NPC is extremely lively.
"Assassin's Creed: Odyssey" also gave Zhang Yang such a feeling.
It used to be like this when the people who lived there in ancient Greece here.
The laborers carried the goods and carried them from one end of the town to the other to deliver the goods.
In a corner, several residents are talking about the recent events.
Young children are playing together on the muddy ground, and the farmers are working in the fields.
When I came to the top of the statue of Zeus, the scenery on the whole island was unobstructed. As for the system prompt in front, it was temporarily ignored by Zhang Yang.
It's not a new player anymore. Zhang Yang who played the "Assassin's Creed" series naturally knows what this synchronization means.
Obviously this is a bird's eye view of the leap of faith.
"Can I switch to the first person?"
Standing on the bird's eye view, enjoying the beautiful scenery on the island, Zhang Yang soon discovered a new function.
He can switch his third person perspective to the first person!
"Oh my God!"
Switching with curiosity ~ www.novelhall.com ~ Zhang Yang's legs shaking while lying on the bed with a VR helmet involuntarily shook.
The picture of "Assassin's Creed: Odyssey" itself is the industry's top, plus the unique immersion of the VR mode, this unique first-person, although it is very clear that the game, but the fear of heights still feels that his legs have Then some soft.
Standing at the apex of the statue of Zeus, carefully looked down, and finally Zhang Yang still had no courage to make a leap of faith in the first person, although he knew it was just a game.
After pressing the corresponding button, Cassandra standing there saw her arms wide open, and then jumped forward.
The surrounding objects quickly skipped Zhang Yang's line of sight. Although he had switched to the normal third-person mode, Zhang Yang still had a feeling of panic.
The leap of faith that was originally very handsome and gorgeous on the PC platform can be described as shocking in VR mode. This feeling is like playing bungee jumping, except that there is no physical sensory change.