Chapter 949: Character development

Online, in the game circle, the topic of "Assassin's Creed: Odyssey" has maintained a hot momentum.

The main reason is that "Assassin's Creed: Odyssey" gives players the feeling that it is too huge.

The story of the game and the content of the game are the same.

In the previous "Assassin's Creed" series, even Ezio's entire life experience is displayed in front of the player, from a **** rich second generation to the last millennium for Desmond to talk with the forerunner, and finally in Passed away on the bench.

The duration of the plot is actually not very long. Players will be able to fully experience the experience in about 40 to 60 hours from start to finish.

But in "Assassin's Creed: Odyssey" it is completely different.

The plot of "Assassin's Creed: Odyssey" itself is very rich. The three closely connected main lines of family, artifacts, and religions can be said to be extremely huge.

And this is still based on the foundation of the open world, which gives players more opportunities to play with time.

In addition, after the game becomes an open world, the unique side quest content has greatly enriched the life of the entire game.

And compared to the clear and clear main line tasks, these side tasks are more open in terms of gameplay content.

Help either Athens or Spartan to become a mercenary to assassinate the enemy, or help ordinary people in ancient Greek tribes, and philosophy with ancient Greek celebrities such as Socrates and Pericles. Political debates, or driving your own ship against the Sparta, Athens, and pirate ships on the sea.

It can be said that compared with the very clear main line task, the significance of these numerous side tasks is that it allows players to feel the panoramic view of life in ancient Greece.

From the conflicts of national power, the living conditions of civilians, to the cultural customs and other fields, the entire ancient Greek civilization is presented to the players in a clear and clear form.

Various identities and various occupations clearly let players feel what the ancient Greece was like. This is also the core store of the "Assassin's Creed" series, restoring a sense of history.

Of course, in order to enrich the content of the sideline tasks, these sideline tasks will also play a supplementary role for the main line tasks.

For example, if some players need to complete the main line task before, if the player has completed the branch task in advance, then they will get some clues about the main line task in the game.

The details of these contents can be said to be particularly important for open world games. After all, the main purpose of the open world is to create a world where players feel real.

When many people play "Assassin's Creed: Odyssey", they will have an inexplicable sense of authenticity, as if they have really entered the period of ancient Greece.

This is the result of the design of these contents and details. On the one hand, there are many historical characters in the plot, such as Socrates, Pericles, Hippocrates, etc. These are famous people in history. It may be that players are not sure what these people are doing, but these are all named in the history books of junior high schools and high schools, at least most people will have a sense of familiarity.

Coupled with things like the Renaissance, the Crusades, and the Peloponnesian War, these are real events that have happened in history.

Real historical figures, real historical events, and perfect reproduction of ancient Greek society, the art in the game is all carefully studied and strictly produced in accordance with historical data.

So in this case, even though the plots of "Assassin's Creed: Odyssey" and "Assassin's Creed" series are completely fictitious, it will still make the player feel a real sense of history, and will not give the player any chance. The feeling of play.

These are the effects that can be achieved because there are countless details piled up.

And "Assassin's Creed: Odyssey" makes players addicted, there is another reason.

It is not a deep design, but a very simple but effective content.

That is to develop attributes.

It is not to say that the level and equipment involved in the formation of numerical strength.

It is a development of the protagonist's life in the game.

It’s like in “The Elder Scrolls: Skyrim” where the player decides what kind of life the dragon descent in the game has. Like in the “Witcher: Wild Hunt”, will Geralt choose Yeneta or Talis, or The greedy two wanted it, and in the end the chicken flicked.

In "Assassin's Creed: Odyssey", players can also use the dialogue options in the game to determine the life of Cassandra or Alexios.

At the player's choice, they are mercenaries who see money, or other personalities. These will also be determined by the player.

And this is also different from the previous "Assassin's Creed" that single-threaded plot advances.

Because these single linear games belong to telling a good story, the characters of the game characters are already established.

As an open world, players will be able to determine their character, even if the game is not a custom protagonist like The Elder Scrolls: Skyrim.

Even an open-world game, such as "GTA", which focuses on storytelling, still gives players a choice to decide the character's character.

Killing Mike, killing Trevor, or making a big fuss, the three different endings also correspond to the three different characters of Franklin.

Zhang Yang who experienced the game obviously has such a feeling.

Cassandra, who controls the game, makes decisions one by one can be good or bad.

This is an experience that he had never manipulated Ezio before experiencing Assassin's Creed.

In the previous "Assassin's Creed", if you control Ezio to attack ordinary people, you will get the result of synchronization failure.

Because the player is playing Ezio, and Ezio's character has been determined.

Cassandra is different. Her character even includes her private life, which can be decided by the player.

At this time, Zhang Yang's attention has shifted from the gameplay to the plot.

As the war between Sparta and Athens unfolded, the political situation of ancient Greece in this era fully appeared in front of Zhang Yang, in addition to the order gods hidden in the dark.

At this time, Zhang Yang was more concerned about the follow-up plot trend of the game, such as whether the Order of the Order has anything to do with the Templars, and what the source of the later Assassins was.