Regarding Yang Chen's proposal, UEgame and Jiasheng naturally showed full interest.
Needless to say, UEgame is not the first collaboration with Nebula Games.
The earliest time to find the Nebula game to develop "Battlefield" in response to Apex, and later there were many close cooperation.
Jiasheng's words belong to the fact that he always wanted to play with Nebula games and UEgame. However, people just don't take him to play with them. They can only envy watching how happy others are and staring at them.
Of course, interest belongs to interest, and the specific situation still has to wait until Yang Chen gives them the relevant plan.
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And the new game, Yang Chen is already ready.
It is also a game for VR, and this game also needs to be applied to most of the current technology of Nebula games.
For example, it is especially optimized for VR games, as well as AI in games.
In this game, Yang Chen is preparing to use a classic game in dream memory as a blueprint, and on the basis of itself, with better technology, add some content in dream memory due to technical limitations.
"The Sims", this is the name of Yang Chen's next game to cooperate with UEgame and Jiasheng.
As for the main reason for choosing this game.
On the one hand, the current game of Nebulas in the casual category actually has less achievements, and basically there is no representative work.
The only thing that can barely be regarded as ‘casual’ should be "Civilization".
On the other hand, it is the game The Sims, which can be said to be a more comprehensive game.
Just like the title of the game "The Sims", the player will play an ordinary citizen in the game, and then simulate his life from birth to death.
For example, work hard to make money in the game, start a business, and then use the money to decorate your home, or buy some necessities and luxury decorations.
In the game, players can also fall in love, get married, and have children. In addition, this is where the essence of the game is, connecting the life of the players in the game with the NPC.
In the role played by the player in the game, his friends and neighbors will be closely linked due to some of the player's circumstances. For example, the player has purchased many entertainment devices. These things may attract your neighbors or friends.
Of course, due to technical constraints, there are still many imperfections in this game in dream memory.
For example, the name of the game "The Sims", but in fact, this life is just a general life, basically just around home, friends, neighbors, including the corresponding map is only in a small box space.
With sufficient technology and funds, we can do better and add more content.
For example, a larger map, and a greater social interaction in the game.
It can be said that the best thing about "The Sims" is not one of his simulation gameplay, but that it allows players to feel the game's socialization in the game.
Socializing is actually quite a fascinating thing, even if you are at home, you can't avoid socializing.
Even if it is not a face-to-face social, posts in online forums, comments in the game comment area, or even the barrage of video sites, and the barrage of live broadcast platforms, these can be considered a kind of social.
"The Sims" allows players to feel the social elements in a game, and it is not the kind of multiplayer game. The experience brought by this experience is very wonderful.
Yang Chen cooperates with UEgame and Jiasheng, and its main purpose is to allow players to feel this experience more.
Feeling real in the game is a very complicated topic.
On the one hand, if the game is too real, the player will not like it. The "Real War" before UEgame and many of the games in Yang Chen's dream memory that strive for real life have proved this point.
It can attract players' attention for a while because of gimmicks, but soon players will abandon this game.
But on the other hand, players are striving for the so-called truth in the game.
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"Simulation strategy game!?"
In the office of Nebula Games, Grayson showed a very surprised expression while listening to what Yang Chen told them through video conference.
Before that, they had a lot of speculation, such as whether it was an open world game like "GTA", but they didn't think it was a simulation strategy game at all.
But compared to Grayson, Jiasheng is even more surprised.
Strategy simulation games are basically a type that only second- and third-tier game manufacturers will do.
On the one hand, this type of game feels that the audience is not very high, but on the other hand, this type of game does require certain technical support.
However, after they saw Yang Chen's already perfect design plan for "The Sims", Grayson and Jiasheng were still taken aback.
This action is a bit big!
This is not just to make a simulation strategy game, it is really to make a ‘life’ in the game!
There is a seamless large map like San Giro in "GTA", there are enough NPCs, and there are corresponding dynamic interaction effects.
"It's not as exaggerated as you think, this is just the ideal state. In fact, at the beginning, we will only do it with a standard ontology model, such as seamless maps and social occupations such as life occupations, home decoration, and goodwill. Simulated elements, more content can be gradually improved as a DLC in the future." Yang Chen is also clear to Grayson what they think.
In fact, for players, bringing too much content to players is not a good choice.
Because this will make the player feel too complicated, a little more content will be brought to the player, which should be more suitable, and the launch as a DLC can also allow the player to adapt better. You can choose not to buy.
After all, the content of the game body is enough for the player to continue to play, then the content of the DLC is actually not necessary for players to pursue.
Listening to Yang Chen's words, Grayson and Jiasheng opened their mouths: "This... In this case, how much follow-up DLC must be launched!"
If you didn’t read Yang Chen’s copy of GDD, Grayson wouldn’t be surprised, wouldn’t it be DLC?
Isn't this normal?
The key is according to Yang Chen's GDD, what I just said is just a small part!
"Different games naturally have different modes. In the game "The Sims", if the response of the players is better, in fact, they can always launch the corresponding DLC, and this is Grayson's special skill!" Yang Chen Not too surprised, but said cheerfully.
After launching the follow-up DLC, other game manufacturers, Yang Chen would not say anything.
You know, but UEgame!
The game with the most DLCs under it has launched a total of 196 DLCs. All DLC plus the body price is more than $5,000 Listening to Yang Chen, I don’t know why Grayson seems to feel like a thief ship. same.
Waiting for them here!
If "The Sims" keeps launching DLC, will it be their UEgame that is scolded?
After all, this kind of thing is DLC, but in the minds of players, it is one of their favorite things UEgame does.
Grayson fell into deep thought, but for a moment Grayson put this concern aside.
This does not seem to be a big deal!
Although they have been scolded, but the DLC should not be out yet?
And facts also prove that players scold, but as long as the quality of DLC is sufficient, players are still willing to buy.
Isn't this enough?
Just scold, just buy my DLC.