‘This picture is great! ’
‘Lying trough, it feels better than the previous Nebula game’s “Watch Dogs”. ’
Chen Xu hadn't had time to express his emotions. The audience in his live broadcast room had already discussed it.
The sandbox-like game map of Sandbox, "The Sims" is not the same as "GTA". Although it is also a seamless map, most of the resources in the game are preloaded in batches.
Like most games in the open world, in order to save resources, players often find that you killed a person at location A, but when you ran to location B, the body that returned to location A was refreshed.
Or if you use a method other than the game, such as an auxiliary plug-in that moves instantaneously, from point A to point B, it often happens that the model has not been loaded.
The Sims is pre-loaded. Because it is a casual simulation game, it can save resources more than the open world such as "GTA". At the same time, the optimization experience of the entire game team on the VR platform has experienced " Watchdog and the Assassin's Creed Odyssey are two masterpieces of open-world games, and they basically have a deep foundation.
So in "The Sims", players can see a very spectacular city.
When the lens is zoomed out, the map city of the entire game presents a large overhead view. Only the tall buildings, green trees and mountains and rivers can be seen.
And when the player slowly draws his perspective closer, he can see the pedestrians and vehicles on the street at this time, which is also the pre-loading mode in the game.
Only when the perspective locks an area, the related resource content will be loaded and refreshed.
Otherwise, if you really want to create a synchronous urban ecology, then for "The Sims", it really needs a sub-era black technology.
"Orphans whose parents died, art idols Van Gogh and Qi Baishi, dreamed of opening an exhibition of their own paintings. Now they live in the old city, and their daily job is to go to the streets to sell paintings. The theme of our first week of life is called: Orphan painter."
Entering the game, looking at the character information generated by the system, Chen Xuxin already has a count.
There are only fifty thousand yuan on his body, and the house he lives in is still rented.
There is no goal in the game. Like the previous Minecraft in Nebula, there is no real goal in The Sims, just like the name of the game.
Simulating the life of a villain in a game, this is the main gameplay.
And the goal is just an end point given by the player.
"This map is really big! It is also divided into small pieces. There are many different cities. This is almost the same as reality. The housing prices and economic consumption of large cities and small cities are different. And there are some occupations. , Big cities are also different from small cities."
Although there is no novice teaching, after all, it is not a newcomer to the game, and soon Chen Xu discovered some interesting content in the game.
The maps in the game were designed by Yang Chen and the team according to the seamless map idea in the three generations of "The Sims" in the dream memory. This seamless map can be said to be very good for the player's immersion.
Later, the seamless design was cancelled in the fourth generation of The Sims. On the one hand, it was due to the slow filling of various DLC content in the later period, and the optimization of the game was not enough.
On the other hand, this seamless map is actually difficult to produce DLC content.
For example, a seamless map, and later want to create new DLC content, then it is necessary to fill in this seamless map, or expand the map again.
However, when expanding the map, it is necessary to consider the problem of adapting to a style of the original game map.
In contrast, the four generations of "The Sims" do not need to consider this problem, each different theme DLC can be used as a separate map.
But for Yang Chen's words, there is no need to divide the map into different theme blocks like the original "The Sims".
Because there is no such need, the content of the seamless large map itself is already enough, and the shock of the player must be lowered if it is divided into small squares, which can be maintained even in that case. Extremely exquisite picture effect.
But when all the maps are combined and presented to the player, the visual shock effect brought by this can be said to be completely different.
It's like having 1 million in your bank card. If it's just numbers, you can see that the emotional fluctuations in your heart are far less impactful than putting 1 million cash in it. The same is true for games.
"It feels very similar to the "GTA" mode, but it is much richer than the "GTA" gameplay."
Although it is a known simulation game, it is difficult for Chen Xu to compare with those simulation games that have been played before under such extremely exquisite picture effects.
Most of the games that I have played before, not to mention this exquisite world of box courts, are all those kinds of text with vertical paintings, even without animation effects.
In contrast to the game, the first thing he thought of was "GTA". Except for the angle of view and operation, and the inability to rush, the feeling is quite similar, but the elements are more abundant.
For example, in the game, you can control the characters to shop online, and you can choose to buy clothes, furniture, and some other decorative items.
In addition, the characters in the game also have special values for health and mood.
"First, make your home more beautiful The mood value is also related to the living environment, and the mood is good or bad, which is related to the use of our painting technology in the game."
Looking at some content in the game, Chen Xu is going to decorate the home first.
Now that you have started your own new Sims, the first step is to make your home beautiful. After all, if you don’t sweep the whole house, you will have a family. The premise of home is to have a house.
In reality, although he hasn't bought a house yet, he has a lot of houses in the game, which adds a new suite.
"The bathroom is showered? That's not okay! Just install a bathtub and it's comfortable to take a shower. There is no computer in the bedroom? This is not okay. It's not boring without a computer. Buy another computer and a switc* machine!"
Like most simulation games, the players in "The Sims" may not be able to figure out how to play the game at one and a half times, but there is one thing that can still be done after entering the game.
That is to decorate your own home, from furniture, tiles, ornaments, to floor renovation, house expansion, players can operate in "The Sims".