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In the conference room of Nebula Games, Yang Chen introduced Lin Jiayi to everyone.
For Lin Jiayi's words, in addition to the team and some seniors who later joined the Nebula game, such as the earliest group of elderly people who followed Yang Chen, they are quite familiar with Chen Shu and Wang Ye, and they have cooperated with each other for many years. Too.
However, everyone did not do too much research on Lin Jiayi's identity, and more focused on the two games mentioned by Yang Chen.
Among them, for the game of "Sword of Sword and Fairy", everyone did not express too much opinion, only some domestic production members, such as Wang Ye and others saw that "Sword of Sword and Fairy" and some domestic games of Swordsman different places.
Yu Chengxian Dao first came into being, conforming to the destiny or changing the destiny, the background in the game, and the main story line involving love, in fact, deep digging can see that this game pays more attention to fate.
Not talking about other content, it is just that this concept is unique compared to some fairy-tale games in China.
After all, most domestic Xianxia-themed games are basically other types of games.
But it was still expected by everyone.
What really attracts everyone's attention is the game Final Fantasy.
An extremely huge game background, the planet itself nurtures the flow of life from all roots of life, can extract and transform the flow of life, and carry out energetic magic.
The ancient bloodline with the ability to communicate with the life flow of the planet, and the virus Genova from the life of the outer universe.
These are just some general settings in the game, and the visual style is even more staggering, not to mention that the other is just like the game's new game village, Micah, it is already very large.
"Of course, it is not a one-time production, but a little bit of release according to the mode of the chapter." Yang Chen smiled and looked at the shocked faces of everyone.
There are still some differences from the "Final Fantasy" in the dream memory, that is, the plot of the game.
There are actually two versions of "Final Fantasy" in Dream Memory, one of which is the earliest version of the PS era.
The final story of the seventh chapter of the final fantasy itself, the follow-up and prequel elegy of the **** dog, the coming of the Son and the core crisis.
These works have jointly constructed the huge universe view of "Final Fantasy 7", and in the remastered version of more than two decades, the plot has another change.
For example, Alice and Safiros, in plain words, they are two-week players, they know some of the follow-up plots, or they see the follow-up plots, and the new monster Fila appears in the game is also a symbol A time revision setting.
However, such a plot, for players who do not know the original plot, can be said to be a little puzzled.
On this, Yang Chen intends to make a special story of the two weeks, which is also regarded as a new unique content in the game.
In addition, the battle system of the game, not just turn-based.
Although the turn-based system has the fun of the turn-based system, it must be admitted that the turn-based game does have a very big defect, that is, a performance mode in the game.
Take the chess game as an example, from the simplest step-by-step platoon formation to the appearance of similar energy bars, it is actually to add new blood to the turn-based system.
In the two games "Fairy Swordsman" and "Final Fantasy", the combat system Yang Chen also intends to refer to the final fantasy remake of the combat system in the dream memory.
Players can choose an ARPG-like mode for the game, as well as a turn-based strategy mode for a more casual gameplay.
"Unlike in the open world, players can interact with most objects and pile up details. The visual effects in these two games will be the top priority."
"Some simple details resources can be cancelled to increase the presentation of visual effects on the screen."
Yang Chen said that there are some places in the game that need attention.
Unlike open-world games, open-world games need to emphasize the player's concept of the game world.
That is, the degree of freedom that the player thinks, the pile of details in the game.
But for RPG games, these things can be said to be good or bad.
The open world needs these details, because it is the world that matters in the open world game.
For RPG games, most of the core elements lie in the point of the game's plot. Too much emphasis on these details will instead distract the player and shift the focus from the plot to other directions.
"The early words were mainly based on "The Legend of Sword and Swordsman," and the "Final Fantasy" piece first improved the Michard region." Yang Chen looked at everyone and said.
The content of "Fairy Swordsman" is actually quite a lot, but compared with the huge universe view of "Final Fantasy", it is rather small.
After all, Yang Chen decided to make the fourth part of "The Legend of Fairy Sword and Heroes", which can be said to be the smallest one related to the entire series.
………………
After the meeting, the project of "Fairy Sword and Heroes" was quickly established and entered the research and development stage.
As a VR game, it is also very different from the game in Yang Chen's dream memory.
The content of the picture will not be mentioned, the way to play the maze above is mainly based on the map, which allows the player to be trapped in the maze for an hour or two of settings, which is really too much.
Secondly, there are some gameplay systems, such as exercises and immortal systems. The "Sword of Sword and Heroes" in the dream memory can be said to be purely linear. Add some interesting sideline plots along the way, this is also what Yang Chen team needs to consider, and the other is the skill system.
For more cultivation, in addition to entering the Qionghua School, players will also learn some unique skills, including exercises, martial arts, and spells.
The other is the unique magic system of Xianxia games, Yun Tianhe, Han Lingsha, Murong Ziying and Liu Mengli. Each of the four protagonists can get some unique magic weapons along with the plot, and these magic weapons also have corresponding skills.
The combat system is also different from the traditional turn-based studs. Players can choose to perform hand rubbing skills similar to ACT. They can also choose the recommended skill release and use the skills automatically with a simple button.
As for the content of the map design, as the theme of the fairy, the player's experience of flying the sword is naturally indispensable in the game.
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