Chapter 1046: The economic system of World of Warcraft

"World of Warcraft" undoubtedly occupies a variety of hot search topics.

Even if there is just a CG promotional video.

But unlike ordinary games, first of all, this is a new game produced by Nebula Games, and it is a game produced by the studio directly under Nebula Games.

This label alone is enough to be on the hot list.

Secondly, plus the first MMORPG game of Nebula Games, especially when this MMORPG has already been set in Xishan and can basically only be revived by the mobile game, this adds a lot of topicality.

The last is the impact of pure Warcraft.

The RTS game world is almost a legendary game, and it is not only as simple as the RTS game. The various RPG maps extended by its map editor let countless players experience the fun.

Not all "Warcraft" players have played the RTS campaign mode, but all "Warcraft" players must have tried the RPG map.

This sentence may be biased, but you can also see the impact of the RPG map brought by the map editor on Warcraft.

In this case, the plot of "Warcraft" itself also makes countless players relish the existence.

In particular, various RPG maps put the battle plot of "Warcraft" itself.

In this case, it is not surprising that World of Warcraft has such a high level of popularity in conjunction with the last industry-produced CG promotional animation.

For players, hearing MMORPG at the beginning did make them feel surprised and surprised for a while.

But because of the reputation of the Nebula game, most players have chosen to look forward to, or wait for the good news.

But at the same time, because it is an online game, so how exactly is World of Warcraft profitable is the player's extreme concern.

After all, there are still many MMORPGs, not because the game is not fun, but simply because of operational problems that cause the game to be cool.

After all, it’s not a question that players ask when “World of Warcraft” will be online. How to charge this question is related to the player’s actual experience. Yang Chen still didn’t choose to sell it. He directly expressed his position on his official blog account. .

'The game uses a time charging model. The early period is divided into two different charging models: point card and monthly card. Quarterly card, half-year card and annual card will be voted according to the wishes of subsequent players. The point card is divided into 30 yuan and 2000. Minutes, 60 yuan and 4000 minutes at two different prices, and the monthly card is 99 yuan per month; secondly, "World of Warcraft" will open the market function, giving players the use of point cards and platform coins for gold transactions. At the same time, the game will never open the mall to sell any props. ’

After the news came out, it didn't surprise the player.

After all, players basically feel that this game of Nebula is basically two modes of buyout or point card.

The only thing that surprised the players is that the official promise not to open the official mall, which makes many players a little excited.

After all, the so-called mall of MMORPG really scares players.

Secondly, for the price of the game point card, the player carefully calculated it. If it is a point card, it will be about 0.9 yuan per hour.

This price is placed in the game of the point card system, which is regarded as a medium level.

And it is also a variety of options, players with ample time, and decided to play it forever is definitely a more cost-effective monthly card.

As for office workers who do not have much time on weekdays, they can play a month with a card, after all, the game deducts money by the minute.

But what is more interesting to players is the market function represented by Nebula games.

This means that if there is nothing wrong with the game economic system, you can play the game of gold and white? Let the local tyrants pay for their card?

It is basically impossible to directly start the trading of gold coins and real currencies in the game. After all, the relevant legal directions will not be allowed.

Including games such as "Jedi Survival" and "DOTA" in the Nebula game platform, basically the platform currency is used for exchange transactions.

Another point is that even if it is a player or a game manufacturer, it is very clear that no matter how balanced the game is, as long as it involves multiplayer mode, there must be imbalances.

For example, games such as "League of Legends", everyone's level conditions are the same, but some people spend money in the game to say that you give a head, I will give you 100 yuan for your online banking account, and confirm that the other party is really playing money, then you can't send give away?

Or maybe spend money to match up with yourself.

This type of game is the same as "World of Warcraft". Even if it is mandatory to bind the equipment and items in the game, it will be unfair.

For example, 24 hours of continuous online training, or selling a number, or even a person who specializes in pulling a guild, killing monsters and letting the boss harvest.

There is always a way.

Just like the gold coin transaction, despite the point-in-time card charging game, players are well aware that the big boss spends money to buy gold coins, which is definitely more advantageous than ordinary players.

For example, some good equipment at the auction site can be taken directly without saying anything. There is no shortage of money to buy medicine repair equipment.

But do you have a way to stop it?

It is better to block than sparse, since it is so, it is better to guide through official opening.

As for the game studio, unless you use a third-party plug-in or other software for leveling and playing gold, if all are manual, it is actually no different from the player.

Purely hand-crafted game studios cannot affect the economic system in the game.

The main reason why game studios are called poisonous tumors is to use on-hook software to play gold and play materials, causing excess game resources and inflation, which directly destroys the economic chain of the game.

For "World of Warcraft", the economic chain is a very important system, so for the studio, Yang Chen and his team also have prevention.

On the one hand, it is the huge technical means of its own Nebula game On the other hand, it relies on the player's report, for the role of repeatedly killing monsters in an area to report, or the role of silly mining in the mine Report, after confirming that the third-party software is used to bypass the detection of Nebula games, then players will be given corresponding rewards, such as point cards and nebula game platform coins.

So that the economic chain of the game itself does not collapse, its market system can be considered operational.

It can reduce the situation of players being cheated. Secondly, the exchange of platform currency, or the sale of point cards, can also benefit ordinary civilian players.

After all, if a civilian player is not a monthly card party and uses gold coins to buy point cards, it is equivalent to playing hard to play gold coins to be able to play the game, but for the card money, they should sell the Nebula game.

And the platform currency is not only for players to recharge?

And after taking the platform coins, sooner or later, you don’t want to buy a game?

Coupled with the official built-in platform, there is a small sum of money.

Anyway, their Nebula games are not lost.