In fact, no matter the players in the league or the tribe, most of them are still a bit inexplicable.
Why did you fight?
After all, there are only a few players in the western wilderness, and even if they are gathered in Nanhai Town to get revenge, in fact, compared to the total number of games, there are still not many.
But anyway, as a PVP game is also the main core game.
There is no reason to fight.
At the beginning, many players were more puzzled and wondered why.
But with the player's discussion, this issue is actually not important.
Because regardless of the tribe or alliance players, they are all victims in their narrative.
The Alliance stated that it was too tribal players to kill their Alliance trumpet first, but also the wild Yin people.
The tribe said nothing about it, and they knew that the Alliance had intentionally sent a group of five thieves and various assassinated players.
Then they discussed, and no one discussed why such a fight happened.
Because the discussion is unclear.
Alliance players meet with tribe players, and communicate fairly.
It's all code that I don't understand.
As we all know, when people face code they don’t understand, they always feel like they are scolding themselves, especially when they are hostile.
For example, if you are playing "League of Legends", the other party will play Yasuo and fight with you until the end of your luck. 40% of the crit chances of bursting three swords of residual blood kill you back.
At this time, you don’t understand a foreign language, and the opposite is a foreigner. He sent a message saying ‘you are strong, I can’t beat you, but my luck is better’.
This is a very common exchange, and the other party's words are more sincere.
But at this time, if you don't understand the foreign language, you haven't sent the translation software to translate what the other party said.
At this time, your teammates tell you that the opposite Yasuo is saying, ‘you’re putting me in front of me! It's you! ’.
Then subconsciously, you believe 80%.
Today's alliance players and tribal players are probably such a situation.
Meet each other, the other party is the red name, and the text message sent becomes a code that cannot be understood.
The subconsciousness is understood to mean ridicule and curse.
Of course, the more important point is that this is the game.
And it's a game that prefers PVP.
Does PK need a reason?
What a league!
Beat the tribe!
There are even many players who know the conflict between the Alliance and the Horde in this area.
Brush copy to hit BOSS?
How can it be so good!
And to be honest, hitting people is easier than hitting BOSS.
………………
Players set off a war, and even this one has gradually burned the game.
Many game communities and forums also have many players talking about this sudden conflict.
In the Nebula game, Yang Chen and Lin Jia are also closely watching the data of "World of Warcraft" and the progress of players.
Because some of the next activities, including the follow-up group books and other content released after the mainstream player level meets the requirements, pay close attention to the data.
In addition to the early stage of the game, the player's progress in the game and various data should be closely monitored.
The most critical point of a MMORPG game is generally divided into two periods.
The first period is the week before the game goes online. This period represents the player’s first impression and the cornerstone of the entire game.
The second is the period from the 20th day to the 30th day after the game is launched. During this period, most games will be launched with new content.
For example, the opening of subsequent plots, new copies, or new gameplay, a small version of the update, to give players a subsequent sense of freshness.
An MMORPG completes these two points and successfully keeps the player in the game. The time cost and economic cost of the player's devotion are destined that as long as the game is not a mess, the player will not choose AFK for a long time. But continue to stay in this game.
"Mr. Yang, do you want us to come out officially?" Lin Jia said to Yang Chen in the office of Nebula Games.
With the relevant data of the game, plus the operation itself, the staff has been staring at the movements in "World of Warcraft", why the tribe and the alliance players fight, they are also very clear.
Hearing Lin Jiayi's words, Yang Chen showed a surprised expression: "Come on? What are you doing? The PVP itself is an important point of the gameplay. It is just that we can add a fire to let the operation of the card there to launch a new one. The version, the PVP honor system is officially announced to players, and the copy of the battlefield is temporarily pushed, and the player will be addicted to PVP in the wild before launching."
For the player's PVP in the game, Yang Chen is very happy to see it.
Because "World of Warcraft" itself is a game with a high PVP focus, including a copy of the battlefield, a system of merit and honor, and the division of the Horde Alliance's camp, it is clear to the player that you are hostile, do it!
As for the situation of Tu You, Yang Chen and his team have also performed some obscure care.
For example, the player honestly follows the mission. When the level is low in the early stage, you will find that most of the places where they do the mission belong to their own camp, and there are their own guards on the road.
Only after reaching level 20 will you slowly reach the hostile camp, but during this time the players are also in the territory of their camp, and there are also very high-level guards.
As long as you don't run blindly, and open PVE, it is basically difficult to be slaughtered.
Running blindly, running to other people's territory, and turning on PVP mode on your own initiative, you can't be slaughtered.
Hearing Yang Chen's words, Lin Jiayi showed a puzzled expression.
"A PVP that has wins and losses is a novel experience for players. If it is crushed, it is another experience. And did you find that players also like this PVP experience?" Yang Chen looked at Lin Jiayi and said.
At this time, I still gathered in the center of the battlefield, basically all militants.
And as long as PVP is not crushed or crushed, it can make players stick to the game.
Like the "World of Warcraft" in the memory of dreams, UU reading at the beginning of the so-called alliance dog, tribal pig line may be unconsciously made by Blizzard.
However, in some official activities and content, Blizzard clearly affirmed the two titles of ‘Union Dog’ and ‘Tribal Pig’, and it was obvious that they were playing one-handedly.
In some game communities and post-bar forums, the official will open a trumpet, specifically to provoke hatred between the two player groups and increase its stickiness.
"And don't worry about the players playing for too long, because it is estimated that they should be scattered." Yang Chen said very surely.
"Why?" Lin Jiayi was a little puzzled.
"It costs money to fight! You don't know the economic system of "World of Warcraft", look at it. Now playing happily, but playing, these players will find that even the money for repairing equipment is gone, only Can sell some card repair equipment. In addition to players who really like PK, most players should disperse the gold and silver coins in their backpacks. It is time to launch the complete PVP system content." Yang Chen laughed. Said.
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