If there are any memorable events in "World of Warcraft".
Na Ahn's opening the door is definitely one of the best activities.
It is different from other games and the group version of "World of Warcraft".
The two subsequent copies of this version are not directly displayed in front of the player, but as a full-server mission.
It requires the concerted efforts of the Horde and Alliance players to open it, and the participation of players also directly affects the progress of the release.
It can be said that "World of Warcraft" can be called a great game, its biggest feature is that kind of ingenuity.
An online game, but the team at the early stage of "World of Warcraft" is definitely planning based on truly open world masterpieces.
For example, the instance of Blackstone Abyss has been directly built into a huge underground instance world.
Because this dungeon was not designed purely as a resource output from the beginning of its design. There are huge side missions and numerous routes in it, just to show the cultural life of the Dark Iron Dwarf and show the player the background of this race. , And its related worldview.
Unfortunately, in the end, Blackstone Abyss became a typical thankless lesson because of lack of sufficient guidance.
Not all players are fast-paced players, but also not all players are **** players who can bear to get lost and have no idea that the plot is like a guessing clue.
Therefore, in the later "World of Warcraft", the production team staff has been replaced and there is no such a grand copy of this kind of grandeur. More are single-line copies, that is, a line goes down, as long as it is not indistinguishable. The kind that won't get lost.
The same is true of the package including Ahnqi's opening the door. At the beginning, the team wanted to condense the players' identification with the game world, open a new copy together, and increase the popularity of the game.
But because of balance and operational problems, this task becomes a little difficult.
First of all, players need to recognize and choose a hero, and secondly, the follow-up rewards. It is easy for the studio in the unilateral server to directly take over most of the items that are rewarded by handing in tasks.
Although this kind of task seemed to Yang Chen, it was really as cool as they said.
But for the players, it is a bit uncomfortable.
So Yang Chen also made some changes in response to these situations.
For example, in the dungeon of Blackrock Abyss, add more guidance. For players who are not interested, just swipe the dungeon and obtain resource output.
The stories behind this, the culture of the Dark Iron dwarves, and some stories that introduce the background of the establishment of the Blackrock Abyss are all guided to the players.
Players who simply like to upgrade the character level, equipment, and strength of MMORPG, naturally don't care about these.
Players who like to explore the story of the game and the background story of the game have something to do.
This is a multiple choice question, and the right to choose which direction to choose is in the hands of the player.
Of course, ordinary players do not need to pay attention to the details.
At this moment, they are looking forward to the arrival of the version of Ahn'Qiraj invasion.
Before the countdown to the version's arrival, Yang Chen and the team of Nebula Games also carried out a dynamic real-time response to the game.
Players can clearly see the frequent activities of NPCs in the game, and even if the player goes to Silithus, they will find that some important NPCs from the Alliance and the Horde gather there to observe this area.
Even different NPCs between the Alliance and the Horde will not attack each other after meeting each other, but will communicate.
Including the players, the players who originally encountered the tribe in the wild are just like wild monsters, but with the opening of the mission, although they can still attack, they become neutral yellow.
Moreover, players from different camps were unable to communicate, and for this reason, it directly led to the first large-scale battle that broke out in Nanhai Town.
But now, with the mission of Angela’s invasion, players from two different camps can communicate normally.
These changes make players look forward to this task, especially the major guilds at home and abroad and the strategy group.
Even various game media have specially sponsored corresponding guilds and strategy teams, and some e-sports clubs are also closely observing the game "World of Warcraft".
Judging from the PVP project, we can be sure that the game "World of Warcraft" is a very fair game. Different occupations restrain each other, and even the same occupation depends on the choice of talents and skills, and the choice of equipment is different. Various genres of play.
There is a bias towards PVP on the battlefield, a bias towards PVP in the wild, and a bias towards Dungeon PVE.
It can be said that this change is a point that attracts players very much in World of Warcraft. A profession is tired of playing, and changing talents is a completely different experience. Changing races and professions can make players feel. Novelty place.
Of course, this is also a common feature of most MMORPG and development games.
Unlike MOBA and FPS, which are purely competitive, they are basically dedicated to playing a number. Players who play MMORPG and cultivated games usually have two or three trumpets, which are normal things.
It's just that compared to other MMORPG games, the content in "World of Warcraft" is more, even if you don't change the number, depending on the choice of equipment and the addition of talents, you will have a different experience.
Because of this, it can be said that in PVP, for players who have played "World of Warcraft", UU reading is still very popular.
And Yang Chen and the Nebula Games team also made some changes.
That is, in the battlefield and the group book, the players who are fighting can open the permissions to allow other players to watch the battle, and have a complete viewing angle of the battlefield. Of course, the PVP battlefield will have a certain delay, because in the battlefield copy , Tactics are still very important.
Knowing the number of opponents deployed, as long as the technical difference is not too great, basically there is an 80% winning rate.
PVP seems to have a lot of trouble. The only thing that makes various e-sports clubs more brain-stricken is the copy of PVE. If the following copies are all copies of Molten Heart and Blackwing Lair, then what? Can you afford so many professional players?
Moreover, the two copies of the Ahn'Qiraj version released by Nebula Games are also marked with a group of 20 people and a group of 40 people.
However, compared to these game clubs, ordinary players, accompanied by Yang Chen and the official blog of Nebula Games, released the detailed content of Angela's invasion, and they were completely nervous.