Chapter 1087: Unique places in World of Warcraft

With the launch of the "World of Warcraft" Ahnqi opened the door, the popularity of "World of Warcraft" is also high worldwide.

I've seen countless manufacturers.

Faced with the continued popularity of "World of Warcraft", all manufacturers who originally planned to release new games during this period of time were a bit frustrated.

Because this "World of Warcraft" is completely different from some previous games of Nebula Games.

In the past, some of the games sold by Nebula Games, with the passage of one or two months, their popularity has basically begun to slowly decrease.

And this is when they take the opportunity to grab the site.

But "World of Warcraft" is different.

This thing is an online game!

And also just launched a classic version of the event: Ahnqi opened the door.

All players act as heroes who save Azeroth.

It can be said that this is to give full play to the greatest advantage of MMORPG.

What is playing MMORPG?

In addition to the social interaction between people, when it comes to the content of the game itself, isn't it just a development and role playing?

No one wants to be an ordinary soldier, everyone has a heart to be a hero deep in their hearts.

The Ahn'Qiraj event in "World of Warcraft" maximized the player's psychology.

The unique activity mode allows players throughout the game to participate.

From newcomers to veterans, there is a feeling of giving.

After this kind of effort, watching the characters in the game ring the beetle gong in Silithus, this will give them a sense of peace of mind.

Because they have fought for Azeroth, they can accept themselves as a hero, instead of watching a movie next to them, watching and watching and then put a game CG, their character becomes a hero and then go up and knock the gong, which will instead It makes some players feel a bit out of the game.

Especially in Yang Chen and Nebula Games, the record of each server player's struggle after editing was put into the game hall of fame record on the official website, and the final result of this series of operations is compared to " When World of Warcraft was just launched, its popularity rose to the next level.

However, when the outside world is discussing the various data of "World of Warcraft" and the impact, Yang Chen is more concerned about how long the player group can spend to defeat the ancient **** who appeared in the player copy first in the game. Su En was killed.

You must know that in the dream memory, C'Thun, the BOSS, had no team able to complete the first kill until it was weakened.

Although it is related to the early version of "World of Warcraft" in Dream Memory, there are no convenient plug-ins, but this copy is also quite difficult.

………………

MMORPG is actually not a popular subject anymore, and "World of Warcraft" does not have a groundbreaking gameplay.

For example, there is a copy of PVP gameplay, in fact, it has already existed in many previous games.

It's just that there is no game at all. Just like World of Warcraft, all the resources produced by the copy can be regarded as the content of the game.

At this time, other games can't do it.

For example, the fashion in the game, which in "World of Warcraft" is equivalent to the suit drawn by the player.

From the Scarlet Crusade suit of the Scarlet Monastery to the T1 suits of Lava Heart and Blackwing Lair, these suits have powerful attributes and cool appearances.

It can be said that this is the combination of the game's fashion and equipment. The items dropped after the copy BOSS is killed are not only powerful, but also have excellent appearance.

For other games, this is basically separated. Equipment and fashion are sold separately, which has become a thing of habit.

In addition, there are a series of life occupations in the game, such as enchanting, forging, and mining.

These professions are basically decorations in other games, but in "World of Warcraft" they are closely related to the economic and commercial system.

Even for branched occupations such as engineering, the props they produce can have a huge impact on the outcome of PVP.

The second is the characteristics of each profession in "World of Warcraft", and the focus of the overall gameplay.

Balance, this is a problem that cannot be avoided in any game.

Even if it is a single player game, there are certain props, certain skills, and certain talents that are too strong.

FPS games and MOBA games cannot escape the problem of balance.

Also as the most numerically dependent MMORPG game, "World of Warcraft" naturally has no way to avoid this problem.

The generation of generations and generations of gods, the eldest brother taking turns, also occurs in "World of Warcraft", it can be said that this is a problem that no game manufacturer or designer can solve.

If someone can solve it, then only gods and gods can solve it.

But the key is that in "World of Warcraft", this balance problem has been weakened.

Because there is room for manipulation in "World of Warcraft", and at the same time, any profession has its own meaning and distinctive features.

Players' PVP and PVE content are not purely looking at data.

Equipment is indeed important, but more important is technology and tactics.

The connection of various skills, the professional match of the arena, the terrain and timing of the field PVP, it can be said that these are the most fascinating existence in "World of Warcraft".

It is also because of these content elements that players can play and immerse themselves in the story of Azeroth.

For an MMORPG game, it is almost impossible to attract players by simply relying on the game plot.

If you say that in "World of Warcraft", you have a mall, and the equipment can be enhanced. Then there are scrolls that sell the chance of successful enhancement in the mall. Hunters can directly recharge and buy awesome pets in the mall road. UU reading

It may be possible to obtain a good enough turnover, but it is absolutely impossible for players to have such a deep memory.

Stepping into Azeroth for the first time, born in every corner of the Alliance and the Horde.

Because I didn't have money to repair equipment, and I didn't have money to buy bread, I squatted at the gate of Stormwind, and when I saw a mage passing by rushing up, he shouted, ‘Lord Fa, good work, I haven’t eaten for three days! ’

It was the first time to come into contact with the dungeons of Death Mine, Wailing Cave, etc., and then destroy the corpses.

It was the first time I met a player from the opposing camp in the wild, and then I had a good time with the bayonet.

Including the fact that "World of Warcraft" can achieve such results in dream memory is closely related to these operational strategies.

For online games, the quality of the game is the basic, but the operation is also crucial.

With the opening of Ahn'Qiraj's door, it can be said that the initial content of "World of Warcraft" has officially appeared in front of players.