One thing about games like Smash Bros is still very important, and that is the integration of various characters.
For example, Pikachu in Pokémon is Q cute and Q cute, while Snake in Metal Gear is a realistic style. There are also some other magical style characters and technological style characters. It can be said how to combine these different styles The fusion of the characters to make the players feel that they are not in violation, which is also a very important thing.
But fortunately, when Nebula Games was making "Nebula Games: GO", I already had some experience.
And the key to this blend of art styles is only two points, that is, money and time.
A lot of art resources need to be produced, then modified and compared.
But for Yang Chen, it doesn't seem to matter much.
Because this game cannot be launched in a short while, there are some IPs that need to be participated, and Yang Chen needs to contact.
In this case, it is not a big problem.
The most important IPs in the history of the game cannot all be included in the bag. For example, NetDragon's three majors have also been brilliant. Players also have feelings for some of their IP characters, but it is impossible for Yang Chen to estimate the three majors. Authorize the role.
As for some other game makers, with Nebulas Games’ current status in the industry, coupled with the banknote strategy, Yang Chen estimated that it would not be difficult.
You should know that there are also many game manufacturers, but now they have a miserable life.
Using feelings to make money is also a double-edged sword.
Because feelings will be consumed one day.
Therefore, these manufacturers are very entangled. On the one hand, they can never launch products that make a lot of money. On the other hand, they launch their own old IP to make money, which will only accelerate the death of this IP again.
A sequel with no features is launched every year, and occasionally a wave of self-moving surrounding crowdfunding.
Even in the end, the entire IP is no longer a memory of the player's childhood, but has become a nightmare and spurned existence.
……………………
"Is this really a fighting game?" Lin Jiayi, who was holding milk tea in the office, looked at a GDD document that Yang Chen had given him. After reading it, Lin Jiayi couldn't help but sigh.
What does an ordinary fighting game look like?
Twenty or thirty characters, a few maps, and then the content of the game itself.
But in this simplified GDD handed to him by Yang Chen, it focused on the characteristics of this All-Star Fight.
According to different IP roles, different maps are specially designed, and even each map has three different forms, and these maps can be seamlessly switched during the battle.
What kind of concept is this?
Covering the various roles that appear on the scene, as well as the planned IP direction, this may bring the final number of maps to hundreds.
A fighting game with more than 100 maps?
And there are three different forms of each map?
At the same time, the entire game will also include hundreds of classic music from various classic games, and it can even be used as a music player.
And the props in the game, covering the props that meet the characteristics of each classic IP.
For example, the Elf Ball in Pokémon, the mushroom and Invincible Star in Super Mario, the chest in Metal Gear, the revolver in Red Dead Redemption, and the chicken in The Elder Scrolls.
Each item must give players who have played these games a sense of familiarity.
No introduction is needed, even if it was not recognized at the time, as long as it is used, it can be recognized.
But this is not the key point. The most shocking place for Lin Jiayi is that this game will also have a single-player story.
The player manipulates a character, overcomes difficulties, and finally saves the story of the entire Nebula game IP universe.
A very simple story, it can even be said that there is no plot at all.
The core of the entire single-player story lies in the collection. The life souls formed by the classic characters in each IP are divided into different attributes for players to collect and then strengthen.
Like RPG, even players with handicapped hands can experience the fun of the game and pass levels after constantly collecting and strengthening the fate soul.
And this is also the gameplay module with the largest amount of engineering in the entire game.
From the point of view of the content itself, there is actually nothing, but the key is that this is a fighting game in his opinion.
It is also a fighting game with a large number of IPs.
Adding such content to such a game is completely subversive.
Such a huge scale can be said to have never been realized in a fighting game.
Faced with Lin Jiayi's shock, Yang Chen couldn't help but smiled. When he saw this game in his dream memory, he was also shocked.
This is a shock that only gamers can understand.
It is so difficult and amazing to combine so many classic and familiar IPs, and there is not much sense of contradiction, and even to ensure their distinctive personality.
"It's not a fighting game, but an action game where everyone can happily knock off their opponents!" Yang Chen smiled and said towards Lin Jiayi.
Although the All-Star Smash Bros. has a super high ceiling, it can even be said that the fighting attributes are definitely the top **** level.
But in the concept of the whole game, what should be emphasized is still to be emphasized.
After all, this game was born to allow players who cannot experience the fun in traditional fighting games to also experience this fun.
This is crucial.
Hearing what Yang Chen said, Lin Jiayi didn't say anything, just spread his hands.
You are the BOSS, UU reading www.uukanshu. com you have the final say.
All-Star Smash Bros. is a delightful fly-by game. There is nothing wrong with Sekiro: Shadow Die Twice and the Curse of Bloodborne are also very refreshing action games.
No problem, as long as the skill is high, can you say that it is uncomfortable?
I talked to Lin Jiayi about the All-Star Fight, and Yang Chen also started other preparations.
The first and most important point is to form a game development team.
This is destined to require a large development team, because of the characteristics of the All-Star Smash Bros.
This is a game that needs to give players feelings, to show different game cultures in the game, and they need to understand the players.
As for the other piece, Yang Chen must rely on Yang Chen himself.
Look for various producers in the game industry, as well as major game manufacturers, and strive to get their role authorization and join the All-Star Fight.