Chapter 1093: The curiosity of players and the industry

It can be seen from the video on Yang Chen's official blog that this is just a crude animation demonstration.

Generally speaking, game development will have corresponding demos and animation demonstrations to test the gameplay.

For example, the ideal of a game project, first is the surface GDD document planning book, after passing it is to make a simple demo or use an animation demonstration to determine the entire game play and the overall framework.

Therefore, this relatively crude demo animation released by Yang Chen, even many players are very clear, this will certainly not be the full face of the game.

Except for some marketing accounts that do things out of context, even ordinary players will not misunderstand anything.

But the focus of everyone's attention is not whether Yang Chen's official blog releases the actual game machine or the animation demonstration, but the content shown in this short ten-second video.

If you talk about the so-called “action game that can happily fly popular game characters” on Yang Chen’s official blog, it’s a bit confusing. I don’t know what kind of game Nebula Games is planning to make after acquiring each IP. .

But this simple animated demonstration made everyone think of a game type, that is, fighting games.

Even for players who have never played fighting games, the first thought when they see this animation demo is that this thing is a fighting game.

On the Internet, this has also aroused public opinion, after all, this is really amazing.

Nebula games, fighting games, and IP-oriented games, these three words add up to generate too much attention.

Even the popularity of "World of Warcraft", which had continued to dominate the rankings, was directly thrown away by about twice, and the popularity value is still increasing.

"No! No! I'm not mistaken? Nebula Games is really a fighting game? And it's an IP-oriented fighting game?"

"What does Mr. Yang think? Haven't seen a fighting game for years?"

"In other words, the IP-oriented fighting game, if it's not a Nebula game, or if it's not Mr. Yang, I feel that I can now confidently say that it is another money-making game."

"Be silent, after all, it’s Mr. Yang. After all, it’s a Nebula game. There will definitely be something different. If it’s really to collect money, why does Mr. Yang work so hard? There is a new skin for PlayerUnknown’s Battlegrounds and League of Legends. Just made a lot of money?"

"+1, I feel that Nebula Games is definitely different from ordinary game manufacturers. If you really want to collect money, so many big IPs can produce sequels. It is really impossible to promote a 50% BUFF, and the entire game ranking will be dominated. Up."

"Oh, when it comes to dominance, I have to mention that game. "GTA" has new content, new heist content! New heist missions, new vehicles and weapons."

Players are discussing the news announced by Yang Chen and Nebula Games.

Among them, a considerable number of players are diehard fans of Nebula Games, and the game is over when you buy it.

The attitude of the game industry is also a bit unclear.

If it is for other game makers, they basically feel that this thing should be the kind of way of walking around.

After all, this combination is too much like a combination of money.

Which types of IP-oriented games are most suitable?

For mobile games, it is recognized as a card game.

Collecting and developing characters that players are familiar with, various SSRs emptied players' wallets.

It can be said that it is already a fairly mature business system, and although the players are swearing, it turns out that players will still pay if they should pay, provided that you don’t be too bad.

Excluding mobile games and shifting the platform to mobile games, what types of games are most suitable for VR and PC platforms?

There is no doubt that it is a fighting game.

Guan Gong fights Qin Qiong, and various IP characters play against IP characters. This is definitely able to satisfy the novelty of players.

The characteristics of the fighting game itself can also separate a character and directly highlight the content of the IP to the player. This method is especially suitable for those IPs whose characters have more influence than the series of games.

For example, most players do not understand the story of the game or the world view of the game, but simply understand the role of the game.

There may even be many cloud players who don't even know which game this character comes from, but he just knows what this character is called, what skills he has, and what weapons he has.

There are actually quite a few players in this category, and this category of characters often originates from older games.

After all, when the picture and the development of game technology were not outstanding at that time, how to make players interested in the game?

That distinctive character is the most suitable thing.

If you think about it carefully, you will find that the characters are often derived from the past games, and the characters in them are all distinctive, either handsome or cold, and there is always an iconic characteristic.

In modern games, most of the protagonists are more realistic and ordinary, attracting players from character and story rather than appearance.

Because in modern games, there are more directions for development, and players can understand the characters in the game through various game details.

This has led to a situation where, in terms of visual effects, past game characters have a higher reputation.

Because their own characters are all visual effects, it is easy to attract passersby players.

After all, if they have never played a game and like a character, then they can only get to know people through their faces first.

Simply put, it is gluttonous.

Acquired the rights to use so many classic game characters, plus this looks like a fighting game, if it is an ordinary game manufacturer, then 90% of it may be a fan-oriented money-making game.

It is more conscientious to be able to restore the game characters a little bit .

But in the case of Nebula Games, it is a little hard to say.

After all, Nebula Games really cannot be treated with common sense.

Previously, "World of Warcraft" was used as the theme of MMORPG such as Sunset West Mountain, and Nebula Games has not directly revitalized it.

And it's not a groundbreaking innovation. Simply put, it is two directions, conscientious operation and excellent quality.

But the only problem is that even though MMORPG is sunset, it is also a popular branch of the game.

But in fighting games, it is more like a shooting star in the history of the game, blooming its own light, and then fleeting.

What's more, it is different from MMORPG because of the operation of game manufacturers, which makes players gradually focus on other types of games.

Fighting games, more because of its own gameplay, cannot make this game prosperous.