Chapter 1102: Launch 1 game for DLC characters?

Excluding the subsequent DLC characters, there are 80 characters that can be controlled in the first appearance.

Hundreds of maps, the first classic BGM, more than a thousand collectable life souls, and a single mechanism card that lasts for dozens of hours.

Popular characters in various classic games.

"All-Star Super Smash Bros." will be launched soon.

With the release of these contents and news, players' expectations around the world have been pushed to the peak.

While these players are looking forward to the game's launch, in the office of Nebula Games, Yang Chen and Lin Jiayi are still working on the follow-up content of "All-Star Fight".

The content of the ontology has indeed been completed, but it does not mean that there will be no new content in the follow-up "All-Stars".

Every time a brand new DLC character is added, there is a lot of engineering effort.

The first is the design of a single character, and how to integrate this character into the game "All-Star Super Smash Bros."

The level design of the Lightning Star mode, the collection of life souls, and the design of the entire map, these can be said to be the top priority.

And in Yang Chen's plan, the subsequent DLC characters are completely different from the previous DLC content of Nebula Games.

The new DLC role will have a brand new mode.

"When a single DLC character is launched, will a brand new game be launched?"

In the office of Nebula Games, Lin Jiayi's eyes widened as he listened to Yang Chen's subsequent assumptions.

It was the first time he heard this thought, and the whole person was stunned by Yang Chen's words.

The launch of subsequent DLC content for the game or the linkage of IP is not considered a show operation among game manufacturers, it can be regarded as a normal thing for Xi Yi.

But while launching a DLC character, he also made a game, which made Lin Jiayi a little confused.

"Isn't this a cool thing?" Faced with Lin Jiayi's surprise, Yang Chen couldn't help but smile.

"If it succeeds, it is indeed a cool thing." Hearing Yang Chen's answer, Lin Jiayi also had to nod and admit.

If the sales and reputation of "All-Star Super Smash Bros." explode, subsequent DLC content can also satisfy players, and even games launched with DLC characters can be maintained at an excellent level.

Then this is definitely a classic legend that can be recorded in the history of the game.

Because of the DLC character of a game, a brand new game is also launched in conjunction with it.

For those engaged in the game industry like them, it is indeed a cool thing.

Of course, the premise is to succeed, otherwise, it is not cool, but as a negative example.

In the history of game development, such things are not rare with producers.

Are they really terrible?

No, on the contrary, most of them are still at the forefront of the times.

If it succeeds, it will be the opener that must be mentioned in the history of game development.

Of course, if it fails, it will become a negative textbook to alert future generations.

"I have to say, Mr. Yang, you won again. Since I promised you to make "The Legend of Sword and Fairy", I was tied to the thief ship." Lin Jiayi couldn't help sighing.

"Legend of Sword and Fairy" and "Final Fantasy", both games have some tragic storyliness, and they happen to have Lin Jiayi as the producer.

So this **** pot fell on its head inexplicably.

"I didn't force it, and didn't you take the initiative to say that you wanted to make an RPG game with a fairy tale theme?" Yang Chen said with a smile.

"Of course, if you don't want to participate in this project, it doesn't matter, what project you want to do, the whole GDD will come out, and if appropriate, the finance side will approve the funds and form the team." Yang Chen smiled towards Lin Jia Together.

"Come on! It's okay if I don't know, can I stand it now?" Rolling her eyes, Lin Jia looked at Yang Chen.

"But Mr. Yang, since you brought it up, you almost have an idea in your heart?" Lin Jiayi thought of something and said to Yang Chen.

"FPS and ACT games." Yang Chen also nodded.

"Sergeant Chief, Dante?" Lin Jiayi looked at Yang Chen's brief game design book, somewhat surprised.

Because these are two characters with completely different styles.

The character named Dante has silver-white hair, blue eyes, a red coat on the back, white guns on his waist, and a big sword in his hand, which directly give people an extremely strong vision. Shock.

The other character named Master Chief is much more ordinary, with a golden face mask and olive green armor with a gun in his hand.

If it weren't for Yang Chen to indicate that the master chief is the protagonist of the game, then Lin Jiayi would definitely think that this character is a small soldier.

Seeing Lin Jiayi’s doubts, Yang Chen smiled and explained: “The first thing players notice is the impact of visual effects in different game styles and action games, while FPS is different.”

It's not that action games don't need a story, and FPS doesn't need a story.

What does FPS rely on to attract players, like the battlefield depiction in "Battlefield", and the modern war scene like "Call of Duty: Modern Warfare".

And "Halo" is undoubtedly a real science fiction style to attract players.

Then what is shown to the players is the gameplay and the wonderful plot.

The same action game, how to attract players?

This is the same reason, there is a point that can attract players.

Strictly speaking, "Assassin's Creed" is not actually an action game in the true sense, and its attraction to players is history.

The words of "God of War" are the ultimate violent aesthetics. Kratos doesn't look good, but with his fierce appearance, the violent aesthetics of God blocking and killing the Buddha against the Buddha complements each other.

What about "Devil May Cry"? That is the ultimate visual aesthetic impact.

Also in the memory of dreams, "Devil May Cry" is hailed as one of the top 3 ACT games for a reason.

"God of War" focuses on violent aesthetics, the high difficulty of "Ninja Dragon Sword", and "Devil May Cry" although its own action system is quite hard-core, but for most players, there is only one word: handsome.

At the beginning of the series, Dante, his opponent Virgil, and later Nero, and V, all have a common feature, that is, handsome.

The battle system of "Devil May Cry" is also doomed, and the protagonist manipulated by the player in the game must be handsome.

With all kinds of gorgeous combos, aerial combos, and chic moves, fighting is like dancing.

This style mode is only suitable for handsome characters such as Dante and Nero.

If the same movement is done by Kratos, imagine Kratos holding black ebony and white ivory and wielding a rebellious sword.

The picture is simply not too beautiful.

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