As long as there is a computer player in the game, regardless of whether the computer player is strong or weak, most players have the experience of playing a computer.
After confirming the chosen character Mario, Chen Xu directly prepared to play an ordinary computer hot hand.
As for the difficulty, he decisively chose the lowest difficulty.
He has a deep understanding of the AI of Nebula Games, thinking that when he played "DOTA" for the first time, he directly chose the most difficult computer, and then followed the other four passersby teammates, staring at the man and machine. His hometown was flattened.
This tragic experience also happened when he later experienced the difficult man-machines in "League of Legends".
As for this fighting action game, Chen Xu estimated that if he chose the most difficult computer as soon as he came up, he would have to fail.
Unlike the only platform on Switch in Dream Memory, Yang Chen and his team also extended it to other platforms.
But as far as the operation is concerned, in fact "All-Stars" is still more biased towards the VR platform and the switch platform.
Because on the PC platform, unless the handle is connected, if you use the keyboard to operate, there are still some that are not silky enough.
In addition, Yang Chen and his team also added some new content to the original game attributes.
That is a 3D drawing of the map, not a one-way horizontal scroll.
Because some special maps, as well as details, can be better presented in this way.
There are several reasons why the All-Star Fight in the original dream memory has always been a horizontal action game.
On the one hand, the series is like this. At the beginning of its birth, when the 2D horizontal version of fighting games prevailed, this determined a keynote of the series.
If you want to change, then it is actually equivalent to changing the lineage of the game.
Just as "Dark Souls" suddenly said one day, instead of making a difficult gameplay, but making a game like "God of War", it can be said to be a major blow to its core fan base.
Because this will directly change the players' habits of the game, even if this change is good, there will definitely be many opponents.
Another point is that this game in Dream Memory has always been exclusive to the Nintendo series of consoles, limited by its skills and doomed to be restricted.
More than 100 maps, as well as the addition of the original AB models in the game, the increase in art materials, and the volume of the game, are also very important things.
If you look at the lens of the game itself, it is different from the freeze-frame traverse lens of traditional fighting games. The lens in the chaos is not static.
As the player manipulates the characters in the game to reach different places, the camera will zoom in and out.
And the use of this kind of lens is also to show the player the sense of the air in the game, with the gameplay of its own knock-off, which makes the big chaos game even though it is a horizontal game, but sometimes the player will subconsciously ignore it. at this point.
But there is also one thing that cannot be denied, that is, compared to the multiplayer chaos in the horizontal version, it will definitely be more interesting in the three-dimensional map.
Because in the horizontal map, in the limited space, it is difficult for players to avoid.
Most of them will passively join the battle.
The reason is that there is not enough space on the map, and in a three-dimensional map, players have more choices.
At the same time, in order to prevent players from passively avoiding battles, the game's own map switching mode can also create corresponding traps and slowly narrow the range of player activities.
In terms of fair competition, it is obvious that the three-dimensional map is obviously not as good as the scroll mode of the horizontal version.
But since you have chosen the Brawl Fighting method, as long as it is not excessively unfair, how many players are playing Brawl Fighting mode for the pursuit of fairness?
Speaking of chaos and entertainment, it can give players a larger venue, more places to explore, and even use trap devices and props in the map to complete the battle. This is obviously a better choice.
Therefore, different from the Brawl in the dream memory, Yang Chen and his team also added this part of the model in "All-Star Brawl".
Of course, the choice is still in the hands of the players.
Hardcore, or entertainment, it all depends on what players like to play.
This is the same as the players who play "League of Legends", some like to play ranked and like to constantly challenge the peak, some like to play match and enjoy the entertainment of competition, as for the score, they don't care much.
Others are using "League of Legends" as the starter of the Polar Smash Bros. Or it's a leisurely torture a man and a machine.
The game itself is designed with a mode and a set of gameplay methods. How to play is the player's own business. They can guide the players from the side, but they are definitely not to teach the player how to play.
In addition, this kind of three-dimensional map gameplay, in the dream memory, there is also a game with the shadow of "Nintendo All-Star Super Smash Bros."
It's just a krypton-gold online game "Blood Hero", aside from krypton gold points and the quality of its own game, just talking about the entertainment gameplay, that kind of map chaos mode, it does perfectly display the attributes of leisure and entertainment.
"Fuck, so strong!"
Chen Xu, who is not yet clear about the various modes of the game, is still experiencing the thrill of beating the lowest-level computer people at this time.
The lowest-level computer person corresponds to an existence that can be beaten by one person.
Because they will not defend, will not evade, and will not even kill.
And there are official delays and injury reductions.
If such a computer person does not play Sao operations, it is normal to play, and players can't beat it. Let alone action games, it should be possible to say goodbye to all games.
Controlling Mario in the game, he hit Luigi controlled by AI, although it was just a normal attack.
But the picture effect brought by the combo and the vibration feedback of the handle made Chen Xu only one feeling.
Cool!
According to the introduction of the system, practice the kill skills one by one.
All kinds of gorgeous combos, accompanied by the vibration feedback of the handle, make Chen Xu feel a little refreshed.
Although these moves in the game are very normal, but when he hits the enemy, the feedback he brings is subconsciously telling him that you are really a master!
It's not that he has never played fighting games.
But "All-Star Super Smash Bros." is definitely the game that gave him the best positive feedback experience.
Even if it hadn't really suffered many real-life beatings, he would really have a good idea of his level of action games.
Chen Xu will really have an illusion that he is not a Caibian, but a real master!
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