Chapter 1141: The beginning of the legend

Although according to the protagonist's point of view, Chen Xu also guessed something in his heart.

But when the game prompt came out, telling him that this story on Zhiyuan was just a prologue, and it still made him feel a little shocked.

The whole story of Reach, from joining the noble team, and then to the death of all members.

He has had experience in the game for several hours.

And judging from the settings of Star Alliance and the so-called Forerunner, it is certain that the game "Halo" has a huge background world view.

But I really didn't expect that the story on Zhiyuan was just a prologue.

But if you think about it carefully, you can actually find that the plot content of Zhiyuanxing is not very complicated.

It was nothing more than joining the noble team, and then investigating the communication failure, and then encountered the Star Covenant, and discovered that the Star Covenant was about to invade Reach, and found the knowledge of the ancient civilization ruins on the way, and then escorted it away.

But the key point is that even though Yang Chen and the Nebula Game team did not intend to reproduce the entire Zhiyuan Star.

But it also involves many maps.

Let’s not talk about the landscape of the Reach. Many military bases, Long Night, and New Alexandria, these maps alone are already huge.

And in these maps, the main way for players to advance is basically to run on two legs.

Although players can also control vehicles, they are usually on the way, or when evacuating and pursuing.

In most cases, it is still road warfare.

Imagine Los Santos in "GTA" and the western part of "Red Dead Redemption". Players do not drive or ride horses, but rely on the legs of the characters in the game. What kind of feeling is that? .

Although in "Halo", as a Spartan warrior, he runs much faster.

And another point is the immersion in the game.

It can be said that the story of Zhiyuanxing not only introduces the player to the background story of the game itself, but also shows the player the atmosphere of war in "Halo".

Without immediately entering the content of the following plot, Chen Xu took a break, and at the same time reviewed his feelings about the plot of Zhiyuanxing in "Halo".

Let’s leave the rest alone, just talk about the content of the gameplay. He clearly feels that the game "Halo" is different from "Battlefield" and "Call of Duty".

The first is the rhythm of the game. The FPS game itself can be regarded as a game that makes players feel tired.

Like action games, FPS requires players to concentrate their attention relatively highly.

Therefore, in some FPS games that are mainly based on battles, players often find that the body of the enemy is relatively large.

The main purpose of this is to allow the player not to concentrate so much on aiming.

Or it is an alternative RPG mode, for example, in Borderlands, the player can see a clear damage value when shooting.

These are all to make the player's attention not so focused.

In FPS games dominated by humanoid creatures, in the case of a single player campaign, it is usually a roller coaster experience.

Tight and tense rhythms followed by soothing cutscenes. For example, after a player has contributed a stronghold in "Battlefield", the player is usually required to take a vehicle such as a tank to the next location. The time in between is to give the player a kind of relaxation.

And this feature in "Halo" can be said to be played to the extreme, coupled with the highly detailed picture, players can really feel a sense of immersion when experiencing the plot of Zhi Yuan.

Just like "Red Dead Redemption: Redemption" and other open worlds, even though Yang Chen did not model it as an open world in "Halo", it is still a linear story.

But unlike the dream memory, the team still piled up a lot of details.

For example, in the original "Halo", the protagonist and the NPC in the game did not actually interact much except for the plot.

However, Yang Chen and Nebula Games have added more interactions, making players more deeply impressed by these teammates NPC.

It is also more able to be substituted into the fierce war atmosphere of Zhiyuanxing.

The other is the system in the game. The single player mode uses the simplest difficulty, so Chen Xu basically lives as he wants.

As long as it is not really too dishonest, there is basically no such thing as a barrier.

But it doesn't mean that he didn't notice it at all.

The melee, long-range, and grenades in the game have specific effects on specific occasions.

There is a taste similar to that of throwing objects in FPS games.

This means that it is possible to make the battle more strategic in the case of a difficult game, or the multiplayer mode of the game itself.

Rather than simply trying to get the right marksmanship.

Of course, this is the case, but after all, it is an FPS game and marksmanship is still the most basic thing.

But compared to Chen Xu, who has actually experienced the gameplay.

More ordinary players, as well as players just to experience the plot, their focus is more on the plot of the game.

Although the story of Zhiyuanxing is just a prologue, the noble 6 that the player manipulates is not the Master Chief John 117 who is clearly identified as the protagonist of "Halo" in "All-Star Super Smash Bros." UU Reading

But the shock to the players is not less.

Especially after the mission was finally completed, Noble 6 stood alone in the abandoned dock, surrounded by soldiers who sacrificed heroically, the wreckage left after the explosion, and countless Star Alliance troops who wanted to devour him alive.

But even a super warrior who has experienced many battles, there will always be a day when the mission fails. In the face of the tide of enemies, Noble 6 did not abandon its weapons and surrender, but took up the side and sacrificed the soldiers. His weapons resisted wave after wave of brutal enemy attacks.

With the increase in enemies and the exhaustion of himself, the fate of Noble 6 seems to be a foregone conclusion.

When the rifle bullet is empty, the pistol is replaced; when the pistol bullet is empty, he fights with the Star Alliance.

During the battle, the helmet glass began to break and the shield was reduced little by little.

In the end, after the lightsaber of the Star Alliance elite soldiers pierced his chest, the task of the Spartan super soldier was completed.

As stated in "Halo", the Spartans won't die, they just disappeared during the action.

But the story of "Halo" has just begun, and the prelude to the legend has just begun.

Because on the Pier of Autumn Wind, two extremely important targets were transported.

One is the artificial intelligence Cortana delivered by Noble 6C; the other is the Spartan fighter: Sergeant Chief John 117.

If "Halo" is based on science fiction theme, cool graphics, and the characteristics of future galaxy warfare, it attracts players.

Then along with the player's experience of the game, the player soon discovered the huge worldview in "Halo" and the story that can be called a legendary epic.

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