The plot of the entire "Halo", from Reach to the 04 zone, and back to the mother planet and the capital city of fraternity in the Star Alliance.
It can be said to be magnificent and extremely magnificent. Humans, Star Alliance and Flood Demons are constantly confronting each other in the story.
As the Chief Sergeant said, it has just begun.
In the current "Halo" plot, what Yang Chen presents to players is the story about the master chief, the Star Alliance, and the Flood.
As for the story of Requiem Star created by 343 Studio in the dream memory behind, it has not been shown to the player for the time being.
But even so, "Halo" is the game flow duration of the main storyline alone, there are almost fifty hours of horror time.
As a linear FPS game, the duration of this game can be said to be quite scary.
At the same time, this is just a single-threaded main task.
Like most games, in "Halo", Yang Chen and his team have produced a lot of content that can be collected.
However, the collection of this content is not only about some props in the game, but also related to the supplement of the game's side plot and worldview.
These backgrounds are all hidden in the details of the game environment. It may be a dialogue with a soldier or a magazine on the ground. Only when the player actively discovers these clues will they gradually surface, making the whole story more complete. Be clear.
Just like on Zhiyuan, the player manipulates Noble 6 to choose to go ahead of time, or follow the big troops.
And when the Chief Sergeant encountered the 343 Guilty Firework Collecting Indexer in the 04 zone, the human soldiers who saw halfway through, the players would only think it was a place to replenish ammunition.
But if you carefully observe around this scene, some clues can happen, and the master chief in the game will also tell the player what the soldier did before his death.
In the end, the player will find that the sergeant will pick up the soldier’s dog tag and give the soldier the highest respect.
This contains a potential choice and details, so that players can feel the completeness of the story.
I can feel the cruelty of this war between civilizations.
And this approach can only be done by games.
Only games can make players feel the sense of participation and immersion.
Seeing the bright explosion behind him, and the immersion in VR mode, Chen Xu couldn't help feeling deeply.
But more is the journey of game content.
The heroic sacrifice of the Noble team on Reach, and the sacrifice of Captain Keith after arriving in the 04 halo, shocked Chen Xu's heart.
Even at the last moment when the will of the Zerg was eroded, Captain Case still used his iron will to fight against the Zerg.
And the sentence, ‘My name is Jacob Keys, I am the captain, and the unit number is 09128-19912-JK’, which makes people even more moved.
Similarly, the story and terrain span in the game itself is quite large.
Galaxy spacecraft, mountains, jungles and cities on the planet are all involved.
Of course, what is more shocking is the kind of war between galaxy civilizations.
Perfectly in line with Chen Xu's fantasy about future science fiction.
Although it was the same as the commander said, the story has just begun.
But Chen Xu already has a feeling in his heart that "Halo" is definitely a great work.
It's just like "The Last of Us" developed by Nebula Games.
Judging from the gameplay, "Halo" is actually not too good.
But in terms of plot and game rhythm control, Chen Xu can only be described as impeccable.
And this is what Yang Chen and the Nebula Games team have been working on.
In dream memory, "Halo" is actually quite advanced.
For example, the control of the handle in "Halo" can be said to be the first time that the game industry has realized that the original FPS shooting content can do so.
There is also the setting of the energy shield in "Halo", which can be said to be a prototype of breathing back to blood.
However, because Yang Chen has also developed many FPS games before this, and the most outstanding part of "Halo", in fact, it is no longer related to these, but in the rhythm of the entire game, and also against the Star Alliance and humans. The story of civilization and the demons presents a magnificent interstellar war story in front of players.
So in the development of "Halo", Yang Chen also emphasized the storytelling in the game, allowing players to have a deeper sense of immersion, especially with the unique platform of VR.
Because of this, in the game, Yang Chen chose to give Captain Case enough screen performance.
There is also a follow-up content.
When the Chief Sergeant returned to the Cairo Space Station near Earth orbit, he was accepting the honorary ceremony of Commander Hood himself.
In the distant galaxy universe, a space city, the capital of the Star Alliance, the city of fraternity.
Tirvatami, whose halo was destroyed because he could not stop the master chief, was undergoing trial.
Even if he had made great achievements in battle, even the fall of Zhiyuanxing was closely related to him.
But at this time, unlike the Sergeant Chief of Honor, he was triggered as a traitor.
The red soldering iron left a mark on his body, causing him to make a miserable cry.
There is physical pain, UU reading www.ukahnshu.com, anger at losing honor, and helplessness at the injustice of the world. It is clear that he has done so much to the Star Alliance.
From this follow-up story, the story of the kamikaze martyrs will also be shown in front of the players.
Fight with the Master Chief, and this is also the pinnacle of the "Halo" story.
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For players who have experienced "Halo", they were also moved by "Halo".
There are players who are moved by the epic plot in the game, are kindly moved by the sacrifice of the noble team, and moved by the sacrifice of Captain Keith.
Because I like the fast-paced and refreshing feeling of firefighting in the game, the thrilling 30-second setting allows players who first touch each level to feel the immersive atmosphere.
Chase, escape, break through, everything seemed so thrilling.
There are also players who like multiplayer mode.
In the multiplayer mode of "Halo", Yang Chen and his team have also made some changes.
Players can choose not only to play the human camp, but also to choose the Star Alliance camp.
At the same time, the map for players to choose from in the game is extremely rich. At the same time, just like games like "Mountain and Blade", Yang Chen also provides players with the corresponding level editor.
But it's not a freer mod editor like "Mountain and Blade".
After all, although it is also a VR platform, in terms of MOD settings, from a technical perspective, "Halo" is more troublesome than "Horse and Blade".
Therefore, the MOD content of "Halo" is more inclined to be like "Made in Mario", using official materials provided by their Nebula Games.
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