Accompanied by the chief sergeant, he left the classic ‘wake me up if needed’.
The legend of Sergeant Chief John 117 also stopped temporarily.
But players are excited because of the epic plot of "Halo" and the unparalleled worldview.
The topic of "Halo" on the Internet is also the focus of players' discussions.
In "Halo", although the game adopts a linear gameplay mode like "The Last of Us" and "Final Fantasy", it spans different map backgrounds in the game, from Reach to Long Night. To the 04 zone, and behind the city of fraternity, mother planet earth and Noah's Ark.
It can be said that in these different locations, players have shown extremely shocking scenes.
On Zhiyuan, what is more to the players is the desperate atmosphere of the Star Alliance forces oppressing the territory, and the player's main activity area basically belongs to the military base.
In the City of Fraternity, the capital of the Star Alliance, a huge mushroom-shaped mobile city, players see the unique sight of the Star Alliance.
Unlike human civilization, the Star Alliance is a religious empire with a strong religious worship color and composed of many different alien nations.
For example, the ghost face beast population where Tatarus is located, and the elite race where Tyr is located.
And this also laid the groundwork for the subsequent civil war of the Star League and the invasion of the Zerg.
There is also the Zerg who made the Master Chief and Tyr join forces.
It makes the players remember deeply.
Although it is an FPS game.
But in the 04 halo zone, the first few levels that the Zerg saw, really scared some timid players.
Of course, the main reason for this is that on the one hand, Yang Chen and his team determined the repressive atmosphere of the Zerg level.
Including the sergeant chief going to the city of fraternity that has been completely infected, the zerg flesh wall like a maze.
But Wang Ye and others are mainly responsible for the core of this part of the level.
To say that the team that is best at horror atmosphere games in Nebula Games is undoubtedly the group of them who had been with Yang Chen at the beginning.
In order to make a horror game, I went to an abandoned hospital to experience it at night. This is also an interesting talk in the game industry.
Even many later horror game teams did the same.
In the game, it is not just the shaping of the environment.
More importantly, there are heroic characters.
In "Halo", Yang Chen and his team did not focus on portraying the role of the villain.
For example, why did the prophets of the Star Alliance activate the halo so enthusiastically, and why they believe that opening the halo will enable them to complete the pilgrimage.
Follow in "Final Fantasy", in the story of the game, let the player know what kind of villain Sephiroth is, and how he was different when he was a hero of Shinra.
In "Halo", most villains are just villains.
Even after he fought side by side with the chief sergeant, even after everyone thought that the sergeant was dead, he left the kamikaze martyr Tyr with the words 117 on the tombstone.
More is just to show players the Star Alliance from his perspective, and some reasons for the outbreak of the Star Alliance civil war.
More stories about Tyre are not actually mentioned in the game.
Because the player is playing the master chief.
After the War of Reach, the master sergeant was thawed from the freezer, and a series of legends began.
Riding the Dungeons of Autumn to arrive at the 04 halo zone, the Zerg was unintentionally released, but in the end the Sergeant Chief eliminated the Zerg's threat.
Not only that, during this period, the Sergeant Commander also destroyed the halo belt of the Great Killer in the Milky Way. At the same time, the war between the Star Covenant and humanity can also be said to be a complete end to the series of actions of the Sergeant Commander.
But during this period, all kinds of people made the players understand.
The absolute protagonist in "Halo" is the Master Chief, but in "Halo" it is definitely more than the Chief Master.
The personal resume is legendary. Captain Case, who created Case's maneuver tactics, drove the Atum of Autumn, from Reach to 04 halo belt.
Whether it was being captured by the Star Alliance or being invaded by the Zerg, his iron will never wavered in the slightest.
There is no doubt that Captain Case is definitely a hero.
And what about her daughter Miranda?
The commander of the battleship Amber, in the second halo belt, commanded troops to assassinate the Prophet of Sadness and demonstrated her ability to demonstrate her extraordinary value and temperament.
At the same time, in order to rescue Sergeant Major Johnson who was captured by the ghost face beast, he drove into the Ark's control room alone, and was finally surrounded by the ghost face beast.
In order to prevent the Prophet of Truth from using Johnson and herself to activate the aura, she decided to kill Johnson first and then commit suicide, but in the end she was attacked by the Prophet of Truth with a nail gun behind her back, giving her life to mankind.
There are also several members of the noble team such as Carter, Catherine, and so on on Reach.
These are named and surnamed. UU reading
Also in the game, there are heroes who don't even have a name.
For example, in the library, the Marine Corps soldier who fought alone to the end.
These various characters, coupled with the control of various game details in "Halo", give players a feeling of real interstellar war.
In addition, the characteristics of linear FPS games, coupled with the identity of the master-sergeant soldier in the game, also blur the player's sense of virtual and real needs.
The most intuitive example of the so-called real and virtual sense of demand is that players always want to play some tricks in the game.
For example, killing chickens raised by villagers, or attacking some key NPCs.
This can be said to be a major feature of open world games.
There are advantages, but there are also disadvantages.
The advantage is that players can feel this game more real.
But this sense of reality refers to an interaction between the game and reality, not the story in the game.
The linear and restrictive rules of "Halo" allow players to more replace this sense of reality with the immersion in the game story.
This is also a major feature of the line*, this kind of immersion is completely incomparable compared to other open world games.
Just like the plot stories of "GTA" and "Red Dead Redemption", in the plot story, players will find that a large number of original signs on the map have all disappeared, and if the player's actions are different from the mission behavior, It will directly cause the task to fail.
The game itself is an open world, but the storyline has become linear.
The reason, naturally, is to allow players to be more immersed in the reality of the story.
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