A character that is controlled by AI and cannot be controlled by the player?
Hearing Yang Chen's words, Lin Jiayi next to him showed some surprised expressions.
"Isn't this a good idea?" Lin Jiayi said to Yang Chen.
In many games under Nebula Games, this kind of AI character is actually not too few.
For example, in the early "Call of Duty: Modern Warfare", the rest of the teammates are quite awesome.
Even in difficult situations, if you are a rookie, you can actually win by relying on your teammates to charge.
It is precisely because of the characteristics of this teammate that the teammate AI in "Call of Duty: Modern Warfare" has been the place that players talk about until now.
But the same as said, why are the AIs of many games set to be stupid?
The simplest point is to let them not steal the limelight from the players.
After all, it is the player who plays the game, and the player is the protagonist in the game.
If AI teammates can directly pass the game, it is not all a good experience for players.
This will make the player feel the same as him or not, and even the feeling of playing.
After all, without the protagonist controlled by the player, it seems to be easier to fight, so why do these people need the protagonist to save them in the game plot?
Although this kind of problem is like lifting a bar on the construction site, for the player, it is like this.
But in "Call of Duty: Modern Warfare", in addition to the single-line game plot, one more feature is that it focuses on its fast-paced street fighting gameplay.
With the same design on single-line plots, this kind of AI-controlled role is rarely open.
Because this is a very thankless model.
If the AI is done well, the player will feel that the AI has robbed him of the limelight.
The AI didn't do a good job, and it was stupid, so the player needn't talk about it.
It must be their game manufacturer who is scolding.
Therefore, in many games, the practicality and existence of AI teammates are either downplayed.
For example, in "The Last of Us", although Ellie, who was with Joel, has some outstanding performances, the more interaction is not in battle, but in simple terrain puzzle solving.
And games like "The New God of War" directly allow players to control Atreus to attack, giving players a sense of participation.
Or it is a design like "GTA", which gives each protagonist a clear division of labor, while allowing players to switch between them.
But the key point is to let the player switch over to operate, or to create a sense of urgency that the character is about to die without the player's operation, thereby enhancing the player's sense of immersion.
In this case, to create a character that can be manipulated by AI?
Moreover, from Yang Chen's statement, it is almost possible to guess something.
That is, this character should not be a simple vase, he is definitely in the game that may help the player.
Hearing Lin Jiayi's questioning, Yang Chen also smiled. Of course he knew the priority in this aspect.
It is impossible to really let the AI in the game take away the player's limelight.
Looking at Lin Jiayi in front of him, he opened the happy water on the table and took a sip. Yang Chen smiled and did not directly answer Lin Jiayi's words, but asked rhetorically.
"When you played "DOTA", there was no magic or blood under the tower when you played No. 1. What do you want to happen most at this time?"
Yang Chen asked Lin Jia with a slight smile on his face.
Hearing what Yang Chen said, Lin Jiayi glanced at Yang Chen. It seemed strange that he asked this question, but she said truthfully: "That's the point? Of course it was the wing teammate who blasted the opponent!"
? ? ? ? ? ?
Why don't you play the cards according to the routine?
Shente Mo's wing teammate blasted the opponent.
As if seeing through Yang Chen's awkwardness, Lin Jiayi gave a deeper explanation: "Is this weird? You don't know the skills of Mr. Yang, you don't know what it means if you don't have blood and hang up under the magic tower? I don’t even dare to use experience! It’s still the number one position. If you want to win, you can’t expect the thigh to take us on the other side?"
It seems... that makes sense?
Looking at Lin Jiayi who was serious about explaining to him, Yang Chen sitting in the chair took a careful tasting, and found that there was really nothing wrong with it.
But although I feel nothing wrong, I still have to finish what I should say.
"You have no blood and no demons. At this time, the soy sauce is sent over, adding blood and demons to you, and by the way, it helps you to kill the opponent. What kind of feeling do you feel." Yang Chen looked at Lin Jiayi and said.
Hearing this, Lin Jia showed some thoughtful expressions. Of course, he didn't think about the scene where he really played the game, but understood the meaning of the AI teammate that Yang Chen said before.
"A support to the player?" Lin Jiayi said to Yang Chen.
"Go deeper, why do players of The Last of Us have such deep feelings for Ellie? Because during the journey, Joel and Ellie have experienced many stories, and at the same time, Ellie is not a ladder in this journey. At the time, let her move the existence of the ladder, the story and cutscenes in the game gave her enough characterization."
Yang Chen continued towards Lin Jiayi.
"Have an idea?" Lin Jiayi looked at Yang Chen.
"A more complicated story involves parallel worlds. In addition, before this, I also have to contact the AI Research Institute to at least make sure that it can be presented in the game, so that players feel that this AI is sufficient. Smart and considerate enough." Yang Chen said with a smile.
When he saw the latest hot news about AI, he had a general idea in his mind.
How to show excellent AI in the game?
The opposite of the player is obviously inappropriate, UU reading www. uukanshu.com because this will greatly increase the difficulty of the game.
So the object of performance must be the player.
However, prominent teammates will make players feel that the limelight has been robbed, so the supporting role is obviously the best identity.
Just like in FPS games and the support in MOBA games, they have a great effect on the outcome of the game.
But it is difficult to win, especially KDA, which is generally the lowest in the team.
Through the memory of dreams, Yang Chen also has a game that he wants to make and perfect.
A steampunk-style game, a game that allows countless players to dream about an NPC in the game, and a game that is called the ninth art representative by the beloved.
"BioShock: Infinite"