In fact, when Yang Chen saw the topic of AI, the first thing that came to mind in Yang Chen's mind was the game called "BioShock: Infinite" in his dream memory.
Putting aside its art, gameplay, and plot for the time being, from the perspective of AI alone, Elizabeth, as the player's assistant in the game, can be said to be the benchmark for AI teammates in the game.
Different from other games, "BioShock: Infinite" can be said to be an out-and-out story game.
The gameplay, such as the combination of guns and magic, is novel, but it cannot be said to be experience.
But the other content in this game is simply a benchmark.
The beautiful floating city of Columbia in the sky, Elizabeth, who makes players dream of.
There is also that profound plot, a kind of irony to reality, the more flashy the surface, the more unintelligible reality lurks.
Coupled with the story of the jaw dropping, and the aesthetic background with a little **** violence, it is presented in a cartoon style, and with the exaggerated performance, the whole game is like a drama, bringing a great kind of tension.
Of course the game itself is not so flawless.
The first point is the battle in the game. The content of repetition is very high. The types of enemies and the changes in the scene are not rich enough.
The other is the content of the game plot itself. There is no doubt that the plot of "BioShock: Infinite" can be said to be very colorful, extremely complex and magnificent, full of metaphors and reflections, especially the final reversal that has made countless players After knowing the truth, the whole person was dumbfounded.
But it also has many shortcomings.
Compared with games such as "Red Dead Redemption", "The Last of Us" and "The Witcher: Wild Hunt" with story-driven games.
"BioShock: Infinite" although the story itself is very good, but in terms of how to present this story in the game, it is obviously still a bit naive.
The vast majority of players have a feeling, that is, in the case of the first week, they are ignorant of the story of the entire game, and do not understand what the story is.
For Yang Chen, these issues are actually not a small challenge for the current Nebulas game team in terms of funding and technology.
In addition, the most important point is how to present a better Elizabeth. This is also a point that Yang Chen pays more attention to.
………………
………………
After confirming the idea in this regard, Yang Chen also quickly contacted the domestic AI research institute.
The outstanding AI in Nebula games itself has always been a major feature of its games.
The large sums of funds sponsored each year are not in vain, and the corresponding technology Nebulas games are all entitled to use rights.
Soon on the internal team, Yang Chen asked him to build a small scene using the existing materials in the art library.
"Able to respond to various actions of the player, but the resources occupied are quite huge."
"The resources occupied are indeed a bit scary, but they are actually not that big."
In the team, looking at a related piece of data, Yang Chen also roughly counted it in his mind.
It is not the so-called artificial intelligence, but it is actually based on big data and its own logical algorithm.
And judging from the current setting of the scene environment, there are actually some abruptness.
But this is not very important, because these things can be overcome in the subsequent game development process.
For example, the action design of the character in the game, the reaction of each different action can be captured through motion capture and the material, including the facial expression of the character in the game, and even the detailed performance brought by various tones of speech, can be done.
After determining the whole direction, Yang Chen and Lin Jiayi discussed some aspects of AI.
At the same time, he was writing the concept draft of "BioShock: Infinite".
BioShock: Infinite is actually a new challenge for Yang Chen and the team of Nebula Games.
In terms of story background, combat system, and level design, it is actually not much different from other games.
Including how to tell a good story in VR mode.
There are "The Last of Us" and the "Halo" that has just been developed. It can be said that this is not a big problem.
And the battle system and level design are not too big a problem.
Two more important points, one is its art style.
Using simple steampunk is actually not accurate.
Because the art style of "BioShock: Infinite" can be said to be diversified, and the reason why it is called a work of art is derived from this.
Even though this is a game in the memory of dreams, judging from Yang Chen's current eyes, apart from the modeling materials in the game, this unique art style can be said to be unique, and it blends perfectly. Extremely.
The game itself incorporates the art deco style of aristocratic Art. In addition, the characters and scenes are accompanied by retro mechanical punk. At the same time, the whole picture is rendered in a cartoon, and it is painted with bright colors like oil paintings.
Among them, steampunk, coupled with the unique Victorian style, and the futuristic style with its own dystopian plot, can be said to make the recognition feel extremely amazing.
The second point is the design of the player's teammate Elizabeth in the game.
How to make the player have a deeper impression of this role is also the core point that the team needs to pay attention to.
Because in the game "BioShock: Infinite", if you want to give it 100 points.
There are 50 points from its art and plot, UU reading and 50 points from Elizabeth.
This is not just a simple matter of piling up details, but the more important point is a kind of interaction and interaction between the player and Elizabeth.
In addition, there is the story of the game, just like a game like "The Last of Us", it tells a story directly and linearly.
This is not suitable for "BioShock: Infinite".
Because of its own story, I pay more attention to the shock and reversal after the truth is learned.
But how to keep this reversal in the same way, so that players have enough surprises, but they will not feel confused, this is also a very important thing.
Under the new VR mode platform, how to make this state-of-the-art game retain and bloom its greatest charm.
Looking at a brief design concept draft in front of him, Yang Chen also had some expectations in his heart at this time.
Read the URL: